ATLAS

ATLAS Dev Tracker




02 Jan

Comment

Originally posted by DMstratz

When you Sail do a 6 hour trip because sugar is 3 hours away. 6 f**king Hours. and a Level 1 Ship of the Damned spawns infront of you 10 minutes from Home Island and Instantly Destroys Your Ship as it clips with you.

Sort this f**king spawning out. How can There not being a single sugar resource be within a 6 hour trip. f**k this game.

Sorry that happened to you. Our intention is to eventually have trading ports so enterprising players can bring resources from around the world to be sold for gold coins or traded for other resources. That way you won't have to make the long trips yourself, and your local resources or gold will be the currency to acquire remote resources. More on these types of systems later once the early technical bugs and balance issues are addressed.


01 Jan

Post
    Jesse Rapczak on Steam Forums - Thread - Direct
If you're spawning on a Lawless server that is a known issue with spawn points we will fix in an upcoming patch, since they were never originally intended to be starting servers.
Comment
    Jesse Rapczak on Steam Forums - Thread - Direct
Tarot has not been added yet. We'll let you know when it's in!
Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Yeah, Ship of the Damned cannot currently be claimed...
Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Hey everyone,

There are a lot of great conversations on this forum, and I personally come here so I can interact with you frankly and directly. Last week we had a rough launch but we also had great progress. We are super passionate about the large world sandbox MMO that Atlas is, and we are listening to all of your feedback. 2019 is going to be a big year and we are excited to make YOU excited about the game and everything around it, whether you are playing in a big company or small. ATLAS is still early in development, we plan 2 years of working with you to make this the best and most immersive pirate / fantasy MMO around. Whether you love us or hate us right now, just know we are working hard for you and we are hearing your concerns and feedback. Hear's to an awesome 2019!

Jesse
Post


Ahoy Pathfinders!

We'd like to wish all ATLAS Pathfinders a very Happy New Year! It's been a crazy start to our voyage, and it's already filled with so many exciting memories for us here at Grapeshot Games! We've only just explored the tip of the iceberg when it comes to what ATLAS will be and we're excited for the future ahead. As each night passes, ATLAS gets one step closer to becoming one of the most ambitious online worlds of all time and fulfiling its destiny as the ultimate fantasy pirate adventure! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

... Read more
Post
    /u/ on News - Thread - Direct

Ahoy Pathfinders!

We'd like to wish all ATLAS Pathfinders a very Happy New Year! It's been a crazy start to our voyage, and it's already filled with so many exciting memories for us here at Grapeshot Games! We've only just explored the tip of the iceberg when it comes to what ATLAS will be and we're excited for the future ahead. As each night passes, ATLAS gets one step closer to becoming one of the most ambitious online worlds of all time and fulfiling its destiny as the ultimate fantasy pirate adventure! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

large.ATLAS_New_Years_Post.jpg...

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Post
    /u/ on News - Thread - Direct

Ahoy Pathfinders!

We'd like to wish all ATLAS Pathfinders a very Happy New Year! It's been a crazy start to our voyage, and it's already filled with so many exciting memories for us here at Grapeshot Games! We've only just explored the tip of the iceberg when it comes to what ATLAS will be and we're excited for the future ahead. As each night passes, ATLAS gets one step closer to becoming one of the most ambitious online worlds of all time and fulfiling its destiny as the ultimate fantasy pirate adventure! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

large.ATLAS_New_Years_Post.jpg

Development Update

We don’t have too muc...

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Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Originally posted by avka: you can buy the bowspirits in the freepoort city for gold....

Yes, thank you for clarifying! I was referring to the jib sails that attach to it, I do want to add them in the future.
Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Originally posted by Mulqueeny: Is there no Bowsprit or Jib sails?

Ships don't look right without them. For those who don't know the Bowsprit is the long pole that comes up from the front of a ship and the Jibs are the triangular sails attached.

We do plan to add them eventually, I agree. :)

31 Dec

Comment

Originally posted by Promnesia_

In-game Bugs, Problems and Suggestions….

WARNING: - This list is long. Server 7.8 and client 7.33.

Ahoy, Mateys!

This is my Bug report for PlayAtlas and sailtheatlas twitter. Everything has happened to me Or I’ve tried re-creating the bugs to prove their a bug or massively unfair. (My company I’m in has also helped me test certain things I find happens on occasion or shouldn’t be there). This Report includes Major Bugs, Minor Bugs and some quality of life improvements I think should be made or at least considered. Lets hope we can get this in the light to show the developers what needs working on more than other things. I have tried to apply any possible solutions where applicable.

I have not really prioritized any of the major bugs as everybody would have a different opinion, Although I am pretty sure the main ones to do with server performance / corrupt characters and client-side p...

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Thanks for putting this together, will alert our QA team so they can start investigating these reports and we'll start tackling them as soon as possible. Will note that our priorities are still focusing on the stability, connection, and data issues. Though I will say we are much improved on the stability front when it comes to servers. We've eliminated over 95% of the crashes we were experiencing, and currently have a build running through it's paces right now internally which should bring that to about 99% based on what we've seen so far. There are definitely still crashes as we did start with a pretty high baseline, though we're still going to be working on bringing them down overtime.