Cities: Skylines

Cities: Skylines Dev Tracker




02 Dec

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Nov

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HEARTS OF KOREA - CONTENT CREATOR PACK Expand your City with Heart of Korea, a fresh, South Korean-inspired Content Creator Pack by Content Creator Elvis. Explore new cityscapes and get inspired by 60 new assets including service buildings, growable buildings that expand as your area develops, and 8 new unique buildings.

Heart of Korea features 60 assets, including: 29 Growable low-density residential
17 Growable high-density commercial
6 service buildings
8 unique buildings


SKYSCRAPERS- CONTENT CREATOR P... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Nov

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Greetings mayors! I’m delighted to present our free content update, Roads & Vehicles, coming on the 15th of November! As the name suggests, it includes new roads and vehicles, not just for the base game, but for several DLCs as well - including cross-DLC roads! Yes, we have pedestrian streets with trams for you, and much more!

Previously, we haven’t included content that uses features from more than one expansion. This has meant not including some options, like pedestrian streets with trams, but it has also meant that no matter what DLCs you might have, you would have access to all content when purchasing a new expansion.

But we see the cool ideas and suggestions you have, and we have wanted a way to add cross-DLC content. The Roads & Vehicles update is our first step to include some of these ideas and focuses on the base game, After Dark, Snowfall, and Plazas & Promenades content.

New Vehicles Let’s dive into the new content starting with veh... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Nov

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CITIES: SKYLINES END OF THE YEAR RELEASES - 2022
Hello City Builders!
Welcome to an end-of-the-year Cities: Skylines Frenzy!
We're so thrilled to announce our newest upcoming mini-expansion Financial Districts, along with new Content Creator Packs, Radio Stations, a massive free update, a free-to-play weekend on Steam and a World Tour Kick-off.

Find below our release schedule for the rest of 2022.

HEARTS OF KOREA - CONTENT CREATOR PACK RELEASE DATE: 15TH NOVEMBER 2022
Expand your City with Heart of Korea, a fresh, South Korean-inspired Content Creator Pack by Content Creator Elvis. Explore new cityscapes and get inspired by 60 new assets including service bui... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

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Plazas & Promenades Expansion is NOW AVAILABLE! 🏗️

Build your own unique walkable cities and say hello to pedestrian streets, car-free areas & modern plazas. Let your citizens walk freely on pedestrian-only streets while you build brand new city-service buildings and 3 new special districts.🌆

Get excited for the brand-new wall-to-wall specialization and a whole collection of new buildings, assets and props to detail your cities. Create, manage and progress your pedestrian areas, small pedestrianized neighbourhoods, park & bus plazas and huge downtown commercial strips just to name a few!

Accompanying Plazas & Promenades are two unique Content Creator Packs, 2 Radio Stations & a free update!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Sep

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Hello again city-builders! Plazas and Promenades is almost here, and I’m so excited that you will soon be able to enjoy it. As with every major expansion, we have a little something for all players who own the base game, and today’s Dev Diary is all about the free content!

Let’s start with a convenient new feature, Quit After Saving, which can be enabled when saving your city. As you may have guessed from the name, it will quit the game once it finishes saving, allowing you to skip the process of saving, waiting for it to finish just to select exit and get a warning about losing progress if you haven’t saved. Very handy when you’re done playing and just need to save and quit the game.


Check the box before saving to quit automatically

New roads As roads are a central part of any city, we are expanding the op... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

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Greetings city-builders, and welcome to the fourth Dev Diary covering Plazas and Promenades. Today’s dev diary is all about the new district specializations and new maps, so let’s check them out.

First up we have the three new Wall-to-wall specializations that can be used for residential, commercial, and office zones. They unlock at Milestone 6 - Big Town, along with high-density zoning. Each specialization features 48 new modern low-rise buildings to create a unique area in your city. As a new feature to the game, these buildings have murals, which are randomly selected each time a building spawns to create additional variation and color in the neighborhoods.


A sprawling wall-to-wall neighborhood

The new wall-to-wall specializations don’t just look cool, but as a specialization, they also work slightly ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

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Alright mayors, it’s time for another Dev Diary as we count down to the release of Plazas and Promenades. Today is all about the new plazas & high capacity service buildings coming in this expansion, so let’s get to it.

Plazas and Promenades adds 10 new plazas, which can be found in the Pedestrian Areas menu under Parks & Plazas. Some of these are available as soon as you create your first pedestrian area, while others require you to reach certain goals before unlocking. They provide your citizens and tourists with entertainment, whether used inside a pedestrian area or anywhere else in the city.


Plazas and Promenades offer lots of variation to beautify your city

As the plazas were designed with pedestrian streets in mind, several of them are placed across the road, providing decoration on both sides. These ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Aug

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Welcome back mayors, to the second Plazas and Promenades Dev Diary! Today we explore the details of how to manage pedestrian areas, what progression looks like for them, and what an area focus is. So get comfortable and let’s get started.

The key to a successful pedestrian area is managing the service points and keeping citizens happy and entertained. As mentioned in the previous Dev Diary, service points have a maximum capacity. This is the number of trucks that can visit them per week. It can be seen both on the tooltip of each building as well as when selecting it.

If a service point nears its capacity for either cargo or garbage, it will notify you of high traffic but will continue to function. If it reaches its capacity for one or both types of trucks, it will be unable to service all buildings. This will lead to garbage piling up or goods not being delivered. Make sure your pedestrian area has enough service points and that these are spread out to avoid traffic ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Aug

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Greetings mayors, and welcome to another set of Dev Diaries! Are you excited about Cities: Skylines Plazas and Promenades? Over the course of the next two weeks, I will walk you through all the new content from pedestrian areas and streets to new specializations and service buildings - and plazas of course! And without further ado, let’s have a look at the announcement video:



At the center of Cities: Skylines Plazas and Promenades we have pedestrian areas and streets, which give you the tools to create neighborhoods focused on walkability. These will work to reduce traffic as well as noise pollution. To ensure you are able to create areas suited for your specific city, the pedestrian areas work with all existing zoned buildings!

Creating Pedestrian Areas Pedestrian areas take advantage of the Area Tool,... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Aug

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Coming soon to PC & Console - Cities: Skylines newest expansion, Plazas & Promenades introduces Pedestrian Zones, Specialized Districts & Service Buildings. Say hello to pedestrian streets, car-free areas, and modern plazas and let your citizens walk freely on pedestrian-only streets while you build brand new city-service buildings and 3 new special districts.🌆