Anthem

Anthem Dev Tracker




16 Oct

The Cataclysm may have been silenced, but the world of Anthem is still rife with dangers and horrors unknown. As a thick and ominous fog gathers among the trees and strange sounds echo in the distance, the people of Bastion gather together to rise up against the darkness with determination, defiance, and celebration. Fort Tarsis stands proud with towering bonfires, colorful banners, and the bones of its vanquished foes – a bastion of security amid the chaos. The Season of Skulls marks a change from the grim necessity of survival to the celebration of life and courage in the face of darkness. Are you ready to face your f...

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New Features

  • The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
  • New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
  • Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
  • Mass Salvage is now available on all inventory management screens.
  • The chance to obtain a legendary item from a war chest has increased by 250%
  • A Legendary-Only War Chest has been added to the Seasonal Store

Bug Fixes & Improvements

  • Fixed various crashes for stabilization.
  • Auto-loot now works for all high-rarity loot drops in a game session.
  • When flying into obstacles, javelins now automatically go into hover mode instead of crashin...
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17 Sep

Hello Freelancers,

We’re nearing the end of the Cataclysm, so I wanted to talk about what’s coming for Anthem.

First, I’m proud of our team for creating a fun new experience for our players. It represents the largest post-launch update that we’ve delivered so far. We were humbly excited by the increase in player engagement we’ve seen with the Cataclysm. The team and I appreciate the response and support — it is what keeps us motivated to continue to improve Anthem.

...
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12 Sep

The themed, season-long Cataclysm event will be ending soon, but there’s still time for Freelancers to suit up and take on its fury. If you’re an Origin Access Basic or ...

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10 Sep

General Bug Fixes & Improvements

  • The Colossus Battle Cry and Interceptor Target Beacon now properly debuff enemy resistances again.
  • Fixed a bug that prevented formula bonuses from being applied, which caused unintended damage reduction in certain cases (Steam Vent ability and combo damage inscriptions).
  • Fixed an issue that prevented new weapons (Volt Casters, Blade Slingers, and Pulse Accelerators) from appearing in the Vault.
  • Jarra’s Wrath now requires time before it can be fired again after releasing the trigger. This fix also improves game performance in some instances.

Additional Note: Week 5 of the Cataclysm has been extended and will now end on September 17th.


05 Sep

Post

Humans!

It’s been a super busy summer at the studio, but I wanted to get a note out to share some of the things we’ve been up to.

Anthem

Over the last few weeks we’ve been ramping up our Cataclysm events in Anthem – a season-long event with new arenas, enemies, challenges, and rewards.  We have a big team working on Anthem in both Austin and Edmonton, and while it’s been great to see the community response to Cataclysm, I know there’s a lot more work to do to bring out the full potential of the game.  We have plans for those more fundamental improvements, but they’ll take time.  While the team works towards the longer-term vision of the game, they will also continue to deliver updates to features and content.  I believe in Anthem and would love to see its world grow, evolve, and thrive for years to come.  Thanks for your patience and support as we do the work of constantly improving and expanding the experience.

...
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04 Sep

Bug Fixes & Improvements

UI, Cortex, Quality of Life & Cosmetics

  • We’ve increasing Vault limit to 350 i...
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14 Aug

TAG will walk you through the Eye of Magnus, Britaheim, and Vara arenas with details on solving their challenging puzzles.

Arena 1: The Ring of Magnus
Location: The Approach District
Hint: Think back to the puzzles you completed in the Sunken Cell stronghold.

Freelancers will have their hands full in this arena, as they attempt to interact with each of the rods allowing them to take out the Emitter while simultaneously fighting off attacking Dominion enemies. A combination of speed and good teamwork can really make the difference here.

Look to the Shaper Emitter platform for an indication of which rods you’ve successfully interacted with. Green indicates that the rod’s been activated, and red means it’s in a deactivated state. Time ...

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08 Aug

In this video, William from YourAnthem takes you through advanced tips and tricks that will help you conquer the Cataclysm’s most challenging content.

