Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
:\SteamLibrary\steamapps\common\7 Days To Die
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.
You can also download the EXP Pregens here: Google Drive Link
Thank you for your understanding and cooperation!
Stay cool,
The Fun Pimps
b317 HOTFIX:
This update does not delete the Pregends yet!
Changelog b317:
Added
Changed
Fixed
Changelog b316:
The default is 3 for both SP and MP, but this can be changed in the game options or with the new serverconfig.xml property
name="QuestProgressionDailyLimit" value="3"/>
Fixed
Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
Survivors!
We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die
Alternatively, find it by:
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.
You can also download the EXP Pregens here: Google Drive Link
Thank you for your understanding and cooperation!
Stay cool,
The Fun Pimps
b317 HOTFIX:
This update does not delete the Pregends yet!
Changelog b317:
Added
RWG traders can be closer to each other on 2k, 3k and 4k worlds
AI waits to play alert sounds if far from players
store_book_04 POI
Changed
Enabled graphics jobs on Windows
Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, CooldownLongDelay 22, CooldownNeighborDelay 4>3)
RWG trader minimum distance to others only applies to same trader type
Updated voice device audio options localization to make it clear that it is only for voice.
Improved when AI alert sounds can play again on same target
Improved AI random and alert sound delays
Updated material for POI switches to reduce the damage done by cop explosions
Fixed
ADS with Reflex Sight on New AK47 Skin Issues
Pregen04KA and Pregen04kD are missing traders.
Windows 7 players that cannot load ControllerExt.dll no longer crashes during bootup of game
All shotguns have an ADS reload animation glitch
The Steam achievement "Dig Deep" can be completed by teleporting
AI played alert sounds randomly after first alert
zfighting on the curtain rods
stoveElectricModern_01 and stoveElectricRetro_01 seethru glass
Host is the only one that hears Trader Greetings.
store_book_01, did a pass on reducing how many books were in the store section of the POI, removed about 40%
trader_bob, moved Bob back one meter, so when interacting with him, the camera isn't so close to his face, other small lighting and prop optimizations
Fixed fur shader scaling issue that was causing small bear to flicker
Launcher adding debug info to boot.config
macOS issue with EAC due to graphics jobs switching in boot.config
RWG did not reset usage data for the next generation
RWG was not clearing generation data when done
Zombie mutated feral & radiated hand item still referencing cop puke sounds.
Changelog b316:
Added
Quests now allow shared progression, but only the first three quests each day count towards tier complete.
The default is 3 for both SP and MP, but this can be changed in the game options or with the new serverconfig.xml property
rwg_tile_countryresidential_straight_03.
part_countryresidential_back_lot5 thru lot8.
Zombie Mutated SFX.
Ray sample count throttling for contact shadows based on shadow quality setting.
Inventory UI Audio Throwables
Inventory UI Audio Wire Tool
Inventory UI Audio Duct Tape
Inventory UI Audio Food Items
Allow switching on Unity Graphics Jobs from the game launcher
New bear and zombie bear
Changed
Increased graphics High/Ultra presets sharpening setting to 50% and 60% for FSR with Temporal AA scaling it down so they have similar sharpening .
Removed depth of field graphics setting which was not used
Messages that don't come from players will not escape BBcodes (Mods, Server Messages etc.)
Load EntityClasses.xml on world load again, not program start
Increased HP on bear and zombie bear
Zombie dogs, dire wolves, Grace, and bears now drop loot bags
Grace now harvests for rotting flesh
Adjusted loot in dropped loot bags
Improved graphics reflection probe settings for Ultra
allow respawn on/near backpack/bedroll even if it was removed after the spawn window was shown
Updated harvest/destroy events on several props to only allow salvage tool disassemble
Removed liquor boxes from truck bed in survivor_camp_01 to prevent the truck from spawning sideways
Updated Little Bear to use its own hand item with a shorter range
Removed unneeded and misspelled tag from armorCommandoOutfit
Localization updated
Updated calculation values for mobility penalties on medium and heavy armor
Removed smallTopAttachments such as reflex sight and 2x scope from rocket launcher
Fixed
RemoveHooks causing null ref on dedicated servers.
More challenge fixes for permadeath.
Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
Fallback shader added in SpeedTreeStandard.shader.
QA issues with house_old_victorian_03
QA issues with house_old_pyramid_03.
QA issues apartments_06
ParticleSystemSpawnRateLimiter added to forge workstation, chemistry station, camp fire, fire barrel, and torches. The emission scaling is now governed by the particles video setting percentage.
Adjusted AlphaStart of SemiTransGlow material used by SMG and Shotgun turret cones. I also added logic to better balance the transparency between day and night time.
QA issues addressed in gas_station_03
cabin_04 texture issue
pants clipping on store_clothing_02
Fixed Neck sliding off body for Zombie Yo
modern_01 SI & texture issues.
missing paint in house_modern_08
SI issues in docks_03
Inventory slot encumbrance not updating until you navigate away the UI and back.
Pink trees on macOS with Metal renderer
Turned off 'custom vertex streams' of root particle system renderer of p_blockdestroy_earth.
Performance drop and inventory corruption for impossibly high quality items.
Death on respawn from damage on ragdoll.
Sinkhole should not break the hordestone.
RWG/Navezgane is generating maps with gaps in water. Also fixes decorations not being placed in underwater biome
Graphics reflections from probe being dull or flickering on rougher surfaces
Dead zombies still play their pain sounds when hit.
Vehicle Action Set not being removed when detaching from vehicle (e.g. from death) if the console window is open.
Display error with Tier Add showing 0
Purple mountains and trees on M2 Metal renderer
Fallback shader added to SpeedTree8.shader as some MacOS Metal based systems can't compile the existing one
Graphics AA FSR having increased flicker and blurriness from additional AA
Exploit: Gas Cans in Generator Bank dupe on pick up
Updated medical healing items to work properly when healing others with Physician perk
FSR quality changes could take a while for texture sharpening to update
Quick Swap being updated when switching to the dummy slot (i.e. empty hand)
Dragndrop equipping doesn't refresh modded to nonmodded items properly
It's called explosionresistance, a material property.