4 months ago - faatal - Direct link

It tries to spawn 4 traders per biome, but they only spawn in gateways and gateways are random on sides of cities, and there is a minimum distance check between traders, so success in somewhat random.

It is an occlusion issue and is on my list with dozens of other things.

No code changes were made that should effect infestations.

4 months ago - faatal - Direct link

I never said we planned allied NPCs. Apart from bandits, we have no specifics on what other NPCs may or may not be added to the game.

Are you using mods? Inventory data was changed to track each slots lock status, so mods may be breaking that.

4 months ago - faatal - Direct link

1 No plans, but it could change.

2 They could use them, but not happening for 1.0.

4 months ago - faatal - Direct link

We test changes, but with limited time, there is limited testing. This is why we tell people it is experimental and to expect a variety of issues. I am surprised the save games actually made it this far being still playable.


It may seem like a lot of players playing experimentals, but actually a large majority of players do not play experimentals.