League of Legends

League of Legends Dev Tracker




Yesterday

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Yeah when we added fisting we talked a ton about how to make sure people were appropriately aware that someone else had initiated a fisting event. We recently added fisting notifications to chat and we think they’ve helped a bit, but maybe more work to do.

Just using the thread parlance: we call them fistbumps or reciprocal emotes internally.


15 Jun

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A major goal this season was to make sure people's skill was closer to their visual ranks, which would help to make games feel more fair. So yeah, agree we hit inflation down a good amount

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Can you pass me a riot Id and tag?


14 Jun

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I am glad you found it helpful :)

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Originally posted by Knochey

Thanks for the great update. I got some games in and wanted to provide some Feedback:

  • The bots are a huge upgrade in the way we can tell them what to do!

  • The bots wiggle around a lot when they step into the jungle. Sometimes they even stand still completely

  • ADCs are not able to kite in any way right now which makes them very easy targets

  • Junglers seem to be very aggressive and don't care about objectives. I tried to ping an objective as well as move ping to one but they don't seem to react. Would be great to be able to have them interact with some of the players pings

  • The new intermediate bots are WAAAAY easier than the old intermediate bots which is a shame. I hope we'll get better difficulties soon. Maybe even "Iron/Bronze/Silver" etc?

All in all I want to thank you and the team for making LoL more PVE friendly!

Thank you for the feedback! We really appreciate receiving the feedback from players directly to provide a better experience.

Thankfully, we are actively in development for targeting improvements to:

  • Movement & Pathing
  • Decision making (swapping between decisions)
  • Turret aggression/diving

So please look forward to that and let us know how we can continue to improve the experience as we iterate :D

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Originally posted by The_Only_Squid

League of Legends is simply a game too difficult to start with, let alone mobas not being a popular genre at all like.

This is easily fixable with voice acted tutorials that have real game uses. Putting new players against dumb bots will never help improve their skill. Like take a look at Rocket League how many shooting/defending scenarios have they got? All the tools you will use can be practiced over and over.

This is not the case in LoL they just go well get in there you little go getter you. They need to have scenarios where you get ganked from lane or scenarios where someone flashes over the wall to gank you but you get to see them at the start in a vision ward so it teaches players the fundamentals of ward placement. Then you can replicate this with 5-10 different scenarios per lane/role.

I could go on and on i have 100s of scenarios that would improve the base line of the player 10 fold over being able to just afk mid lane a...

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I do not think that new players are struggling with ward placement or being ganked.

I think they are first struggling with an unfamiliar control scheme, then the RPG power curve (presented through XP, gold, leveling, and items), overall game flow & objectives, what any of these 160+ champs is going to cook them with before they can react etc.

You are describing actually pretty advanced techniques from the perspective of a pretty advanced player. I am not against in the long term systems that would allow folks to become more advanced in League, but those are very likely not our first priority. (The stuff I listed above is)

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Will look into this tomorrow morning!

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Originally posted by Ramus_N

It is hard to sell League for newer players when the game is so big and there are so few in game resources for newer players.

On top of games going between 20~40 minutes.

We'd like to make League a more welcoming game to interested players who haven't yet tried it.

Working on a bunch of new and returning player experience stuff. Planning to have it roll out of over time.

The recently improved bots and custom games are some of the more obvious manifestations of the longer-term plans we have. Other stuff is quite under the hood, like new player MMR changes, or not as obviously directly related but quite helpful, like Vanguard.

Later stuff will be aimed at better onboarding players into the core game and introducing our systems more gradually than today. League is very deep, which is cool, but we need to build and appropriate shallow end for folks to find the fun.


12 Jun

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Originally posted by Gerap4

  • **Server:*ALL SERVERS EUNE/EUW/NA/OCE ect.*

  • **Type of Bug:*INGAME*

  • **Description:*Lulu ult doesn't cc if an enemy dash has been canceled*

  • **Video / Screenshot:*https://www.youtube.com/watch?v=ekG72pyIQyA\*

  • **Steps to reproduce:*Cancel a incoming dash with Lulus ultimate*

  • **Expected result:*Dash is canceled enemy CANT move or cast abilities*

  • **Observed result:*Dash is canceled but enemy CAN move and cast abilities*

  • **Reproduction rate:*10/10 works with every dash in the game*

  • **System specs:*N/A*

Noted on your other post that this is fixed in 14.13

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Originally posted by Gerap4

  • **Server:*ANY SERVER/EUW*

  • **Type of Bug:*INGAME*

  • **Description:*Lulu knockup is affected by tenacity*

  • **Video / Screenshot:*https://www.youtube.com/watch?v=qoR7PqxEakA\*

  • **Steps to reproduce:*Buy tenacity> lulu ults > u dont get knocked up by the full duration*

  • **Expected result:*Be knocked up for 1 sec because its a knock up*

  • **Observed result:*Not knocked up for 1 sec because its affected by tenacity*

  • **Reproduction rate:*10/10*

  • **System specs:*N/A*

Both this and the other issue you posted are fixed in 14.13. Appreciate the report

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Originally posted by bodynasr

thanks lexi for the replies, hope that Ambessa gets a stellar launch as well!

(>^^)><3

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Originally posted by Seabeeseal

since there's no more roadmaps this year what about first champ of 2025 usually they are teased at the end of year and come earle like in February to march, will they only get a teaser in January

We are still figuring out what format we want to do this!

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Originally posted by Pupulasers

Ya'll weren't tryna see every character try dating every character over the course of 15 seasons?

I am waiting for when champs start having kids and their children then becomes the main characters like Boruto >:3

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Originally posted by ShellPasGratuit

Is that why the new AI in customs didn't get pushed to live servers ?

Nope, we will be turning them on today in a handful of hours. :)

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Originally posted by Knochey

14.12 is Live today and sadly custom games don't have the new bots yet. Do you have an update on what's happening? I'm really excited to get new players into the game with some custom lobbies :)

It will be rolling out today in about ~6 hours to live servers. It requires a few switches to be flipped that we want to stagger out from the larger patch deployments to avoid causing noise for those teams. :)

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We have a Weibo account here https://weibo.com/7800109999

and you can see China performance info here https://101.qq.com/?ADTAG=cooperation.glzx.web#/hero-rank-5v5?tier=200&queue=420

It has mostly been technical and legal difficulties in getting the data and their pipelines in a usable form that devs can use.


11 Jun

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by AndraxxusB

But if they banned 50k accounts that used to play and there are those that left how can the daily numbers be unaffected ? Doesn't this mean that people just got more accounts/smurfs to compensate, there's no way that someone that wasn't interested in the game decided to start playing because of Vanguard.

It because Arena came out right after vanguard. Arena launching greatly increased overall players in LoL and has been doing that since it released.

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Originally posted by Zarathielis

Is there a chance for 4 champions again next year or should we expect 3 champions for 2025?

Number of champions is not set in stone for 2025 yet. It depends on other priority, complexity of the champion/rework/update production and also the balance between rework/update compared to new champs!

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Scarra ward and dyrus flash, never forget

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Originally posted by FrogVoid

Could bro not say bullet hell 😭

Happy to say bullet hell, bullet heaven's getting used when discussing some games that are an inversion of the bullet hell pattern though. Instead of having to dodge a hail of missiles you're instead the one putting out said hail of missiles.