Artifact Dev Tracker

01 Dec


We've had an exciting few days watching everyone finally get their hands on Artifact. Alongside the strategic depth it's also been great seeing people explore the many modes of play. One of our goals in building Artifact was to capture some of the social energy and fun of playing games around the kitchen table with friends, and to bring those experiences online.

Today we want to do a guided tour of some features that bring us closer to that goal: matchmaking through Steam Group Chats and user-hosted tournaments.

Open Play
Players and groups have a huge variety of differing goals and play styles. Some like low-stress games with all-commons decks, others want to competitively experiment with new archetypes. Some social circles are small and play games at specific times, while others are large and constantly have a few ... Read more
  • Fixed a crash that would happen when exiting while in game.
  • Fixed a crash that would happen at very high (>4k) screen resolutions.
  • Fixed a crash that would happen when resolving some spells.
  • UI movies now play from memory instead of disk improving menu performance on low end systems.
  • Fixed Sucker Punch's effects timing.
  • Updated the localization files.

29 Nov

  • Fixed a crash that would happen sometimes when the game lost focus.
  • Fixed a crash that would happen when hovering over cards or towers when a game ended.
  • Fixed a Mac OS crash that would happen when running in high resolutions.
  • Fixed some Market prices listed in the client being incorrect.
  • Fixed some issues in the deck editor when playing through multiple draft gauntlets in one session.
  • Fixed some display issues with the effects for Remote Detonation and the imps.
  • Updated the localization files.

28 Nov

27 Nov

Small Update:
  • Fixed a bug where the opponent's Deck Tracker was completely filled at game start in Gauntlet and casual matchmaking games. It is intended that you can see the opponent's full deck list during tournament games to reduce the value of scouting. You will also be able to see the full opponent's deck list in private lobbies. In other modes, the opponent's Deck Tracker will update based on what cards you've seen, and cards you know to be present (e.g., hero signature cards).
  • Added the Deck Tracker keys to the key binding menu.
  • Added an in-game comic viewer to the client.
  • Updated the localization files.