Customized comms feedback sounds like it would be amazing, cant think of a game that does that!
Customized comms feedback sounds like it would be amazing, cant think of a game that does that!
We have our first petri dish idea! I'll get on it :)
The menu music is frickin' awesome. Looking forward to experiencing more of what the audio team has to offer in the demo!
Yes! Thanks.
It's PC
Hrm. That makes it tricky with all the possible sound cards. Why don't you PM me and I can try to help?
Hey so I know you've probably received feedback from this already, but I want to bring attention to the sound and audio feedback from weapons. It sounds great as it is but I think the guns deserve more of a "umph" in firefights. Some of the footage I've seen and audio I've heard doesn't seem to do justice to these mechanical deathbringers. It doesn't seem as viceral as how I would imagine it would sound, seems kinda softer than how I was expecting it. On one end you have the cheesy "pew pew" gun sounds from transformers, and on the other you have the gritty terminator 2 minigun scene.
On it. Play the demo and report back, freelancer.
The music in all the streams have been awesome but waaaay too quiet... hope there are good audio sliders or it is rebalanced to make the music at the forefront. Most games now act so ashamed of their music and never want to put it front and center anymore. Cant wait to crank the awesome OST and play!
Thanks! There are :)
The weapons sound great to me.
Thanks!
I will check back here after the demo as recommended, but one thing which is not entirely pertinent to the sound crew but I thought could be taken into account is pilot voice during combat.
The chaotic mosaic of sounds and bullets and explosions are amazing from what I have seen, but I feel like the enemies "talk" a lot. Even monstrous Titans, which is very cool, but the pilots don't chime in on the battle as far as I have seen/heard.
I was thinking it would be nice to have pilots shouting or taunting enemies with lines like "take that, time for payback, dodge this" and other cheesy lines, interjections, screams and things of sorts during combat. Not to the point of being annoying, but something with a low chance to happen and tied to events like triggering abilities, critical damage taken or dealt...
Thoughts?
edit: formatting
Yeah this came up early in development. We made a design decision to cut player soundsets as it breaks the fourth wall where it matters most, in combat. This is the time we expect the players to be chiming in, commenting and strategizing with their team.
We did think about adding it in single player only, altho we never got that far on the main game. Maybe in the future :)
here is some general feedback, any new game that gets released all of the volume is up to 100% and blows the hearing out of everyone until they can make it into the settings to turn it down, is there any chance you can start a new trend of having everything at 50% by default? there is no one that has it that loud 99% of the people will have to turn it down, it would save the majority of people messing with their audio/ headset until its turned down, it would also save people having ringing in their ears for the first hour of playing
That's interesting. Generally most audio teams are mixing their games into the LUFS standard for loudness. We aimed sort of 'in the middle' at - 23 lkfs. Titanfall was around -19 and Uncharted was around -26, we could default the sliders to half but then it would waaaay too loud if turned up. Interesting thought though, I will discuss with the team!
The mission of the Freelancers is to use their prowess with the javelins to protect humanity from any threat that may rise. To help you build your skill and ensure your success on missions, we’ve created this guide to the movement, flight, and combat controls of your javelin.
NOTE: As the game is still in development, all game features and controls may be subject to change. We’ll update as necessary.
PlayStation 4 Controller Map
Controls
As your command of the javelin grows, you’ll be able to pull off increasingly powerful feats of combat strength. And as the threats closing in on humanity continue to grow, you’ll need every advantage you can get.
Read moreAs a Freelancer, your skill as a pilot and your ability to seamlessly control every one of your javelin’s systems is paramount to not just success on your mission – but on your very survival. To help you understand the totality of the power you’ll wield as a lancer, we have created this guide to the controls of your javelin.
NOTE: As the game is still in development, all game features and controls may be subject to change. We’ll update as necessary.
Xbox One Controller Map
Mastering the flight, movement, and combat abilities of your javelin is the key to becoming the hero that this world needs.
Read moreAs a Freelancer, your survival in the wilds of Anthem depends on your ability to master every feature of your javelin. To help you understand the totality of the power you’ll wield as a lancer, we have created this guide to those controls.
NOTE: As the game is still in development, all game features and controls may be subject to change. We’ll update as necessary.
Keyboard Layout
W Key: Move Forward
A Key: Move Left
S Key: Move Back
D Key: Move Right
Left Shift: Sprint/Fly While in Air
Left Ctrl/Middle Mouse Button: Evade
Mouse: Rotate Camera
C Key/Thumb Mouse Button: Hover
Space Bar: Jump/Exit Flight While Flying
Space Bar (multiple times): Double Jump (Ranger)/Triple Jump (Interceptor)/Thrusters (Colossus)
R Key: Reload
Mouse Wh...
Read moreThis didn’t get much attention when it was posted (also it’s not mine). But I really liked it, so I’m going to put it here for the BioWare fokes.
Sweet! I'll show Sarah.
Heyy I launched the demo client and it doesn't have sound at all. Not sure if this is a good place to post this. I'd like to ask if anyone is facing the same issue as me? I tried reinstalling and it didn't help. Hope for some guidance on a fix. Thanks in advance!
What platform?
When you are talking to chars while in your javelin, adding some static and an effect so it sounds like it's over comms vs a perfectly clear voice would be cool.
There is a touch, but it was a fine balance as you are listening to that a LOT. We are open to feedback though, so I'll note that. Maybe we can make it customizable?
If you ask me, this is the first thing that came to my mind about quality gun audio, this is how it supposed to sound if you fire a gun in the mid of the city or in some valley near Fort Tarsis.
We actually recorded our weapons in LA with the same guys that did this movie! Such great folks. And yes, we 100% agree :)
I'll be sure to take note of any audio bugs. Thank you for reaching out, this dev team amazing!
Thanks!
Sorry if this has been asked before, but does your game support “Dolby Atmos”
Not yet.
Honestly only a handful of games have immediately created a sense of wonder and atmosphere for me. Just the small section of music at the demo screen resonated with me similar to the way the soundtrack from the original Halo did. One of my all time favourite game soundtracks.
One question, does anyone know how we’ll receive the official soundtrack if we’ve ordered the Legion of Dawn edition?
Thanks! I'm not totally sure where but there will be a digital download.