Battlefield V

Battlefield V Dev Tracker




31 Aug

Comment

Originally posted by gwils78

The only thing I would change with the HUD, would be putting the compass at the top.

And make the achievement badge (that massive V ) less obtrusive.

The massive V has been reduced! Didn't make the Beta build, but it's much better now! :D

Comment

Originally posted by Fools_Requiem

The only thing I can think of that could be done that is HUD related, is giving players the option to place HUD objects where they wish. Like if they want the minimap in the lower right instead of the left.

Oh, and making the downed player icon transparent. I had issues in BF1 as a medic where I couldn't see an enemy behind the icon for a downed teammate and was killed because of it.

Hey!

Since we brought back "SKIP REVIVE" the icon for a downed teammate has three states

  1. Default icon - The downed player does nothing while bleeding out
  2. Slightly larger and pulsating icon - The downed player is calling for help!
  3. Faded icon - The player is wants to skip revive

The faded icon state will not be in the Beta though (sorry about that), but the pulsating state should be there :)

Let me know what you think of it!

Comment

Originally posted by Nightstalker614

Please add a black border around HUD text or at least give players the option to turn a border on. It might be fine for other maps, but trying to play Narvik it was impossible to see the HUD at times because it was plain white text against the snow.

Hey! I can assure you we've experimented with a lot of different solutions, including adding an outline ;) We do have a solution to the problem but it didn't make it to the Beta, unfortunately!

I can, hopefully, share more info on the topic soon! :)

I'm lazy, so I'll just copy/paste my answer! :D

Comment

Originally posted by pepperrabbit190

I need to play the beta first before I give feedback. Nathalie has been one of the more vocal devs on this reddit so do give some good feedback. If she doesn't see it here, she will most likely respond to your tweets on twitter. What I have seen so far from the alpha to the beta is excellent progress.

I'm everywhere! ;)

Comment

Originally posted by SixelAlexiS

It's cool having options... but why don't have 2 different color selection for those? I really want the red skull but NOT the red hitmark... I want the red one only for kill confirmation.

So, there will be color hitmark customization like BF4? (headshot, arm, kill confirmation etc.)

Atm, we're going for consistency in the middle of the screen... It should be easy to connect the colors to a specific type of kill :) By doing this you'll instantly know what kind of kill it was even if you only noticed the color (and didn't see the icon/scoring/text).

We currently offer options for the following (planned default color) :

  1. Hit indicator - hit (white)
  2. Hit indicator - normal kill (soft red)
  3. Hit indicator - HS (bright red)
  4. Hit indicator - assist (yellow)

Then you can modify it however you like :)

Comment

Originally posted by Raptor_i81

Thin 1-2 pixels black outline to every white button/element , I don't know how a UI/UX designer at EA fail to implement such concept.

Hey! I can assure you we've experimented with a lot of different solutions, including adding an outline ;) We do have a solution to the problem but it didn't make it to the Beta, unfortunately!

I can, hopefully, share more info on the topic soon! :)


29 Aug

Comment

Originally posted by [deleted]

Can we turn the skulls off though, along with the sound effect?

The skulls will probably not be removed. When it comes to audio and sound I can't really answer since it's not my area, sorry!

Comment

Originally posted by BleedingUranium

Thanks for this, it's the little things like this that make all the difference!

 

Is there any chance we could get a colour selection tool other than the BF1-style colour-picker tool? It's virtually impossible to set a specific colour, especially on console.

Setting the three RGB values from 0 to 255 like BF4, or simply imputing a Hex value would be amazing. Dice plz? :3

I'll have a look at the RGB values and see what we can do about that. Not saying it'll happen for launch but I can at least put it on my TODO list :)

Comment

Originally posted by sunjay140

Will there be an option to get the BF1 M1 Garand kill ping and to remove the skulls?

The skulls will probably not be removed. When it comes to audio and sound I can't really answer since it's not my area, sorry!

Comment

Originally posted by suckmydickReddit3

Could the same happen for the kill notification beneath your aiming reticle? As it currently doesn't say how you killed them. Also, the name of the player you killed is the same color as the rest of the kill notification, so it's hard to quickly find their name.

We’ve added an option to show the weapon name in front of the player name too :D

Comment

The skulls will be the same color you choose for your hit indicator... If you want a pink HS hit indicator the skulls will sync with that color to make it super clear what kind of kill you just got :) If you want a red skull for normal kills, go ahead! :D


23 Aug

Comment

Originally posted by therabidwookiee

Nvidia said that there were 64 player multiplayer matches at Gamescom running RTX, Can you comment on how well Battlefield V ran with RTX on? If you were fortunate enough to try it.

The build at Gamescom is running on 1080ti's. Nvidia held a separate event at a different location on Monday and Tuesday.


27 May

Comment

Originally posted by 161_

Does anyone else notice what appears to be a L85A2 in the guys hands to the right with the goggles and blue face paint?

It's a Thompson: https://pasteboard.co/Hn7FIwH.png

Looks to me like the parts of the weapon that are animated (magazine) are all at the "root" of the weapon, which is in the stock. So yeah, the magazine is not in the right place.


24 May

Comment

Originally posted by Tetsuo666

Honestly, right now, it's a bit like someone is telling you your baby is ugly on the ultrasound. You know it's bullshit and that people will change their mind at dellivery 6 months later.

PS: Yet, I still hope your baby doesn't have a prosthetic hand.

Only when she wears a green glove.

Comment

Originally posted by Tetsuo666

I hope you and your colleagues are not taking reddit's response to the trailer too seriously. It's unfortunate and I hope it doesn't hinder the motivation for what still looks like a pretty promising game !

In the meantime enjoy the parental leave !

Having recently had a child, this is a bit like someone telling you your baby is ugly. In your heart you know it’s not true. But it hurts all the same.

Comment

Originally posted by jadeezomg

Glad to see that you're still involved in the games! Always appreciated your openness and communication with the community!

I’m currently on parental leave, until that point I was directing the core gameplay and the engagement/persistence features, like the Company. So yeah, I’m more involved than ever, when I’m at the office! 😜

Comment

Originally posted by [deleted]

oh, then I probably mixed up skill trees with archetypes

Probably, both are a thing... there’s more depth than just this screen shows off.

Comment

Originally posted by [deleted]

atleast that's what jackfrags was saying?

Jackfrags is correct, but this screen doesn’t showcase any skill trees.