Battlefield 2042

Battlefield 2042 Dev Tracker




24 Apr


23 Apr

Comment

Originally posted by Valdularo

Is there a reason thermal scopes can’t see players inside smoke?? Defeats the purpose.

We took an active decision to do that as a balancing measure. Some elements of smoke are able to be seen through thermals, such as environmental smoke and haze. However, player-created smoke won't.


21 Apr

Comment

Originally posted by Only_Half_Irish

Wasn't expecting discarded for a few more weeks. I can't wait. It's already one of my favorites, just something about it that I love. The vibes? Idk. But this rework looks great, if it's good enough it may turn into one of my favorite battlefield maps of all time.

Looking forward to your thoughts on it next week!

Comment

Originally posted by WinstonFortyOunceMD

The EMKV90-TOR no longer shakes as it sits on rugged terrain in siege mode.

So they are just going to ignore the fact mbts have done this since launch?

Will send this comment through for the vehicle team to look into! 🤔

Comment

Originally posted by robinsolent

"Round based game modes will now have side switching enabled." Shutdown... And??? Not sure what what else... Rush?

It's Breakthrough 🙂

Comment

Originally posted by 27poker

sundance pillow smh

Pillows are cool

Post

https://preview.redd.it/9sx07uopk9va1.png?width=1920&format=png&auto=webp&v=enabled&s=070ac20e620d0e1dc38f9ce7fd06b6e9070a21e1

Hello there,

Update 4.2.0 deploys across all platforms next week. With it comes the penultimate map rework for Discarded, alongside a wide range of Quality of Life improvements.

Here’s an overview of focus areas:

  • Map Rework: Discarded.
  • Collection & Customization Improvements such as the ability to remove Weapon Attachments from Weapons within the Collections Screen.
  • End of Round Improvements such as the showcasing of a new Personal Best statistic.
  • Lis Specialist Mastery Improvement to...
Read more External link →
Comment

Thank you for posting this. The narrative is often that we don’t action reports, but we definitely do.

Comment

Happy we get to put you and other community members in the spotlight 😘

Comment

Because they get shut down all the time

Comment

Originally posted by Complex-Barracuda-40

Hey u/Straatford87 thanks for your reply!

Are there any changes to controller input and general settings (aa) scheduled? Is the controller aiming where it needs to be?

I don't know if it's just a placebo because of the many updates regarding controller aim or just me getting worse with the game, but I still have the feeling something feels quite off with the input lag etc when I play on large player modes (128p conquest for example)

Some of our team members are looking into improvements in those areas and if/when they land on something shareable you can expect us to chat about it!


20 Apr

Comment

Originally posted by DANNYonPC

i forgot the word notes, omg

Hey man thanks for setting the right expectations Danny

Comment

No the patch notes drop tomorrow. The patch is next week

Comment

Originally posted by Complex-Barracuda-40

Hello team, does this change the option to be default only, or were there any tweaks on it? Because as a controller player, it doesn't feel like it works right or "as right" as with BF5 for example, there is something inconsistent with the whole controller input. So was it tweaked accordingly taking in consideration those issues? Then it is really big for all controller players!

Just default only. However, we also wanted to explain the feature for those who didn’t know about it.

Comment

Originally posted by xXCoconutHeadXx

The sensitivity settings aren’t going to be reset are they?

Nope

Comment

Originally posted by Behemoth69

I'm gonna come out and say it - there are wayyyyy too many aiming settings and little to no explanation of what they do. It's really hard in this game to find settings that work for you when you don't know what most of them do or how they can benefit/affect you.

That's solid feedback. If you have any specifics about which setting specifically confuse you then we'll get that to the team.