Cities: Skylines

Cities: Skylines Dev Tracker




13 Sep

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Hello again city-builders! Plazas and Promenades is almost here, and I’m so excited that you will soon be able to enjoy it. As with every major expansion, we have a little something for all players who own the base game, and today’s Dev Diary is all about the free content!

Let’s start with a convenient new feature, Quit After Saving, which can be enabled when saving your city. As you may have guessed from the name, it will quit the game once it finishes saving, allowing you to skip the process of saving, waiting for it to finish just to select exit and get a warning about losing progress if you haven’t saved. Very handy when you’re done playing and just need to save and quit the game.


Check the box before saving to quit automatically

New roads As roads are a central part of any city, we are expanding the op... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

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Greetings city-builders, and welcome to the fourth Dev Diary covering Plazas and Promenades. Today’s dev diary is all about the new district specializations and new maps, so let’s check them out.

First up we have the three new Wall-to-wall specializations that can be used for residential, commercial, and office zones. They unlock at Milestone 6 - Big Town, along with high-density zoning. Each specialization features 48 new modern low-rise buildings to create a unique area in your city. As a new feature to the game, these buildings have murals, which are randomly selected each time a building spawns to create additional variation and color in the neighborhoods.


A sprawling wall-to-wall neighborhood

The new wall-to-wall specializations don’t just look cool, but as a specialization, they also work slightly ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

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Alright mayors, it’s time for another Dev Diary as we count down to the release of Plazas and Promenades. Today is all about the new plazas & high capacity service buildings coming in this expansion, so let’s get to it.

Plazas and Promenades adds 10 new plazas, which can be found in the Pedestrian Areas menu under Parks & Plazas. Some of these are available as soon as you create your first pedestrian area, while others require you to reach certain goals before unlocking. They provide your citizens and tourists with entertainment, whether used inside a pedestrian area or anywhere else in the city.


Plazas and Promenades offer lots of variation to beautify your city

As the plazas were designed with pedestrian streets in mind, several of them are placed across the road, providing decoration on both sides. These ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Aug

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Welcome back mayors, to the second Plazas and Promenades Dev Diary! Today we explore the details of how to manage pedestrian areas, what progression looks like for them, and what an area focus is. So get comfortable and let’s get started.

The key to a successful pedestrian area is managing the service points and keeping citizens happy and entertained. As mentioned in the previous Dev Diary, service points have a maximum capacity. This is the number of trucks that can visit them per week. It can be seen both on the tooltip of each building as well as when selecting it.

If a service point nears its capacity for either cargo or garbage, it will notify you of high traffic but will continue to function. If it reaches its capacity for one or both types of trucks, it will be unable to service all buildings. This will lead to garbage piling up or goods not being delivered. Make sure your pedestrian area has enough service points and that these are spread out to avoid traffic ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Aug

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Greetings mayors, and welcome to another set of Dev Diaries! Are you excited about Cities: Skylines Plazas and Promenades? Over the course of the next two weeks, I will walk you through all the new content from pedestrian areas and streets to new specializations and service buildings - and plazas of course! And without further ado, let’s have a look at the announcement video:



At the center of Cities: Skylines Plazas and Promenades we have pedestrian areas and streets, which give you the tools to create neighborhoods focused on walkability. These will work to reduce traffic as well as noise pollution. To ensure you are able to create areas suited for your specific city, the pedestrian areas work with all existing zoned buildings!

Creating Pedestrian Areas Pedestrian areas take advantage of the Area Tool,... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Aug

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Coming soon to PC & Console - Cities: Skylines newest expansion, Plazas & Promenades introduces Pedestrian Zones, Specialized Districts & Service Buildings. Say hello to pedestrian streets, car-free areas, and modern plazas and let your citizens walk freely on pedestrian-only streets while you build brand new city-service buildings and 3 new special districts.🌆
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Mar

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City Builders,
Global Build-Off is back and ready for take-off!
With two rounds of the competition, we invite you all to share with us your best work in Cities: Skylines to secure your place in the main competition where you will be pitted against some of our favourite content creators!

Submit your creation before March 23rd, 2021, 10pm CET for a chance to enter the Global Build Off-Airports Edition.

Read for more info👇
https://forum.paradoxplaza.com/forum/threads/global-build-off-airports-edition-pre-qualifiers.1514948/
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

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7 years ago Cities: Skylines was released and to celebrate we have a little something for you! Check out what's included below.

Cities: Skylines base game:
  • New Chirper Balloon Tours building
  • New Chirper Hot Air Balloon
  • New birthday-related Chirper hat
  • New birthday-related chirps

Airports expansion:
  • Fixed: Blimp & Helicopter stops "jitter" when attempting to place them
  • Fixed: Wrong trucks spawning from garbage facilities & prisons
  • Fixed: Medical Laboratory has vehicle selector
  • Fixed: Large Cargo Airport Road railway crossing sign facing the wrong way
  • Fixed: Large Cargo Airport Road missing 6th lane
  • Fixed: Airports achievements unlock with mods enabled
  • Fixed: Wrong asset names in multiple languages
  • Fixed: Overflowing text in multiple lang...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Feb

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An important message from the Cities: Skylines team,

We have an amazing modding community and greatly appreciate the dedication and helpful nature that’s been at the center of it for 7 years. Recently, there have been concerns in the community about reports of malware on the Steam workshop, which we want to address.

We recently banned a few mods from the Cities: Skylines Workshop and want to clear up some of the misinformation surrounding these mods. The mods in question, which have been banned, are “Network Extensions 3” and “Update from Github.”

No keyloggers, viruses, bitcoin mining software, or similar has been found in mods on the Steam Workshop.

“Network Extensions 3”, the mod alleged to contain malware, was banned due to discriminating against specific Steam users. First, it blocked a short list of Steam users from using the mod, but this was later changed to cause what appeared to be buggy gameplay. Blocking users or creating specific restric... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Feb

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Hey there everyone!

Thank you for the reports on the random Service Vehicle Selection tool causing an error. We're currently working on a fix and aim for a hotfix patch next week.

We appreciate your patience while we work on fixing this and thank you so much for your understanding!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.