Well done!
Well done!
The Yoda Community Quests have now been completed and the rewards are available upon login, you can access them via your collections. The reward window will close on August 11th, so be sure to log into the game before then!
Additionally, for those who weren't able to get them, all of the Summer Community Quest voice lines and victory poses will be up for unlocking on August 30th until September 1st - Giving you another chance at claiming these items!
Bugged, tracking etc
How would you like the footage? Should we make a post or send it to you privately?
Reply to this post with it, that would probably be the easiest.
Well that’s not a surprise. Do they even care?
Yes, we care. Of course we care. If we didn't care we'd be working on Battlefield or something else.
The team are back from summer vacation and are working on content for the coming months, as well as bug fixes.
It's been mentioned elsewhere that we are working on bug fixes, it would be an irresponsible use of time to keep responding to the same question over and over again.
Welcome to the game and the community. I think the mods have a great guide in the sidebar which might be useful for you.
Will find out more in the coming weeks. It's close.
If this is any helpful regarding it. For me when I enter a room with a lot of people it happens I'd say 8 out of 10. But whenever I try to turn really fast I absolutely experience it every time and I only run a 31 sensitivity. I've adjusted it many times and it still happens. Can record footage in the am and tweet it to you if needed.
Please. Some footage of the 100% repro would be great, thank you.
Filming for 5 Hours, Kamino Strike, Editing for 20+ hours. Here is the full video! 🍿 (https://youtu.be/AmsMbdfOGsc)
Incredible!
u/F8RGE What I can say is that it isn’t only online, and it seems to happen when more humanoid models are on screen. I’d start there.
Yes, we've been looking at all avenues. Vehicles is also another area we are targeting with it.
We do fix bugs with every update, hence the release notes being 90% bug fixes.
You do realize most bug fixes in those lists aren't actually fixed at all right? And that they keep happening as normal?
No, the vast majority of the list do get fixed. If we get a "fix-failed", it's only on a small percentage of issues.
Wow.
u/f8rge seriously, you guys cannot tell me reinforcement AI isn't possible when a modder did it.
Nobody said it isn't possible.
Not sure if you know this answer or want to comment ahead of time, but what's the progress on the stick drift issue? Have you guys figured out what's causing the issue and identify a fix yet?
We've had it occur during our testing, but are currently trying to find a 100% reproduction for it. Unfortunately it is one those issues that is proving to be incredibly frustrating. We continue to work on it.
Good use of a tag, thanks.
Have you ever tried star trek? I was hesitant at first but the original first series is actually pretty good. Haven't tried any other series yet as I'm fairly new to the show
Yes, I do enjoy Trek, but do prefer Wars over it.
I enjoyed Voyager, and Discovery was great. I'm currently watching TNG for the first time as I'm craving some good Sci-Fi viewing.
Why are you not making a list with all bugs and add this list more if you see a new bug. So everyone can actually see which bugs are already seen from the Dev team and which not. If you fixed a bug then you can just make a [fixed] behind it so that everyone can compare it.
Because we provide a list of bugs that we have fixed, they are our release notes. It is something we could do, provide a more fluid list but then things move around a lot that we'd probably spend more time updating it than anything else.
thank god the bugs are being tracked.
also - you have a QA team??
Yes, a really good one. Something I see a lot of us is people badmouthing our QA teams because of bugs. QA do not fix bugs, they help find them, identify a reproduction and more. They find the bugs and then they get assigned to specific people to fix them based on the type of bug it is.
Bugs are then prioritised, something like a blade of grass clipping into a rock would be a low priority, compared to something that results in a 100% crash in the game - which is the top priority.
We do fix bugs with every update, hence the release notes being 90% bug fixes.
We are also dedicating more time within the team to focusing on bug fixes.
August update does have a number of bug fixes in there as well. Game health and QoL is a huge point for us right now. I can say that every post here about issues gets seen, even if it never gets out of new.
The reason I'm not dropping in and saying "seen" or "tagged" on each one is because it comes across as a broken record. I can honestly say that each day I get QA messaging me saying that things are being tracked, or sent off for to find a reproduction.
Can we get the USS Enterprise as a hero ship?
Wars over Trek, sorry.
So once again that “better communication” y’all promised just keeps falling off the wayside.... and yes it’s gotten way better than it was years ago but it’s still not to a solid point. And not giving us anything this month until a week before but continuing to tease is once again annoying and frustrating. You’d think things would have changed by now
Better doesn't 'always' mean more often, quality not quantity. With gamescom being in August it stands to reason we will do something there.