Increasing Your Score

Why is increasing your score important? The more points you earn in the Cataclysm, the more Minor Crystals you’ll be awarded and the more you can purchase at the seasonal store (Herschel’s Hut in the Fort Tarsis market). Minor Crystals can be used to purchase Major Crystals and buy War Chests and vanity items. War Chests contain all the non-vanity items you can unlock during the Cataclysm.

So, now you understand the “why,” it’s time for some tips on how to do it!

Tip 1 – Bring your squad along. Not only will it help you when it comes to solving the puzzles, but you’ll be a...

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07 Aug

MoonLiteWolf takes you through the basics of Anthem’s challenging new Cataclysm content. Discover how to boost your score, gain the most rewards, why teamwork is so vital to success, and more.

Getting Started

What is a Cataclysm? It’s a limited-time event requiring practice, exploration, teamwork, and communication. To enter the event just select the “Cataclysm” option on the Game Modes menu. Once you fly ...

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06 Aug

FEATURES

New Story Missions - Track Dr. Harken and unravel the mystery of the Cataclysm. Available to all players who have completed the “Incursion” mission in the main storyline.
Cataclysm - Battle Vara Brom and her forces in a dangerous new game mode that evolves over time. Teamwork is heavily encouraged as you battle against the dangerous environment and time itself, unlock secrets, and master the Cataclysm to earn all new rewards and rank up the leaderboard. The Cataclysm is available on the Start of Expedition screen for all players who have completed the “Incursion” mission.

  • Inversions - Sets of gameplay modifiers that impact how you face the challenges of the Cataclysm.
  • Leaderboards - Finishing content in the Cataclysm mode adds to your score. Your score is updated to the leaderboard at the end of your run.
  • Seasonal Currency - Complete challenges and content to earn Minor and Major Crystals. Spend th...
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The people of Bastion have much to fear – malevolent creatures roaming the wilds, fanatical Dominion forces testing their strength and fortitude – but nothing inspires as much terror and dread as a Cataclysm. They are one of the most destructive and chaotic manifestations of the Anthem –  leaving devastation and death in their wake. And now, Freelancer, it’s your turn to face the chaos head on and do your best to end it.

Your Guide to the Cataclysm

A Cataclysm is a themed, season-long event that offers unique rewards and challenges for its duration, and leaves Bastion changed when it ends. What does that mean in terms of the specific changes it will bring to the game? This article will cover the most important ones, including:

  • Entering the Cataclysm, Arenas, and Freeplay
  • New In-Game Currency and War Chests
  • New Enemies and Rewards 
  • Scoring, Inversions, and Leaderboards
  • New Story Missions
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18 Jun

Cosmetic Fixes - Fixed a number of bugs that prevented select cosmetic items from being presented correctly in Prospero’s store and/or the Forge.

UI Fixes

●       Fixed an issue where the mouse cursor would disappear on specific instances when going into the Forge (while using keyboard & mouse controls).

●       Various other minor UI bug fixes.

Combat Fixes - Fixed a bug that would sometimes cause characters and enemies to appear frozen after the frozen effect had worn off.

Matchmaking - We’ve made some additional improvements to our matchmaking experience by enabling longer timers for players to match into a squad, while also fixing a bug from a previous update that forced some players to matchmake for longer than intended. The new max limit for matchmaking should take no longer than 90 seconds.


03 Jun

There’s a storm on the horizon. Something big is on the way. A Cataclysm is coming, and if you own the game on PC or are a current Origin Access Premier subscriber, you can get an early look with the new Public Test Server* – available starting June 4.

What Is a Cataclysm?

It's a season-long event with new enemies to fight, mysteries to uncover, and power to be gained.

What Is the Anthem Public Test Server?

It’s a way for Anthem PC players to share their feedback about the upcoming Cataclysm experience before it’s available to everyone. Currently, the Public Test Server (PTS) is only available on PC (and in English), to anyone who owns Anthem on PC or is an active Origin Access Premier subscriber.

