Eye for an eye 🫡
Eye for an eye 🫡
Additional requests: montages of Straatford's and TotalFPS' gameplay with their fave weapons
You w0t now m8 😁
Consider me intrigued, looking forward to the end result.
Hello everyone!
Today we're sharing a Battlefield 2042 Community Survey for April with you all,
We'd like to hear from you about certain topics relating to Battlefield 2042, truly appreciate the time you take to fill this to the best of your knowledge.
Your constructive feedback is always important to us, every comment and every response to this Survey ensures that we continue to do better for you today, and in the future.
This month, our survey is focused on your experiences with Leviathan Rising and Shutdown, as well a...
Read more External link →Hello there,
Next week we’ll release Update 4.2.1 with a series of fixes and Quality of Life improvements. We’ve seen you enjoy gameplay on the Discarded rework, and we’ve made sure that you will no longer spawn out of bounds.
Stay tuned for further news throughout May on Quality of Life previews coming in Season 5 through a series of Dev Notes and Inside Battlefield Podcasts. The first previews on Vault Weapons are available now via ...
Read more External link →The ACW-R is not listed in the notes which is surprising. It's one of the worst primary weapons of the game and badly needs those attachments and adjustments.
ACW-R shall be included as part of this, we'll get it added to the blog as soon as possible! ☺️
Do the skins include the mastery camo?
At this time we are only planning to adapt universal skins for the Vault Weapons, like the camos in the GIF.
Appreciate the changes being made but why is it that the ACW-R not listed here? Is this intended or a mistake? It's the worst AR in the game.
It's a mistake and we'll be adding that shortly. ACW-R will be receiving attachments as part of the Assault Rifle rollout.
I wish this came with another balance pass to the weapons by reducing their spread overall. Idk if attachments will fix the core problem with the vault weapons - that they feel mechanically different than AOW guns.
We'll give them a balance pass. But first we want to see how it plays out with the new attachments to ensure we don't over adjust.
This is a very welcomed update, but to be honest, they should've had these options from day 1...
As mentioned in the blog, the Portal weapons were never originally created to be used in All-Out Warfare. So while we agree that it's something we wanted to do earlier, it took a considerable amount of time and effort from the team.
With that said, we're super excited to get this into your hands soon, as we know folks have been looking forward to this!
Hello there,
As we approach the final weeks of Season 4: Eleventh Hour, we thought it would be a good time to discuss several changes and improvements coming to Vault Weapons in Season 5.
Throughout the launch of Battlefield™ 2042, we continued to see feedback from you that you wanted more weapons to play with. As a result, we adapted Battlefield Portal weapons for use in All-Out Warfare and named them Vault Weapons.
Over time, as we continued to assess the arsenal of our Vault Weapons with your feedback, we identified areas of im...
Read more External link →Hello there!
Heads up - the latest Inside Battlefield Podcast episode is now available. Join the team as they discuss changes coming to Vault Weapons during Season 5.
Tune in via ...
Read more External link →Hello!
We're keen to dive into this a bit more so that we can investigate this further.
We require a few bits to help us look in the right direction, for example what region are you playing from and around what time of day do you feel you are mostly playing the same maps on repeat?
What playlist had you been playing at that time too, and how long do you feel it was in terms of map count before you felt you were back to playing one you had just played?
You can read more about the what and why for Uniform Soldier Aiming, here:
https://www.ea.com/games/battlefield/battlefield-2042/news/dev-notes-uniform-soldier-aiming
This is not intended. Something we're checking out.
Right now you'll still play as 128, but on Conquest Small layouts when create a game via Portal.
This is not intended. Something we're checking out.
Right now you'll still play as 128, but on Conquest Small layouts when create a game via Portal.
Is there a reason thermal scopes can’t see players inside smoke?? Defeats the purpose.
We took an active decision to do that as a balancing measure. Some elements of smoke are able to be seen through thermals, such as environmental smoke and haze. However, player-created smoke won't.
Wasn't expecting discarded for a few more weeks. I can't wait. It's already one of my favorites, just something about it that I love. The vibes? Idk. But this rework looks great, if it's good enough it may turn into one of my favorite battlefield maps of all time.
Looking forward to your thoughts on it next week!
The EMKV90-TOR no longer shakes as it sits on rugged terrain in siege mode.
So they are just going to ignore the fact mbts have done this since launch?
Will send this comment through for the vehicle team to look into! 🤔