ATLAS

ATLAS Dev Tracker




02 Jul

Comment
    Jatheish on Forums - Thread - Direct

Much more logic involved and heavier on server performance to make it dynamic.

Comment
    Jatheish on Forums - Thread - Direct

The bug was prior to the additional changes, but it would have still impacted crew on land. The correct prioritization is listed in the notes.

Crew on Land:

1st priority: Resource Box and Food larder


2nd priority: Silo


3rd priority: Claim Flags

Crew on Fully Anchored Boats:

1st priority: Silo


2nd priority: Claim Flags


3rd priority: Resource Box and Food larder

Additionally, with claimflags you can choose:

Not to use any gold or food to pay for your crew on your island


Have the gold/food only be used to pay for crew belonging to your company on your island


Have the gold/food only be used to pay for crew belonging to your company and allies on your island


Have the gold/food only be used to pay for crew belonging to your everyone on your i...

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Comment
    Jatheish on Forums - Thread - Direct

People can turn off the ability to have gold/food taken from claim flags altogether, if they prefer.

The reason we opted for it as 2nd priority over Resource Boxes and Larders on anchored boats is so that people didn't feel like they would have to continuously replenish their stockpile on anchored boats (loading them up is quite a process compared to claimflags/silos).

Comment
    Jatheish on Forums - Thread - Direct

We'll have a patch going out soon which will introduce a new structure to the game. This structure can be used by settlers/folks who live on lawless or unclaimed islands to have a simpler way to feed and pay their crew.

Post
Ahoy Pathfinders!

In the last Captain’s Log we revealed our plans to incorporate a Singleplayer game-mode; initially, we had hoped to release a beta-test by mid-July. Due to unforeseen circumstances… we’re ahead of schedule! The beta was released over the weekend, earlier than expected! (ikr)

Singleplayer Mode Beta Singleplayer will be accessible via the in-game menu as of the latest major version. Unlike our previous betas, this is a game mode that doesn’t impact the multiplayer version, therefore, it was optimal to integrate it into the live game immediately. An added benefit of doing so is that you won’t need to maintain separate ATLAS folders or switch between the branches to access the Singleplayer beta and also play on the Official/Unofficial networks.

The game mode is still in a highly iterative beta state. You will encounter issues but rest assured it is still fully playable. We’ll be actively collecting your reports and feedback as well as patching ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/834910/announcements/detail/1600382809818331348]here[/url].
Comment
    Jatheish on Steam Forums - Thread - Direct
There are some bugs that will need some fixing, thanks for the info guys, we'll check it out.

01 Jul

Post
    Dollie on Forums - Thread - Direct

Ahoy Pathfinders!

In the last Captain’s Log, we revealed our plans to incorporate a Singleplayer game-mode; initially, we had hoped to release a beta-test by mid-July. Due to unforeseen circumstances… we’re ahead of schedule! The beta was released over the weekend, earlier than expected! (ikr)

Singleplayer Mode Beta

Singleplayer will be accessible via the in-game menu as of the latest major version. Unlike our previous betas, this is a game mode that doesn’t impact the multiplayer version, therefore, it was optimal to integrate it into the live game immediately. An added benefit of doing so is that you won’t need to maintain separate ATLAS folders or switch between the branches to access the Singleplayer beta and also play on the Official/Unofficial networks.

The game mode is still in a highly iterative beta state. You will encounter issues but rest assured it is still fully playable. We’ll be actively collecting your report...

Read more
Post
    Dollie on Forums - Thread - Direct

Ahoy Pathfinders!

In the last Captain’s Log, we revealed our plans to incorporate a Singleplayer game-mode; initially, we had hoped to release a beta-test by mid-July. Due to unforeseen circumstances… we’re ahead of schedule! The beta was released over the weekend, earlier than expected! (ikr)

Singleplayer Mode Beta

Singleplayer will be accessible via the in-game menu as of the latest major version. Unlike our previous betas, this is a game mode that doesn’t impact the multiplayer version, therefore, it was optimal to integrate it into the live game immediately. An added benefit of doing so is that you won’t need to maintain separate ATLAS folders or switch between the branches to access the Singleplayer beta and also play on the Official/Unofficial networks.

The game mode is still in a highly iterative beta state. You will encounter issues but rest assured it is still fully playable. We’ll be actively collecting your report...

Read more

29 Jun

Comment
    Jatheish on Steam Forums - Thread - Direct
Originally posted by Drakonious: So can you can run a single player game and still keep your regular multiplayer game, they are not mutually exclusive?

Correct

Originally posted by Boomer: that what we got with that 5Gb patch? haven't seen any patch notes yet

- Fixed a bug which would cause players to be stuck when unmounting creatures
- Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be change...
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Comment
    Jatheish on Steam Forums - Thread - Direct
You can use this cheat command in the console:

cheat giveFOW
Comment
    Jatheish on Steam Forums - Thread - Direct
Nope, you'll just have to sail out of the freeport to advance - though we should consider removing that particular rule for the SP experience.