@MudraptorS: New barotrauma animation, featuring the ruins (in collaboration with SOFA)
#barotrauma @UndertowGa…
@maplenocturne Currently they get to "steal" a portion of the rest of the crew's salaries and experience if they complete the objective.
@Fierian_ Yep. It's been a challenge to get traitors to make sense in a persistent, co-operative campaign, but based on the feedback we've gotten from unstable so far, I think we're on the right track.
@EmbraceAbyss I really liked the code word feature too, let's see if we can figure out a good way to include it in the new system. :)
#Barotrauma's traitor mode is getting a much-needed overhaul. If you're curious of what's coming, and/or want to give us feedback of the changes, the first iteration of the overhaul is now available in the Unstable branch: #gamedev #indiegame
@Kuningaskunta @SCP5K I can't speak for SCP: 5K, but my experience with Barotrauma has been that a Linux version often isn't worth it. While I do like to support gaming on Linux, there often aren't enough Linux players to justify the cost of developing and maintaining the Linux version.
@StardustVT @markiplier Since when has this movie been called "Dead Alive"?
@SCP5K: Pay homage to the unforgettable SCP - Containment Breach with us! ❤
Check out our revamped Area-12 security guards' new look –…
@EquinoxDN: More #Barotrauma This time it's a mudraptor entering YOUR submarine this exact moment #pixelart #ドット絵
@LopsidedTrades @FakeFishGames It depends. The single player experience tends to be very different from multiplayer, and while I personally prefer mp (the social element and cooperation just bring so much to the game), there are lots of people who prefer to play it solo.
Sneak peek of some new #Barotrauma things we're been working on: one of the game modes that hasn't gotten much love in the past couple of years is getting a major overhaul. #gamedev #indiegame
@NoPestProduct I was wondering why this looks so familiar, then I realized, are these Mixamo animations? I'm pretty sure I've used those attack animations in a prototype I worked on a few years back.
@cakeboss921 I can't, we devs don't get to decide the sales periods. Also, the Steam Summer sale is starting in a week. 😉
@BreatheLesss @MAstronomers Are you saying an unknown or poorly understood natural phenomenon is "nothing" because it wasn't aliens?
@kmsakinyala ...So you're saying Arkham Knights looked and ran better because UE3 is a better engine than UE4? As opposed to it having to do with e.g. the latter game using lighting/shading/postprocessing techniques that are heavier, higher-quality models/textures and whatnot?
@kmsakinyala @Zane_Zebes @DaytimeCoder @jasonschreier ... but to me it seems just incorrect to assume e.g. Creation Engine is bad because you Bethesda games are arguably buggy. The engine generally doesn't cause the bugs, it's how the stuff is built using the engine.
@kmsakinyala @Zane_Zebes @DaytimeCoder @jasonschreier Because they're tools generally intended for some specific purpose. Requirements change, so modifications and new engines are sometimes needed. I do somewhat agree that there are some engines that could be called objectively worse in some regards ...
@kmsakinyala @Zane_Zebes @DaytimeCoder @jasonschreier Those games have been built different then. It's generally not the engine that determines the performance, it's a matter of how and for what you use it.
@kmsakinyala @Zane_Zebes @DaytimeCoder @jasonschreier So, a specific studio releases very large and complex, sandboxy open world games, and because they tend to be buggy it must be because of the tools they're using? I would be willing to bet they'd be even more buggy if they were made on some "general-purpose" engine like Unreal.
@ABeater3 We're currently prioritizing other things, mainly addressing issues and improving existing features (such as the traitor mode which is sorely outdated at this point), but possibly at some point in the future!