Read moreI am confused on why they felt the need to completely rework Adrenaline Junky.
My guess is that they wanted it to be a card that non-melee builds might consider using too. Gun builds never used Adrenaline Fueled because they are really dependent on sprinting to kite/reposition. In situations where there aren't commons to kill, the -75% stamina regen would make it feel terrible trying to dodge Breakers, Ogres, Tallboy Hordes, etc.
With the new Adrenaline Fueled, a gun build can get the extra stamina for kills during busy fights without feeling useless in the abovementioned situations. (I can see how it could be useful in T5: drop razor wires by the front door to get infinite stamina from common kills while you go sprinting for boxes.) Now, to compensate for removing the -75% stamina regen, they'd have to nerf the stamina gained on kills.
My guess is the devs also thought this wouldn't impact melee too much, seeing as melee builds al...
This is pretty accurate