@yanas_ral @v_language @FakeFishGames Seems like an interesting language, but I don't want to go through the hurdles of writing my own engine or using an obscure toolset/language in any future game.
@G_Fenech - you could temporarily increase your reputation by entering "setreputation coalition/separatist 100" in the debug console (F3). It may also be possible to bribe your way through if you manage to talk to the "gatekeeper" NPC (tricky bc they'll probably run away though).
@G_Fenech Seems like something's gone wrong in the map generation (could perhaps be some issue with backwards compatibility if it's a campaign from an earlier version). :/ If you don't mind using cheats -
@PerpetualEqnx: My no good, very bad day in #Barotrauma I love the panic that ensues every time is hilarious. Plus making submarines has…
Now that we’ve had some time to recover from #Barotrauma 1.0 the release, it’s time to turn our eyes to the future again: check out our latest blog post for a bit of info on what's coming next: #gamedev #IndieGameDev
@Cam_Boi_Doi Although, it just occurred to me there's also a console command that might be of use: try selecting the structures in the editor and entering "setentityproperties crushdepth xxxx" in the console.
@Cam_Boi_Doi It's actually not decrypted, just a .gz archive, so it's possible to edit that too. :) The structure config file is in Content/Map/StructurePrefabs.xml (although you'll actually need to copy it out from there and create a mod if you want to edit the crush depths)
@Cam_Boi_Doi It's a property of the structure (not defined in the vanilla structures, which makes it default to 3500). I.e. you need to add crushdepth="xxxx" to the structure config.
@Cam_Boi_Doi It's a property of a structure called "CrushDepth" (+ possible bonuses from upgrades). It can only be edited in xml, not in any of the editors.
@GlitchKraft: T-minus 2 hours until I am going under.
Today I'm playing @UndertowGames' Barotrauma for the first time and I am both exc…
@LVJYCMWYL Most likely yeah, although I can't say exactly when or how steep the discounts will be. And even though it's bit of a grey area, it's also possible to get it cheaper from key resellers...
#Barotrauma's also -25% off for 3 more days!
there's some bangers on sale right now, just saying 👀 https://t.co/pUBDql5ZVC https://t.co/l5GDax6jZc
@BradenIsBased: gm
@georgebsocial And it most likely would've made a lot of things much easier in the long run if we'd switched to a well-known, established engine when it became obvious we're going way past the original scope. 2/2
@georgebsocial >Don't switch engines If the game is close to finished, I agree, but imo there are cases where switching engines can be a good idea. Our game started off as a solo project on a custom engine, but the team and the scope of the game grew a lot along the years. 1/2
@GalvanofLazarus @TomCokeIsABlunt Tfw when you realize everything you see is a reflection except things that emit their own light. Is a vision of a sun more real than a vision of the moon?
@craigthomler @Merzmensch Was the elephant made by a human?
@poepilled Saying that I think there are legit uses for AI tools in art, and that developing and using AI tools can take a lot of work, as opposed to just meaning typing prompts to a generator someone else made.
@SCPG4MES: Ends in 13 hours!
🔗
@LuminousOcean It was complicated because my fingers only go up to 10, but I think we managed to find an appropriate number