Bloodhunt

Bloodhunt Dev Tracker




24 Feb

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Hello Bloodhunt Community!

Creating a fair and safe gaming environment is very important for us here at Sharkmob.

During the Early Access phase of Bloodhunt, some of you reached out about cheaters and hackers that you encountered in the game. Many of you also gave us recommendations on what kind of anti-cheat software you liked and would like us to investigate to see if it could be implemented in Bloodhunt.

Today, we are happy to tell you that based on your feedback, we have decided to implement Easy Anti-Cheat (EAC) into Bloodhunt. EAC is a well-known anti-cheat client that is used by many of the bigger online titles today. Once we launch Bloodhunt, this new client will be implemented.

We hope that this will lead to a more positive gaming experience for all of you, and we will continuously evaluate the software to be able to get the most out of it.

In addition to implementing new anti-cheat software, we are also increasing the number of sta... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Feb

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Hello Bloodhunt Community!

As you may have seen hidden in our Valentine’s Day greeting, we are planning a Closed PC Playtest with the community in March.

We wanted to outline some of the information we’re able to share with you about the playtest and explain the more technical details about what you can expect when you play our updated game.

As we work our way towards this playtest, we will continue to share insights about the various changes we have made since Early Access ended.

We can’t wait to play Bloodhunt together with you again!

WHAT ABOUT THE PLAYTEST NEXT MONTH?

The playtest will be open to everyone who previously created a Sharkmob account that is in good standing.

For the playtest, we are looking to receive your input on the performance and visual quality of the game, but all feedback on the added features and content is welcome.

You can expect the playtest to run for a day or two. This will allo... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Dec

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Dear Kindred,

As announced at The Game Awards show, we will be launching Bloodhunt in Spring 2022!

In case you missed the show, check out our brand new trailer!



We look forward to sharing more details on the improvements that we have made to the game in near future.

See you on the streets of Prague in 2022!

/Sharkmob Team
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Nov

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Bloodhunt’s Public Early Access: Founder’s Season is coming to an end, and we’d like to thank everyone who has participated in this first phase of development! Over the course of Early Access, we’ve seen a tremendous level of support from our ever-growing community with over 2 million accounts created and 26 512 898 kills clocked up!

Your feedback has helped us immensely in understanding where our game shines but also where we need to work harder to meet the high standards that both we as developers and you the players expect.

The plan was to launch the game this year for both PC and PS5 as we moved out of Early Access: Founder’s Season. Based on key learnings from this early season, we have decided to take the time needed to address the valuable feedback we have received and postpone the release until early 2022. During this period the public servers will be taken offline.

Bloodhunt Founder’s Season is coming to an end and public servers will close on Monda... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Oct

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Hello, Bloodhunt Community!

We are very excited to present the 0.6 release notes! We call this the Community update as it’s focused on many of the things that we have been hearing about from our players. This update contains Duo mode, quality-of-life improvements, optimisations, balance adjustments, and other fun tweaks that our players have been asking for.

We want to thank everyone who has taken part in Bloodhunt’s Early Access (more on that below!), as it has really helped spotlight where more work is needed. We hope you will see this update as confirmation that we’re listening to you and reacting as quickly we can. It might not always be as fast as you’d hope, but we don’t want to jeopardise stability just to rush something in before we’re sure it’s safe to add.
The detailed list of improvements is quite extensive, so let’s jump right in.

A “token” of our appreciation!
As a Swedish studio, it is almost a national responsibility to have at least ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Oct

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Hello Bloodhunt Community!

Thank you for taking the time to take part in our latest community survey! As always, here are the leanings from them.

OPTIMIZATIONS AND PERFORMANCE

This is clearly the most requested improvement. As you know, we have started our PTE program to speed up the investigation process. If you have issues and would like to help us out on the PTE program, you can simply join our discord server at {LINK REMOVED}discord.gg/Bloodhunt and write “!PTE” in the general chat. This will give you the correct role and channel access.

So far, we have asked the PTE players to fill in a detailed survey of their hardware, as well as a description of how the performance issues affect them.

We have now gone through a... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Oct

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Hello Bloodhunt Community!

Since the release of Early Access, we have been busy with improving the game and we thank you for all the feedback that you have given us.

This update contains several Quality of Life (QoL) and balance changes that we hope will further improve the Bloodhunt experience for our players.

We also must make you aware that this update does not contain any optimizations for those players that are running into performance issues. While we are working on that with high priority it is a bigger task that requires more time. More on that in the future and we thank you for your continued patience.

Without further ado, let us look at what this update contains:

FEATURES AND ADDITIONS
IMPROVED RESPAWN/REVIVE MECHANICS

We noticed that many players had a tough time understanding how the respawn mechanics work, so we took a bit of time to add a few things to it, which we hope will help increase players us... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

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Hello Bloodhunt Community!

Yesterday we had our third community stream where we talked about Act 2 and showed the near future roadmap for Bloodhunt. So, we thought that in case you missed it, you might enjoy getting a small summary of what we talked about!

But of course, if you would like to watch the stream instead you can still do so here:

{LINK REMOVED}https://www.twitch.tv/videos/1167374086

Alright, let’s get started!



In the stream we shared our near future roadmap with you, which begins with the Act 2 – 0.5 update. We are aiming to release it as soon as we have completed our testing and fixed the last few remaining bugs. ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Oct

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Dear Kindred,

A month has passed since the streets of Prague were first filled with conflicts and blood, and now we invite you to our third community stream live from Sharkmob’s studio in Sweden.
Join us on October 4 at 8 PM CEST / 2 PM ET / 11 AM PT. The stream will be broadcasted on our Twitch Channel.

The focus of the stream will be on how we are approaching optimization issues as well as what ACT 2 is and what you can expect from it.

Shamine King, Senior Concept Artist on Bloodhunt will be returning as our host for this evening. Please give her a warm welcome back!

The topics for this stream are:

Performance and Optimization

Guests: David Sirland (Bloodhunt Producer) and Jaqub Ajmal (Global Community Manager)
Act 2

Guests: David Sirland (Bloodhunt Producer), Gustav Stigenius (Lead Game Designer), and Jaqub Ajmal (Global Community Manager)

Content Creation Plan
Screenshot competition winners

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep

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Hello Bloodhunt Community!

Bloodhunt Early Access has now been running for almost a month, so we wanted to share our latest learnings with you.

This is not only to be transparent with our thoughts on how things are going, but also to give you an idea of where we are heading in the not-too-distant future.

During the Closed Alpha, we heard from many of you that the game mechanics, server stability, and overall quality of the experience were in a promising state and that you felt that Bloodhunt was ready for release in those respects. Fortunately, the game and the server have held up quite well when it comes to the basics. However, we can also see that we still have a lot of work to do.

This is of course something we were aware of and had predicted, but it's reassuring to see that our general player base is in alignment with us on the things that we want to fix. This will ensure that Bloodhunt has a great future.

All right, let’s dive into vari... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.