Hello Everyone!
A19.2 is now going stable.
We updated to a new version of microsplat, improving performance.
You can report bugs here, but please read here first.
Enjoy this patch and have a great day!
Hated
With A19.2 we also implemented Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.
We currently support (default settings):
Time Progression: F1-F12
Ammo: 1-0
Health: Q-P
Bloodmoon Warning: A-L
Visibility Meter: CTRL - ~
Tool / Weapon Durability: Num - -
Player Facing Direction: numpad 1-9
Bleeding: Del-Pause
Being Hit: Mouse
Duke Amount: Display
Here is what changed from the A19.1 stable version:
Added
Console command "ai pathgrid"
Console command "gfx dti" to set distant terrain instancing
Console command "gfx dtpix" to set distant terrain pixel error
Trees are set to consistent LOD transition values by code
Support for Steel Series SDK
Changed
Renamed console command "ai path" to "ai pathlines"
Optimized path grid move buffer copy
Optimized path grid block checks and misc
Reduced the effect of High and Ultra Object Quality settings
Deleted WaterDepthRecorder that reduced FPS a bit
Updated terrain shaders
Improved terrain shader settings for better performance
Prefab editor to use same tree LOD bias as game
Our custom speed tree shader to Alpha Test queue
Fixed
Trees are not rotated correctly on the diagonal directions
Desert terrain normal textures not set as normals
FirMed01 tree popping in oddly
Two trees not instancing
8 block entities not instance rendering
You could see under the water plane when camera was close to it
Unlit explosives can explode in hand after throwing a lit one
Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.