Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 Dev Tracker




13 Aug

Comment

Yes, we’ve iterated past this and have an awesome new holo reticle in the dev environment. Thinner, more precise, and the ring is larger so it doesn’t obscure enemies but instead surrounds and frames them nicely. Keep an eye out in any future builds to get a sneak peak.


09 Aug

Comment

The book is NOT closed on this issue, just didn’t get a chance to speak to it today. More details to come soon.


05 Aug

Comment

Hello,

We definitely hear the feedback and are monitoring this issue closely. We’re also working on some Armor-specific updates that you can expect for the update on weekend 2. I just wanted to clarify a point of information that you stated about Armor requiring “3-5” bullets extra. Currently Armor only increases hits to kill by a single bullet. The only exception to this is farthest-range SMG damage, which at the longest ranges may take up to 2 extra bullets to kill. But those are somewhat rare. In the vast majority of cases it only soaks up 1 hits-to-kill worth, and it does not protect against headshots at all. Also, that 1 bullet worth of protection does not regenerate once depleted, which is a major differentiator from past mechanics such as Juggernaut.

This information is just to be transparent about how Armor is currently functioning. It doesn’t mean we don’t take this issue seriously - it’s one of our top combat gameplay concerns and you will see some action ...

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