Legends of Runeterra

Legends of Runeterra Dev Tracker




01 Apr

Comment

Originally posted by Mission-Education734

Btw how long till I can get back into the game again, it's been a rough 5 days

I'm not involved in the fix so I can't give an updated estimate or really speak to it, but we have a strike team that's been working hard on this issue and nothing else for the last few days. They're testing a new build for it at this exact moment.

Comment

Originally posted by Stareatthevoid

did it just slip the net when they were doing the translations for one of the recent updates?

I just checked and we have all of The Grander Plaza's translations for all languages complete in data, so something funkier is happening to make it not show here. Gonna send this off to QA, thanks for reporting!


29 Mar

Comment

Hi there! Obviously my answer will be biased (yes it's worth it!), but I can provide a little clarity on some of your questions:

  1. We'll have more details when we release our next set in April, but we plan on having ranked Standard and Eternal queues up in perpetuity, with seasons resetting every three months.

  2. Our current plan for keeping Standard fresh is via rotation - we have over 100 champs currently and so the permutations for Standard are pretty robust. Whether we incorporate player feedback into this process is something we'll consider once we've seen how things go with our initial strategy.

  3. Our game queues are still very healthy - our internal metrics have shown no increase in average matchmaking times over the last few months, although of course there are hours in the day where there are fewer players in queue, but this has always been true.


27 Mar

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Originally posted by Docksterino

Hey, i have updated it to 05.03.025 on Android and I still cannot get in. If you have thr time, can you confirm that the bug persists on this version?

Thanks for this update. We’re attempting to repro internally - if you can, please submit a bug report and attach device logs if you can.

https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/10924525309075-How-to-Pull-Logs-for-Android-Devices

Comment

We just released a fixed version, please update the app in the Google Play store - hopefully this should address the bug.


26 Mar

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I remember when we were building this screen, and our visual designers imagined how the powers would fly around with fancy glowing trails and look super cool. But all the pre-viz mock ups showed just two or three powers, meanwhile the gameplay designers were getting more and more bold with their use of powers. We had a conversation about how this screen needed to support many more powers than the vis dev folks initially thought!

I can’t recall all the details, but a visual designer made sure the screen worked with as many as 15 active powers per player. What you’re seeing is the blank tiles they iterated with to make sure everything still worked and looked good with so many powers animating along fancy curves and slamming into the power preview button on game start.

IIRC there was also a bug where this screen would straight up crash with 16+ powers, but I believe that was fixed at some point (powers 16 and beyond just don’t get a fancy animated tile during this scre...

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19 Mar

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Great idea, we'll look into it!


12 Mar

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When The Arsenal came out, he just had keywords for each Landmark that had died that game. That read cleaner and was more understandable and easy to play with since that allowed us to display his keywords in hand.

It turns out, that meant that he could get permanent SpellShield which we hadn't run into since we made that change late in development which we had thought was a quality of life fix. So, we had to make an emergency fix without being able to change the text yet (only time we've ever done that).

And that's why we call him the arsenal! (also, RIP scout as a generatable keyword)


09 Mar

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Originally posted by XanithDG

Lux? Did you mean Relic Holder? Cus nothing about Lux is relevant to any play style her deck and powers support.

Chemtech Duplicator makes final spark go brrrrr. She’s very relevant to it. :)


07 Mar

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“I have exact lethal.”

“Uno Reverse!”

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Originally posted by Ooooooffffff_ff

Five verys? Dan? That's it? You are still talking out of your ass!! We need at least SIX verys to even consider it a successful run!

/s

Harsh but fair.


06 Mar

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Originally posted by wearfedoraduringsex

the recent bundles from POC have done gangbusters

Any link or quote from riot to confirm the statement? Or are you talking out of your ass?

The new game director said the asol bundle was very, very, very, very, very successful.

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Originally posted by Saltiest_Grapefruit

I like it a lot

I like how hard it is

I wish the random powers were less anti-combat centric and instead a mix of that and anti-control.

I do NOT enjoy how I've lost almost entirely to buried in ice spam.

I hope there are more adventures about as hard as this.

I am worried this is gonna be far too easy with a 4-6 star champion, seeing as some good players have beat lissandra with 1 and 2 star champs

It that stares frightens me.

"It hasn't noticed you yet..."

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Typo. Supposed to be "Card Ruff!"


04 Mar


29 Feb

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Originally posted by Karthus_Enjoyer

One tried to help anyway but he hadn’t made it past Asol, so he was out of his depth.

As in the Asol adventure or Asol himself in your office?

Both.

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Originally posted by FitzyFarseer

We haven’t gotten a new one in so long that I forgot

Lol, fair. :)

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Originally posted by FitzyFarseer

Just made a post asking and somebody confirmed it. Freljord is locked behind Sol challenges. Gotta beat him with all the required regions

That’s how all the world adventures work

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Originally posted by PoliteRuthless

Nah I think the real valid answer to "Lissandra feels unfair because I lost to her" is "good, you should lose to her".

(So far my attempts: lost on the first fight with some random 2 star level 19 champ; lost to It That Stares with Kindred, 2 star level 25; lost to Lissandra herself with Yasuo 3 star level 18)

Honestly.... this is exactly what I wanted! I would've been a little disappointed if I won first try. When a dev says "we had to call security because someone screamed so loud when they lost to Lissandra while testing" this is what I expect.

(Does that mean Lissandra's adventure is designed perfectly? Is the difficulty balanced across the fights? That's a different question. So far, it seems like She Who Wanders is much, much easier than It That Stares.... but of course, my sample size is 1 so this doesn't mean much. )

To clarify, we didn’t have to call security. Security heard someone scream so loud late at night that they came running to save her and discovered she was testing against lissandra. :)

One tried to help anyway but he hadn’t made it past Asol, so he was out of his depth.