@BrandonVan17 Also, as a side note, I doubt the graphics card is the bottleneck in your case: the game tends to be more CPU-intensive.
@BrandonVan17 We're doing performance optimizations with every update, but at the same time new additions tend to have a performance impact. So unfortunately I can't say when - optimization is a continuous process, but I hope in the future we'll get it to run more smoothly on lower-end systems
With the improvements we've done to the rest of #Barotrauma's art, the character sprites and their clothing have started to stick out like a sore thumb. That's about to change in the near future - here's some early screenshots of what we've been working on! #gamedev #gameart
Interesting findings from #Barotrauma's Steam Workshop part 482: Caveman Survival Map by Secretguy. #gamedev #indiegame #modding
@MudraptorS That's one part of it. ;)
@fovostromos21 I unfortunately can't give you an ETA, but expanding the role of the factions is on our todo list. Possibly after the next major update!
Now that the #Barotrauma team is starting to be back from vacation, we're gearing up for the next bugfix patch and the next major content update after that. Here's a (early WIP) sneak peek of one of the upcoming changes... #gamedev #indiegame
A really well-made #Barotrauma review. If you've wondering what the game is about or whether to get it, check this out: #gamedev #indiegame #gaming
#Barotrauma fan art part 345: I Said Praise! Source: #gameart #gamedev #indiegame
@thomasfindlay94 @DThompsonDev Shorter != cleaner. Personally I think that's more difficult to read: if (condition) { performAction(); } reads much more naturally. And with that trick it's easier to mess things up if you do some mistake with operator precedence or the language's short-circuit evaluation rules.
#justbarotraumathings Source:
An interesting video about the geology of Europa in #Barotrauma: Even though we've had to take some liberties for gameplay's sake, we've aimed to keep the world somewhat realistic (or at least plausible), and seems like we're not that far off! #gamedev
A really cool #Barotrauma animation by Patches:
#gamedev #indiegame #gameart
#Barotrauma's "Thunder Under The Ice" update is out now! Introducing pirate missions in which you're pitted against an NPC controlled enemy sub, new submarine weaponry (+ swappable weapons), escort missions and more: #gamedev #indiegame
Ok, time to shed some more light into the next #Barotrauma update, that should be coming next week, Honkmother willing! Introducing "Thunder Under The Ice": #gamedev #indiegame #IndieGameDev
Sneak peek of some upcoming #Barotrauma additions: you can now choose to undertake multiple missions per round, and there's also a bunch of new missions to choose from. ;) #gamedev #indiegame #gamedev
It's been 2 years since #Barotrauma's Early Access launch on Steam, and we wrote a little bit on our blog about how we got here. Thank you to everyone who’s joined us on our journey and helped the game grow into what it is today! #gamedev #indiegaming
A cool video of raiding an abandoned outpost in #Barotrauma's Embrace the Abyss update:
#gamedev #modding #indiegame
@Uncle_LuLu If by fixing it you mean making it explode all the tanks around you, I'm afraid we're not going to do that. It was such an easy and destructive way to grief that I think we're better without it, and a sizable portion of the community seems to agree.
@TimTamWolf I don't want to spoil it yet, but there's a chance some of the escortees cause some trouble during the transport. ;)