ATLAS

ATLAS Dev Tracker




18 Jun

Comment

Originally posted by Khardac

It seems the latest patch just added auto demolish - "Structure Decay auto-destruction has been enabled on all servers. Was previously only enabled on Freeports, Golden Age, and PvE servers" - i assume that means all structure that is demolisable - will auto demoish? or am i understanding that wrong?

Yup, that's the case. So anything that has ticked down to 0 on the inactivity timer will automatically demolish.

Post
    Dollie on Forums - Thread - Direct

SHOW 'N TELL

Avast, Pathfinders it be time for a new Show 'n Tell Showcase!


Hear ye, hear ye! We be treasure huntin' fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos!

Each fortnight, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! Submit your entries in this 'ere thread for us to be viewin'.


We’ve created this dedicated thread for submissions. Don’t hesitate to show us what you’ve got. The last two week's entries were amazing and we look forward to what you have for us this fortnight!


Princess Sugar


This is a friendly contest and not intended as something highly competitive. We'd like to showcase your creations in their many varied sha...

Read more
Comment

Originally posted by Frostbite023

Just wanted to say thank you for fixing that update! The hidden pillars are no more! Great work to you and the team.

No problem. Glad that we were able to take care of it promptly.

Comment

We are investigating this at the moment and plan to get in a fix for it ASAP.


17 Jun


16 Jun

Comment

Originally posted by DatPVMGuy

To those wondering. This is a exploit cstg and them are using. In order to to this bug.

Have a group of people each holding a sail. Do a countdown and have each person place a sail at the same spot. If done right you can have 2 sails in the spot of one glitched without the ship sail unit points. I figured its better to post how to do it instead of reporting it because devs reads reddit more than their support tickets.

This is broken when done on schrooners...you can go 35+ knots. Obviously we did it just to test we are not using the exploit ourself but it is broken.

Thanks for the repro steps, we're looking into this at the moment. (I don't read Reddit more than other things. This was called to my attention yesterday via Discord but those reporting it weren't sure of the repro so it has taken a little time to investigate. ;) )

Comment

Originally posted by Capokid

Yeah, the only time I've seen devs actually care about an exploit is right after its been described in detail in public.

The majority of exploits we've fixed go under the radar in terms of the general playerbase and are called to our attention due to players reaching out myself or Jat via DM.

Comment
    Jatheish on Forums - Thread - Direct

We've had some info sent in and will investigate how/why/fix why this has occurred. In regards to being able to kick players off your boat, we'll be allowing folks to eject everyone from their boat via the boat's pinwheel in an upcoming update.

Comment
    Jatheish on Forums - Thread - Direct

Getting the Fire Elemental wet (luring it into water) will allow you to do significantly more damage to it, we're still going to be making some adjustments to the balance of the creature in upcoming patches.

Comment

Originally posted by Frostbite023

Confirmed that the update did not retroactively remove items that were already able to be demolished.

https://imgur.com/Kxg94IX

Aye, we're taking a look at it atm.


15 Jun

Comment

Originally posted by madrussian258v3

Here you go: https://www.playatlas.com/index.php?/support-tickets/support/enemy-pillars-that-are-under-mesh-and-cannot-be-destroyed-part-2-r14745/

The issue is that we cannot find the pillars to pin point their location with "ccc" command. That's because we cannot see them under the mesh. Spent hours swimming down there in suits/subs, we tried mapping the border to find the center and to K mode in it, but still no luck. The only solution I can see is to either add an automatic demo timer which would help everyone, or go into noclip to fly through the rocks/under mesh.

Aye for sure, something like an auto-decay/demo would help but will check this out.

Comment

Originally posted by madrussian258v3

Have the same issue at our island, it's been over 40 days since we took that island now. After 3 tickets this is the official response we got:

"Changed Status to Closed

At this time we are unable to provide assistance for this issue. We apologize for any inconvenience this may have caused you. We will be utilizing the information you have provided to assist us in resolving this problem via technical/development resources."

Hopefully they add a decay timer to structures to auto demolish.

Mind sending me a link to the ticket that wasn't answered? I took a look at the previous ones you had submitted and it looks like those pillars were taken care of.