about 4 years ago - Hated - Direct link

Hello Everyone!

A19.2 is now going stable.

We updated to a new version of microsplat, improving performance.


You can report bugs here, but please read here first.


Enjoy this patch and have a great day!
Hated



With A19.2 we also implemented Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.


We currently support (default settings):

Time Progression: F1-F12


Ammo: 1-0


Health: Q-P


Bloodmoon Warning: A-L


Visibility Meter: CTRL - ~


Tool / Weapon Durability: Num - -


Player Facing Direction: numpad 1-9


Bleeding: Del-Pause


Being Hit: Mouse


Duke Amount: Display



Here is what changed from the A19.1 stable version:


Added

Console command "ai pathgrid"


Console command "gfx dti" to set distant terrain instancing


Console command "gfx dtpix" to set distant terrain pixel error


Trees are set to consistent LOD transition values by code


Support for Steel Series SDK


Changed

Renamed console command "ai path" to "ai pathlines"


Optimized path grid move buffer copy


Optimized path grid block checks and misc


Reduced the effect of High and Ultra Object Quality settings


Deleted WaterDepthRecorder that reduced FPS a bit


Updated terrain shaders


Improved terrain shader settings for better performance


Prefab editor to use same tree LOD bias as game


Our custom speed tree shader to Alpha Test queue


Fixed

Trees are not rotated correctly on the diagonal directions


Desert terrain normal textures not set as normals


FirMed01 tree popping in oddly


Two trees not instancing


8 block entities not instance rendering


You could see under the water plane when camera was close to it


Unlit explosives can explode in hand after throwing a lit one


Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.