We've done Q&A threads in the past, pinned topic where we've taken questions from and answered live on stream and it's likely we'll do the same going forward -- we'll post an announcement when the details are available.
Not sure how feasible it would be for to fairly select two individuals per grid but do plan on having more Q&As in the future, particularly timed around our live streams (for which we'll be announcing the next one soonish).
We do have a fix for this coming up now for dedicated servers. Unfortunately, it'll require a critical change to the save system which means in order for it to work, previous save files will no longer function. Little bit more info is available here:
Sorry for any inconvenience and loss suffered folks , the update will be deployed later today. It will not impact Single Player or Non Dedicated servers.
We have managed to make already existing savefiles load with this change, however, you will be forced to create a new character and make a new company. Force-joining into the old company will not work. However, you can then reclaim all your structures, ships, and creatures again with the use of admin commands such as:
- cheat takeallstructure
This will transfer all the structures, boats, and claimflags of the previous company, to your own.
- cheat takealldino
This will transfer all the creatures of the previous company, to your own.
- cheat giveallstructure
This will transfer the structure you’re looking at, as well as anything snapped to it, to you.
- cheat givetome
This will transfer the individual object you’re looking at, to you (works with creatures too).
With our upcoming update (v218.24),...Read more
In theory, you could always create manual backups of your save folder. They can be found here, depending on the map you're using:
SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\BlackwoodSavedAtlasLocal or SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\SavedAtlasLocal
It's not something that's in the game now, but it has been something we have discussed and considered for the future. No confirmation that it's coming, but it's certainly on the table to be considered.
Hm, it could be possible that this is the case, we'll need to investigate. Will look into it.
As for the decay timers, they are set up to work like so:
PvE - 14 days (Golden Age: 1 Day, Freeports: 3 days)
PvP - 30 days (Golden Age: 1 Day, Freeports: 3 days)
and then to keep the timer active, you have to physically stand on the boats.
These are things we had actually spoken about today, at least in regards to additional QoL, taking a look at what mods are doing, and decay timers. I can't say any of it will change in the immediate future but we are certainly looking into these areas.
As for 'to come' in the next Mega Update, so far it'll be what we've revealed thus far in Capts Logs, we can update the notes to include those. Beyond that, we'll be sharing details soon-ish and may even have a roadmap of sorts (no promises )
Thanks for the report folks, known issue we're investigating
That is pretty strange. I'm glad you guys were able to resolve it with commands. What game mode were you playing? Do you remember what happened when you first experienced the issue?
That is some unfortunate RNG. The chance for a creature to be an alpha is pretty low so you've been unlucky in this scenario. No one is watching you but I'm glad there are a helpful group here to give you a hand
I think it's fair to say a lot of players had already departed before any time, thought, or effort was put into those alternative game modes. As for Blackwood, it's development did start much earlier but was primarily handled by one developer up until the last two weeks to get it out the door and deal with the technical issues.
Obviously the openworld game has its issues, we don't shy from that, but it's clear the direction the team had taken with our updates weren't really impactful in turning the ship around. You could argue that taking a break from it allows us to give it a fresh perspective and tackle different things in order to get ATLAS to where it needs to be.
As for not caring, you're highly mistaken. This isn't just a job for a lot of the people here, it's a passion and everyone wants to see the project succeed.
There's still a lot more work to do and will be continuing to do it over the months ahead. Whether people choose to...Read more
Sure, seems likely. The question has come up again though and I just wanted to reiterate . There isn't a public timeline for the fix, just that it's something we've to do.
This is something we are planning to do, having that bigger focus on piracy. Thank you for the write-up, I'll have a read through and share with the team to check out.
Thanks for the write up, will definitely have a read and share with the team
Honestly, I wouldn't be able to say - I am not technical enough - but I do know creatures are rather negligible in comparison. Though some good(ish?) news is that we did have a bit of a discussion about it today and there are some technical things the team are going to look into in the future, hopefully, we'll be able to share more on that later on . We know how much ya guys do want it though, it's not fallen on deaf ears!