Hello there
Just like old times, Rex.
Hello there
Just like old times, Rex.
Thank you for your response. I'm rooting for you and excited to see the game when it is ready. Take your time. Also this has been my experience in web dev. I imagine it is a very different experience than game dev in a lot of ways. But we often knock out many bugs in a day. Typically the issues that take the longest are those that have dependencies across teams. And of course we sometimes introduce bugs that are harder to track down or are larger issues, but in general we can fix a lot of bugs in a week.
Yeah that sounds quite similar indeed :)
What a bullshit. In witch world can bugs be fixed rapidly? Bugs cost a lot of time. Bugs can lead to new bugs. Some bugs cost DAYS of development without testing.
Its pure marketing bullshit.
You're right, sometimes it takes days to fix a bug, but I often fix multiple ones in one day. It's all about the find vs. fix rate, and seeing us trending in the right direction very fast now I felt confident enough to post that tweet.
Also, I'm not a marketeer, I'm just an engineer that simply reacted to what's going on, hoping to answer some questions.
Who is the spy, and who is the mum in this scenario...
yeah!! was writing something like “this devs sounds good!”
he is
Thats lovely . Best luck to you rest of your career, much deserved
Thank you for the kind words. Hope life is treating you well and you are experiencing plenty of happiness.
I miss seeing your BF2 community transmissions.. ❤️❤️❤️❤️
I miss writing them. Is fun to go back and read some of the earlier ones, especially the comments.
Long time since seeing your name, thank you for your service chief, especially for SW:BF2!
Thank you for yours. See you on the battlefield?
The Battlefield 5 skulls were the best kill indicator, no doubt. And everyone loves the BF1 sound, but I preferred BFV kill sound.
There are a lot of different tastes about hit/kill indicators as well as sounds - Hope you'll like what you'll see (and hear) when we launch! :)
Hit indicators are very Work In Progress in the footage you saw, they're going to change for the Open Beta and will change again even more at launch since those are the elements we save time for iterating on usually at the end. Same applies to kill-feed and the similar hit / kill feedback elements.
The issue with hitmarkers showing below reticle / crosshair was a bug as well which has been addressed since.
Options to customize crosshair / hit indicators / kill indicators will be available and we can potentially add more heavily requested options! :)
He solves practical problems. Not the type that would fall within the purview of your conundrums of philosophy.
Boris's picture reminds me of this classic meme: https://i.imgur.com/uCykP5J.png
Big Boris energy.
Yep, the US is still standing.
Only just. Parts of Florida are fully gone (ocean swallowed it). Food production in the USA has been devastated.
Certainly a country in turmoil.
Well, the No Pats (especially Oz) wants war. Will you be standing for him?
Not all No-Pats want a war. Some will fight to [try and] make sure that won't happen.
I hope the new position at dice has been treating you well, Ben! Battlefront 2 feels so long ago I can’t wait to play a new Dice game again
It's going good, lots of enjoyment. Looking forward to you playing it :)
This is good for me. My power is out from hurricane ida and i hope i get it soon in a few days
Hope the recovery and clean-up process is kind to you. All the best.
Haha this is amazing, well done!
Well played