It's hard to argue with that because you guys are the ones with the stats but trust us the maps are really bad. Both players gathering around the central unbreakable wall chunk and waiting for the poison fog is not fun game design.
Given that the majority of players have not expressed their views, it is evident that we are unaware of the preferences of 99% of the players. However, if anything, it is plausible to assume that they hold similar opinions to the 1%.
Yeah. I posted about Iron Core last night, just not a fun design - at least not with the current Duels setup.
I'm regards to the 1% behaving similar: any anecdotal and more formalized evidence I've seen suggests the opposite. Brawler popularity vs. what's been discussed on socials, Game Modes, features.
Based on my time with Supercell at least (~7.5 years) I can tell you that Reddit/Twitter and practical game reality (and business impact) are rarely aligned.
Social media followers are by definition very engaged and part of the core of communities, and these core communities have typically different opinions than the mainstream players, who are generally leaning more towards casual play.
Case in point: the average Brawl Stars player (active only) sits around ~13,000 Trophies.