What Else Do I Need to Know About the PTS?

Here are the key points:

  • When: starting June 4 (While we’re testing new content on the PTS, there will be occasional downtime for server restarts or maintenance, and...
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29 May

Features

  • Freeplay
    • Improved the compass to show collectible items as a question mark when you are near one.
    • Added a purple target icon to show an area where an enemy that is guaranteed to drop loot will appear. When the enemy appears, they will have a white target icon.
    • Added the ability to fast travel to different strider locations from the map while in freeplay.
  • Three Emerald Abyss Legendary Missions have been added.
  • Load screens now display lore regarding the location that you are loading into.
  • Added a simple UI for players to communicate non-verbally with each other and express themselves via emotes. This is accessed by pressing down on the D-Pad if using a controller, or B on a keyboard for PC.

General

  • Fixed an issue where the “Alt” key could not be correctly used in keybinding.

Creatures

  • Dominion Storm and Frost Brutes no...
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07 May

  • Fixed an error where Weapon and Components stat values were not displaying correctly.
  • Fixed a problem where suit power level (rarity) was not correctly being calculated based on equipped items.
  • Fixed an issue with Spanish audio in a conversation in the Sunken Cell stronghold.
  • Fixed an issue with French audio in a conversation in the Sunken Cell stronghold.
  • Fixed an issue causing a slight delay in Salvaging at End of Expedition
  • Partially defeated encounters will no longer re-dispense loot from previously defeated creatures.
  • [PC ONLY] – Right clicking an item to salvage it at the end of expedition screen now requires the mouse button to be held.

23 Apr

New Features

  • The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).
  • Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.
  • Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.
  • Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!

General Notes

  • Added additional cortex entries to explain combo, detonator, and primer abilities.
  • Added new Universal Masterwork Components
    • Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maxi...
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08 Apr

  • Fixed an issue that was causing loot to drop for javelins other than the one being used.
  • Addressed a number of issues that could occasionally cause Nvidia highlights to crash.
  • Fixed an issue that was causing Elysian Cache items to not appear until completing another activity or restarting the game.
  • The newsfeed will now properly show content again upon launching into the game.
  • Fixed an issue that was causing Ursix and Titans to not spawn as frequently in Freeplay.
  • Fixed an issue that would cause the screen to shake when enabling DLSS and turning off motion blur.
  • Fixed an issue that would sometimes cause players not to be able to interact with Owen, or hear his audio at the end of the Legendary version of the mission “Finding Old Friends”.
  • Titans, Ursix, Luminaries and Fury enemies should no longer disappear when another player starts an Event in Freeplay.

04 Apr

  • Fixed an issue that was causing loot to drop for javelins other than the one being used.
  • Addressed a number of issues that could occasionally cause Nvidia highlights to crash.
  • Fixed an issue that was causing Elysian Cache items to not appear until completing another activity or restarting the game.
  • The newsfeed will now properly show content again upon launching into the game.
  • Fixed an issue that was causing Ursix and Titans to not spawn as frequently in Freeplay.
  • Fixed an issue that would cause the screen to shake when enabling DLSS and turning off motion blur.
  • Fixed an issue that would sometimes cause players not to be able to interact with Owen, or hear his audio at the end of the Legendary version of the mission “Finding Old Friends”.
  • Titans, Ursix, Luminaries and Fury enemies should no longer disappear when another player starts an Event in Freeplay.

02 Apr

Post

We’d like to take a moment to address an article published this morning about BioWare, and Anthem’s development. First and foremost, we wholeheartedly stand behind every current and former member of our team that worked on the game, including leadership. It takes a massive amount of effort, energy and dedication to make any game, and making Anthem would not have been possible without every single one of their efforts. We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn’t want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team.

We put a great emphasis on our workplace culture in our studios. The health and well-being of our team members is something we take very seriously. We have built a new leadership team over the last couple of years, sta...

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