Old School Runescape

Old School Runescape Dev Tracker




15 May

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Hey there,

Sorry to hear this has happened - hopefully we can get your account properly secured for you now you're back on the account.

Without access to your account, I can't say for sure how the hijackers gained access, but if a hijacker has accessed your account, then the hijack could only be for one of the following reasons:

  • They have significant information about your account which allowed them to recover it and register their own email - upgrading to a Jagex Account will remove the ability to recover your account through the legacy recovery system
  • They have access to your email
  • You've unwillingly provided your login info + authenticator TOTP (phishing/keylogging by the hijacker)
  • You've willingly provided your login info to someone
  • You've been hijacked in the past, the hijacker linked a third party account to your RuneScape character (like Google, Apple, Steam, Facebook etc) and used this link to access ...
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Heya!

Could you please submit a ticket here, and someone from our tech team will take a look into it for you :)

  • Jagex Support
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Originally posted by Erksike

The problem is that Jagex will close any requests you send to prove you're the owner. This is why it's important to upgrade yourself: that way no one can fake being you in front of Jagex (as they don't collect information to adequately do this in the first place) and this way you'll be most safe given that you don't compromise yourself in some way shape or form.

The account is gone. It's OP's fault. There's nothing he can do to fix this. If you care about the account you should make it your #1 priority to do everything in order to keep it safe. Jagex accounts were the first layer of defense which they didn't activate themselves. This gives any future hacker a massive weapon and you won't be able to bypass it in any way.

u/Throwaway47321 u/Erksike

I'm just jumping in here and correcting some assumptions around the support we provide for people who have had their legacy accounts upgraded to a Jagex account.

I want to clarify that if you have not yet upgraded to a Jagex account and a hijacker upgrades your account, you need to contact support here.

...

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Heya!

I understand this is a bit of a tricky situation, so let's see what we can do to help!

Unfortunately, If you have forgotten the e-mail that is currently setup on the Jagex account this is not something we can reveal to you.

Your login email is visible on the account settings here, which you may be able to access if you're already logged in. If not it may be on the auto-fill on the linked webpage.

I would also recommend looking at any e-mail you've previously used on any of your RuneScape accounts, and checking for previous Jagex account verification codes that have been sent - the subject line will be "##### is your Jagex verification code" where ##### is the code.

Unfortunately, if you cannot find it, I'm afraid there isn't anything fu...

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Originally posted by [deleted]

[removed]

I’ll try to also include this as a discussion point in our next Q&A as I think you’d prefer a dev to answer this rather than a CM. I think we do want Sailing to feel integrated with the game world but there is a balance which we will need to have so that it still feels familiar for players and doesn’t completely change how you play. Off the top of my head, I know that we won’t be adding retroactive requirements for existing quests, but there might be come retroactive rewards from existing quests. Outside of that I also know you would see minor changes to Ports to accommodate Sailing. But yeah that’s all I can think of right now. So will ask for more thoughts

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Hi, we're looking into this right now - thanks for raising. It looks related to contribution changes we made this week following last week's update. Last week's update had accidentally nerfed loot gained by certain group sizes at Zalcano, so we released a fix this week but it's a bit too generous with shards. A hotfix is being prepared to make shards less consistent and we'll keep monitoring it.

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Originally posted by radtad43

How's sailing going? Is it fun to develop for? I dont want specifics just want to know how well it's jellingling with the staff

Honestly it is lots of fun :D We also have a lot more teams that we're working with. The team scaled up significantly - we are now basically 2 scrum teams with dedicated art, QA, CM, dev and engine devs. I'm very optimistic about it all and it looks like we'll have progress update for you guys very soon :) And I really appreciate everyone's patience on this as I know it has been a while since we last talked about Sailing. The team is just genuinely so excited and honoured to be working on something as big as this. There is some pressure that we put ourselves under because we know how important it is to players to get right. It's a massive thing for the game and we know not everyone is sold on Sailing so we're trying our best to figure out what we can do to make it the best possible at every step. But we're having lots of fun with boats right now and I genuinely can't wait to talk about it more with you guys and get your amazing feedback. The community is mostly always on point with...

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Originally posted by Vagrant_Isaiah

Yo, quick question, "We’ve improved the drop rates of Medium, Hard and Elite Clue Scrolls from gnomes, paladins and heroes"

By how much? currently grinding 1000 caskets of every clue type. will this be a viable way to get clues now?

Mediums from gnomes is intended to be a decent way to farm them, hard and specifically elite clues aren't really intended to be a strong way of purely farming clues though, moreso an alternative if you are training thieving and want to get some clues along the way.

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Originally posted by Zesinua

Is this a few weeks soonish, or like a “Winter 2017” soonish?

Hopefully the former lmao

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Originally posted by [deleted]

[deleted]

yea we can probably add shadows at the very least. we've tried to make an effort with bosses like vardorvis to have big fridge-shaped clickboxes that are static so we dont have these issues.

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Originally posted by Merdapura

Can you please remove the cap completely when it comes to the TOOL SEED drop? I can understand why uncapping generic loot could be an issue but it just feels bad to look at the .05% seed drop chance every kill.

It just feels awful seeing people with worse stats get MVP because everything about points in groups is RNG and I can't tick manip for more effort = more reward

Not aware of any cap for the tool seed o: perhaps I'm missing something.

I also don't think tick manipulation is beneficial at zalcano at all. IIRC that got removed week 1-2 feedback when zalcano was first released.

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Originally posted by hbnsckl

Is this something that will eventually be looked into? It's a pretty common area of criticism. Would love for these npcs to get shadows.

/u/JagexArcane

This got raised as early as the initial player playtests, we had some initial investigations and couldn't see anything that causes them to be so odd/big. I'll raise a point to get it looked into again.

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For more chances to win, you can also tune in to our livestream at 4PM BST on Friday, May 17th!  http://twitch.tv/oldschoolrs

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Originally posted by ToBeGreater

Slayer
Players no longer need to cancel their current Slayer Task to take on one they’ve left in storage. Instead, we’ve implemented a system that lets you swap existing Tasks with stored ones!

Note that the ability to swap tasks is locked behind a one-off fee of 1,000 Slayer Points, although it will be free from then on.

Can i get the same task if i have one stored? or what is really the use of storing tasks?

Convenience really.

Get a Jad task and you want to do it but you are also heavily reclined watching eurovision?

Store it for later!

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Originally posted by wikings2

Can you guys elaborate on what "further improvement" means for pickpocketing? People usually ask ash on twitter who instantly gives us the numbers and the info gets updated on the wiki right away.

Wouldn't it be simpler and more straightforward if a 1/200 -> 1/100 change was simply written in the update notice blog?

It was around a 30-40% buff for all three i believe, that + making them easier to pickpocket should feel noticeable.

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Originally posted by Merdapura

Sadge no point cap removal at Zalcano to allow for solo/duo strats

We raised the cap from one "armours worth" of damage to three per player last week, so if you're getting more than 3 downs in a solo (likely) then you will hit the cap, but i think duos should be fine.

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Originally posted by TheMcCannic

ILY

no u x

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Originally posted by xkp777x

Quick question on this, if you take a Konar task for task streak 8, then store it, take a duradel task for task 9 and complete it, take another duradel task (this would be task 10 and the point bonus), and then swap to your stores Konar task, would you still get the Konar points + bonus, or will it behave differently because of stored tasks?

Task streaks are only incremented once you complete one, so that data isn't really stored "on the task".