Brawl Stars

Brawl Stars Dev Tracker




04 Jul

Comment

Originally posted by InterviewThin6267

Got u

TLDR:

Progression is faster even if you get only rare drops

3 Starr Drops a day is more than what you got from the previous brawl pass end reward

"I don't like that I have to play everyday" starr drop is designed for retention

You probably won't get less reward even if you don't get all 3 Starr Drops a day

"How is it a buff if it's random?" You will mostly get coins, powerpoints and rare drops so it should be a buff overall

"We are now losing the freedom of how we use our rewards" Starr drop is designed for excitement

Why not just include Bling instead of random cosmetic in Starr Drop? It could ruin the economy

Where the 20% came from?" It's not exactly 20%, the more casual you are, the percent is higher

Why Starr Drop? Because the biggest complaint was to bring boxes back. With Starr Drop, supercell is seeing some nice results

Bro, that was pretty good!


03 Jul

Comment

Originally posted by Mehemmed_65

Next update PL/CL changes? :O, btw thanks Dani for taking Ur time and replying community feedbacks

Hahaha :D Thanks! I’m always reading them though - but this time since the problem seems to be more on the communication side rather than on the actual content, I felt it would be useful to add more context for the changes

Comment

Originally posted by Cash1167

I’d be fine with starr drops if I didn’t get token doublers every time. I’ve got 3500 tokens to double barely any power points, coins or credits.

That’s a fair concern and we are open to still tweak the system. As someone else pointed out, people are getting more doublers than what they can use, so SEEMS a bit off

I’ll bring up to the team! But don’t expect any changes in the next months, since the whole team is on a break now and in august we’ll be focusing on the content for the next update

Comment

Originally posted by Meettherubbish

Thank you for replying! I'm actually starting to understand the perspective a lot more now so I'm very thankful you took your time to type all of this down for us

One last question if you ever get the time to see this, would there still be any bling challenges in the foreseeable future like last season? Would it remain with nerfed rewards maybe? Or is that off the table completely now and won't come back?

Thanks for the feedback! looking back now, I think the biggest problem IS the communication here, so it is still a problem on our side. Because it’s literally a buff for the same playtime as before, but it’s really hard to communicate that because the features themselves are not sending this message. “50% nerf” is such a powerful title it’s really hard to see beyond that :(

Regarding the Bling Challenges, they were released to promote the feature more, but it’s such a lot of Bling that I’d say it’s hard to have it again, maybe for a special event or something, but it would have to be a big thing to justify it coming back - with that said, Bling in challenge is something we always wanna have, even though it’s not much

Comment

Originally posted by Meettherubbish

Genuine question

If the point was to increase play time so on and so forth, doesn't the CL, PL nerfs defeat that purpose? Wasn't one of the reasons bling was added was to increase engagement in PL? Doesn't this nerf directly take away excitement from playing in those modes and will eventually lead to their fallout? Especially club league. We've already lost half of our club members who said they don't think CL is worth all the effort anymore.

I don't mind starr drops but I do think maybe the PL and CL nerfs were a bit overkill. I'd say the nerf in those should be less than 50%, and adjust the starr drop's rewards accordingly. Because I don't think CL and PL will survive as they are now especially CL. Too much effort for much much less rewards than we used to get even before bling release

It makes sense, but not if we include our casual fan base: - PL is only played by a portion of our player base. The majority of our players don’t play it - and they are also really important for us - playing PL as you played before still rewards you MORE because you are completing Starr drops on the side. I know it’s not as clear because the 50% nerf vs something you can’t clearly see is hard to believe, but note that if you get a random cosmetic, that’s at least 1000-bling worth (4 ranks in the previous PL) - CL is on the same boat but even more niche. The rewards of CL were MASSIVE for the effort you had to put in, and even then the adoption to this mode is pretty low - this leads us to believe that the problem isn’t on the reward side, but on the design of the feature - reallocating the rewards of these 2 modes where casuals (who are the majority of our players) hardly engage felt the right call to make to achieve our goal - the summary is that, if you play these modes you a...

Read more
Comment

Jumping in to clarify some things, hope you find it useful!

I think the problem with a “quick calculation” is that the context of what is actually happening is not taken into consideration, so I’ll add some extra info and respond to some of the main concerns here:

If you compare 1 to 1, new pass vs old pass, of course there’s a nerf, which was mentioned and shown in Brawl Talk - however, these rewards that you would only be getting at the end of the pass, you are getting during your normal progression from day 1. No matter how you look at it, this makes progression FASTER, even if you get only rare drops and considering the progression during tier 1 to 70.

“But how about when we get to the end of the pass?” Then you are still collecting 3 Starr Drops a day that should actually be MORE than what you would get from the previous brawl pass tail rewards

“I don’t like that I have to play every day” This argument is something I can get behind though. We d...

Read more
Comment

It's indeed a bug. We disabled it for now and will address the issue before re-enabling it.

We'll likely remove the 170 "extra" gems in the coming days in an automated fashion. I suggest not to spend them, since you'll just end up with a minus balance. 😉

Ironically I was also one of the affected people myself, but since I pretty much always have gems on my account, I didn't realize until someone pointed it out... 😅


02 Jul


01 Jul


30 Jun