Legends of Runeterra

Legends of Runeterra Dev Tracker




02 May

Comment

Originally posted by Kieron_Marshall

Hi Eric,

I just want to say that it feels horrible that with the focus on Path that PvP will most likely not receive any new content for the foreseeable future. A lot of players look forward to seeing their favourite champions come into LoR and for new champions to be potentially not be accessable in the gamemode of their preference it will leave a sour taste in the mouth of many players.

When LoR was focusing on PvP, Path players didn't receive as much content as they are now but they still received the new champions with the team sometimes adding older champions to the pool of playable cards.
Now that the table has flipped with the focus to TPoC I feel like us PvP players are being told we are no longer welcome as we will not receive any new content for the foreseeable future. I understand your point that the card balance may be a problem however I would feel like as designers the team should know what makes a card strong or weak and then design the champion ...

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I understand this sentiment, I really do. But from the game development perspective, making a solid champ (or any card) for PvP takes a great deal of effort, and it has to achieve many more things. That’s why a set like Dreamlit Paths took over 12 months to design, with more resources than the current LoR team.

If the cards we make for PvE seem like they will be safe for PvP, we may release them. But the team will be designing them for PvE first and foremost - so if Teemo: Illuminated turns out to be a 3/3 elusive for 1 that gives all bandle city units triple attack, he’s not going into PvP.

Comment

We may do card balance adjustments, but not as a regular mechanism of Standard format changes. That will be rotation driven. If we believe that card balance changes are necessary for the health of the format, they would be on the table, but they generally would be reactive to emerging metagame circumstances.

We are going to let the rotation plan happen, which will start in August, and see how things go. We believe that Rotation will be very effective at making Standard fun and interesting every few months. If that doesn’t prove true, and card balance changes (mainly in the form of number changes here and there) seem like they will make a positive impact, then we may use them.

“Plans” is a strong word for new cards in PvP. We will definitely have new cards for PvE, primarily new champs and support packages for those champs.

The reason we are hesitant to commit to those cards also appearing in PvP is balance - they won’t be designed with PvP in mind, an...

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30 Apr

Comment

Originally posted by HairyKraken

I hope you know the effectiveness of this button is greatly diminished by the tutorial bug right ????

https://twitter.com/HairyKraken/status/1777673604043338109

Like this is throwing money by the windows if you redirect people to this

This has already been addressed in the most recent release.

Comment

Originally posted by LordRedStone_Nr1

Yup I looked it up, there's 00DE003 in the game files and it's still 3/2. 

Either they intentionally used the stronger version for Lux Illuminated, or just got it mixed up because they have the same name. 

Maybe it's a dream of an ideal demacia, unnerfed.


29 Apr


19 Apr


18 Apr


17 Apr


09 Apr

Comment

Originally posted by FrogMusic

Will there be any other videos / articles about the future of the game around that time, too? Seems like the narrative currently is that the game won’t even get updated ever again after this last patch, when my impression from the last thing Riot said is that the game will be updated, just more sporadically and with a majority of it being Path related content.

Yes, we will have some articles to fill in more details about our future content and release plans. We have plenty of stuff slated for release beyond patch 5.4.

Comment

Originally posted by CastVinceM

can we take this to assume that the lor button will be pushed out alongside patch 5.4.0?

Not alongside, but it's tentatively slated for soon thereafter. We're still working out details and scheduling, the League Client is a busy place.


08 Apr

Comment

Originally posted by _Oberine_

I don't really see the point in waiting for an update personally, if you're a new player obviously everything will already be new to you whether it was just released or old.

To be transparent, we think that having new people come into the game when there's a lot of fun, engaging conversations on social media (like here on Reddit!) about our new champs, the new set, the latest format changes from Rotation, etc. We want the players who are falling in love with LoR for the first time to experience a welcoming ecosystem outside of the game too.


01 Apr

Comment

Originally posted by BearSeekSeekLest

You have the original version of the card which lacks the Kat subtype introduced with Heart of the Huntress.

as subtype overseer i can confirm this is a Kat

Comment

Originally posted by Mission-Education734

Btw how long till I can get back into the game again, it's been a rough 5 days

I'm not involved in the fix so I can't give an updated estimate or really speak to it, but we have a strike team that's been working hard on this issue and nothing else for the last few days. They're testing a new build for it at this exact moment.

Comment

Originally posted by Stareatthevoid

did it just slip the net when they were doing the translations for one of the recent updates?

I just checked and we have all of The Grander Plaza's translations for all languages complete in data, so something funkier is happening to make it not show here. Gonna send this off to QA, thanks for reporting!


29 Mar

Comment

Hi there! Obviously my answer will be biased (yes it's worth it!), but I can provide a little clarity on some of your questions:

  1. We'll have more details when we release our next set in April, but we plan on having ranked Standard and Eternal queues up in perpetuity, with seasons resetting every three months.

  2. Our current plan for keeping Standard fresh is via rotation - we have over 100 champs currently and so the permutations for Standard are pretty robust. Whether we incorporate player feedback into this process is something we'll consider once we've seen how things go with our initial strategy.

  3. Our game queues are still very healthy - our internal metrics have shown no increase in average matchmaking times over the last few months, although of course there are hours in the day where there are fewer players in queue, but this has always been true.


27 Mar

Comment

Originally posted by Docksterino

Hey, i have updated it to 05.03.025 on Android and I still cannot get in. If you have thr time, can you confirm that the bug persists on this version?

Thanks for this update. We’re attempting to repro internally - if you can, please submit a bug report and attach device logs if you can.

https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/10924525309075-How-to-Pull-Logs-for-Android-Devices

Comment

We just released a fixed version, please update the app in the Google Play store - hopefully this should address the bug.


26 Mar

Comment

I remember when we were building this screen, and our visual designers imagined how the powers would fly around with fancy glowing trails and look super cool. But all the pre-viz mock ups showed just two or three powers, meanwhile the gameplay designers were getting more and more bold with their use of powers. We had a conversation about how this screen needed to support many more powers than the vis dev folks initially thought!

I can’t recall all the details, but a visual designer made sure the screen worked with as many as 15 active powers per player. What you’re seeing is the blank tiles they iterated with to make sure everything still worked and looked good with so many powers animating along fancy curves and slamming into the power preview button on game start.

IIRC there was also a bug where this screen would straight up crash with 16+ powers, but I believe that was fixed at some point (powers 16 and beyond just don’t get a fancy animated tile during this scre...

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19 Mar

Comment

Great idea, we'll look into it!