ATLAS

ATLAS Dev Tracker




27 Dec

Post
    /u/ on News - Thread - Direct

Ahoy Pathfinders!

Before we begin, you’re probably wondering two things, what happened to the other 12 Captain Log’s and isn’t it bad juju to start with 13? Well, to address the former, they were lost out at sea! Kidding, they’re still available to read on Steam but now that we’ve opened our Community Hub, we’ll have regularly scheduled posts here and on Steam each Monday which will cover the latest news, development updates, patch notes, contests and more. As for bad luck? We’re hardened adventurers! We fear nothing and no one!

To get started, let’s discuss the launch, the boatload of updates we’ve had so far, as well as our initial development battleplan!

Launch and Patch Notes

For those that want to skip to starter, and jump right into the entrée, here’s a link to the late...

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26 Dec

Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Ah, yeah GeForce 210 only supports Shader Model 4 and is quite below minimum spec... Sorry :(
Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Crew can be obtained in the Freeports from the Crew Merchant, or you can rescue them from Army of the Damned ships that you destroy at sea.
Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Are you running with a GPU that does not support Shader Model 5? Atlas does not support Shader Model 4.
Post
    Jesse Rapczak on Steam Forums - Thread - Direct
Also NPC Crew were used in the trailer in addition to players. NPC Crew can follow you around on and off your ship and take orders, so if you're rolling around with 20+ NPC AI you might have them stand around, have a seat and wait, or ride along with you in town. Hopefully some enterprising Companies set up their own trading ports similar to the trailer towns on Official servers one day!