Battlefield V

Battlefield V Dev Tracker




11 Nov

Comment

Originally posted by survivorofthefire

Awesome. This is definitely one of my favourite maps and easily one of the most beautiful to look at.

I was really skeptical when they first showed it off in the dev talks but I was proven wrong! This map rules!

Thank you :)


10 Nov

Comment

Wow! Really cool to watch :)


09 Nov

Comment

https://photos.app.goo.gl/8ns7fCiRQpEs8Q189

The sights on the FG-42 don't line up. the Holo sight is about a 1/4 inch above the actual bullet fire, and I've include a pic of ADSing on the on the AA site.


08 Nov

Comment

I told you to keep your eyes open! :D

Go on now, go and play BFV!!!!


02 Nov

Comment

Originally posted by MrSneaki

Tell me the drilling shotgun was your idea? (Shot in the dark, based on your alias)

Had never heard of it before and got to learn about something new to me because I thought it was so unique.

Not my idea, but I use it a lot :D (me in the clip btw)

Comment

Originally posted by Bolsilludo

Nice! I'm expecting most of the players will choose snipers for last stand and hiding in the corner of the map

That why you bring a shotgun and counter them ;)


01 Nov

Comment

I’m curious how you balance open terrain but add just enough cover for a person that knows the area to sneak by the other teams to flanks? I really thought this was well done on Rotterdam between some points. Snipers really dominated the center, but using crates and a bit of swimming an enterprising support could slide behind a tank and blow them up.


29 Oct

Comment

Originally posted by psych0ranger

yeah the community asked for like a relatively small improvement. this is "significant"

I hope this comment is "positive"? :D

Comment

Originally posted by diarchtct

Obviously, UI evolved over time and the actual one is way better than this, but I imagine it being a very cool gimmick added down the road. I never played BF2 but I'm sure some people would be happy to see this. Sometimes, it's about the small things that make a game special. Don't know how long it'd take to implement something like that tho, probably way too long. u/nat0lie

Hey!

Yeah, this would mean that we need two of absolutely everything visually in the HUD (style and tone in mind as well)... A new BF font and new icons for everything - weapon, vehicles, medals, dogtags, missions, gamemodes, etc. It's a huge effort :)

Comment

Hey there u/Montysweden - Have you gone into the vault in Origin and added the game to your library? If you've already done this and don't see anything after a restart i would recommend contacting support here: https://help.ea.com/

Comment
    /u/riopn on Reddit - Thread - Direct

Seen it. Thank you!
Much appreciated read during morning coffee browsing.

/Game Designer at DICE


24 Oct

Comment

Originally posted by B1LMAN

Reminds me of when Dice was banning players for being too good in BF1 :/

Something we've worked hard to correct these last few years!


18 Oct

Comment

Originally posted by x77aca77x

As great as that is, I hope they've made the in-game symbol bigger as well.

Yep! It's bigger and has three states:

  1. Normal - No actions from the player (just bleeds out)
  2. Requests revive - Icon becomes larger and starts to pulsate
  3. Skip revive - Icons becomes smaller and fades away

It should (hopefully) be super clear now :D

Comment

Originally posted by -W0rmH0le-

I'm still not convinced by this squad cam. You can't do anything on this screen (and they made clear it should be this way).

Still useless.. still annoying.. still just an additional step between the inevitable death and the deploy screen...

I really would like to go directly to the deploy screen.. How I wish an option to disable this feature.

Hey!

This is true and we have already redesigned the whole death flow after hearing your feedback from the Beta. We're looking at merging the Deploy screen and the SquadCam so that you can swap between them both! We're now working hard to implement it as fast as possible :)

(Won't make it for launch though since this is a big change!!)


03 Oct

Comment

Originally posted by NjGTSilver

The ammo pouch felt almost exactly like bf1. The only major difference is you have to aim directly at a player to throw it. The BF1 cooldown is 2 pouches, BFV felt similar. I definitely never “ran out” of pouches.

Limited supply packs

I definitly ran out of ammo to give when I had a good PTFO squad going. In the circle you can see were I'ts limited to 3 pouches. Medics never had this limitation indicator


26 Sep

Comment
    /u/riopn on Reddit - Thread - Direct

Originally posted by Negatively_Positive

Unlikely, but I like the way PUBG handled it. You can zoom up (focus) with steady aim feature. I think all classes should be able to steady aim (since the button is already there)

  • Iron sight 1.25x - can steady aim to zoom to 2x, fast ADS speed

  • Reflex and other non-scope sights 2x, fast ADS speed

  • 3.5x and some weird hunting sight in Beta, focus to zoom in slightly, medium ADS speed

  • 4x Scope, medium ADS speed

  • 8x Scope, slow ADS speed

Personally, I dislike the way BF1 handled ADS speed. It's too clunky and messy for players that switch classes often

I’m not sure this will solve your particular issue with ADS speed but there is a game setting under the advanced section called “uniform soldier aiming”.

Try it out. This was something I always wanted.


22 Sep

Comment

Originally posted by Dark_Angel_ALB

I think they dont do this because you would have to render the map twice which would have a huge impact in performance. Starting with bf1 the deploy screen is a realtime render where as with bf4 and previous titles it was just a map and not an actual render which allowed the devs to have a deploy view in the deploy screen. I could be wrong but thats what i believe it is.

Edit: Maybe they could make the rendering of the parrot camera with very low settings so it wouldnt have a huge impact in performance but who knows.

You're on the right track here :)

Like I said in DevTalks #2, we're making changes to the death loop... Too risky to release at launch, but changes are coming! ;)


13 Sep

Comment

Hi!

Battle(non)sense and I had a Twitter conversation going a while back and I just want to share it with the rest of you, it might explain a thing or two around certain decisions :)

https://twitter.com/BattleNonSense/status/1036882555671379968