Thanks Legatto, passed this onto the crew!
Thanks Legatto, passed this onto the crew!
If you die with Dozer's shield out, you get locked with the knife in hand. However, you cannot attack with it, you cannot interact with anything (I was trying to revive my squadmate). Only thing you can do is die.
This is not a one time bug, as I have this regularly since 3.2 went out. This + defib and syringe gun killing from front are making playing Dozer quite the challenge.
I don't see a lot of Dozer players already, so if we could have a fix for that, that would be great!
This will be passed onto the team to investigate, thanks for letting us know about it!
Since when did we include jumpscares in Battlefield!
no fix for lock on missiles randomly firing into the sky :(
This is on our radar, and we are working to fix it.
Very happy to see the tracer dart get some attention.
In particular the increase in active time from 12 to 16 seconds.
It was hit far too hard with the nerf bat last time, knocking it into near uselessness. The increased uptime in very welcome.
As stated in one of our earlier Update Notes, we'll continue to keep an eye on the Tracer Dart and make changes where necessary. Hope it now sits in a better place for you, once it's released!
Probably “Tracer dart duration reduced from 16 seconds to 10 seconds”
Pffft, actually it's 15!
It looks better to round them out to even numbers!
We have indeed already begun working on the Update Notes for 4.1.0 though :)
Still no fix for the vehicle selection screen? Got glitched two patches ago, now if you’ve selected a vehicle die and try to get another one, it won’t countdown the numbers for respawn and it doesn’t refresh for you to choose.
Will send this through for the team to look into, if there is any additional information - let us know! :)
Are they gonna do something about thermal sights not unlocking/progressing on certain weapons ? Been a week, I can’t still can’t unlock thermal on AK and M5
Can you let us know what the issue is? Had you progressed through the unlock criteria and it's not unlocking or are you unable to work toward the unlock criteria?
Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.
What is this talking about?
Some time ago (looking back now, it's scary how time flies!) we had introduced a change that resulted in Extended Magazines and Drum Magazines having a slower Aim Down Sight than weapons without such attachments.
Following the feedback, and alongside our own view that it needed further adjustments we had removed most of those changes - this is speaking to some of the final elements, for Extended Magazines :)
Some things we are able to alter in a live state, which we refer to as 'tweakables' in the studio.
It's an area that we've really made some gains on with Battlefield 2042, working towards that ability to react to things in a much quicker way by altering the values such as the SPH Explosive Launcher, or disabling something that is clearly causing an issue.
Unfortunately, like the Stinger issue, not everything can be as reactive like that and they do require client updates rather than server ones. Not everything has a tweakable too.
But it's something we continue to work towards - and I hope those changes are spotted too! :)
Oh I got one! In the keybindings menu, the button zone to re-bind controls are off-center and smaller than the UI. So to re-bind any controls you have to click to the right of the button’s center.
Forwarded the feedback to the team, thanks!
its good to see DICE actively helping in this sub
If it's UX/UI related feel free to tag me here or on Twitter. I can't make promises that I'll consistently monitor/reply but I will certainly try to if I've got some capacity to do so.
I've just checked this in live and can't say I see the same issue (although this is on PC using XB1 controller). With that said - I'd be interested to know if your screen's contrast settings or something similar. It looks as though none of the icons here are getting their transparency applied.
Either way I've brought it up with the UI team to look into it.
Follow up, I've now tested with a PS controller and can see that the buttons do show a similar issue. So I'll put in a request that we take a look at making the d-pad buttons more clear on PlayStation controllers.
I've just checked this in live and can't say I see the same issue (although this is on PC using XB1 controller). With that said - I'd be interested to know if this is caused by your screen's contrast settings or something similar. It looks as though none of the icons here are getting their transparency applied.
Either way I've brought it up with the UI team to look into it.