Cities: Skylines

Cities: Skylines Dev Tracker




10 Feb

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Hi all! Today we have a post-release patch for you with a number of fixes.

Patch 1.14.0-f8
  • Fixed MrMaison being translated to SrCasa in Portugese
  • Fixed: Simulation slows down/stuttering with more taxiways
  • Fixed: Planes take off vertically in some cases
  • Stopped a random number from being shown in edge cases in airport panel
  • Small visual tweak for DLC taxiways meeting base game taxiways
  • Fixed: Soil buying / disposing buttons can get stuck if pressing one while the other one is still working
  • Soil buying / disposing is now only possible if having adequate funds
  • Fixed: Some airport assets without attractiveness value are colored in the Attractiveness Info Views filter
  • Fixed: Biofuel bus is selectable without Biofuel bus depot
  • Fixed: Biofuel bus depot is able to spawn all types of buses
  • Fixed: ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jan

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Ladies and gentlemen,

Welcome to Chirper Airlines, we have successfully taken off. You can now take off your seatbelt, adjust your seats and enjoy the latest Cities: Skylines Airports Expansion!

https://store.steampowered.com/app/1726380/Cities_Skylines__Airport... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jan

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Hey city builders!

As we prepare for the release of the Airports - the new expansion for Cities: Skylines, we will be updating the System Requirements to play Cities: Skylines here on Steam. 

This updated information does not imply any specific changes happening with this particular release; instead, we are making this update to reflect seven years of development on the game, and making sure that we are listing specifications that are relevant to today’s hardware market - as some of the original requirements are no longer available.

Overall, you will not experience any noticeable performance change if you are already playing Cities: Skylines - this is information that is relevant to new players.

We cannot wait to bring Airports, the Content Creator Packs, and the Radio Stations to you, and we look forward to seeing what you will build with all the new content!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello to all my fellow city-builders! True to tradition every new expansion comes with a free patch full of goodies for everyone, and this one is no exception. Following the theme of creative freedom and customization, we have a few new features for you, as well as an update to how planes behave. So let’s dive in!

Improvements to PlaneAI Airports presented a great opportunity to improve how planes behave. We have added more variation in how planes select a path, which leads to the use of multiple plane stands, not just for the new Airport Areas, but also the existing airports. And if you’ve ever encountered the bug causing airplanes to endlessly circle above your airport, you will be happy to know that it is fixed.

But it isn’t just the planes that have had their behavior updated, as the improvements also affect other public transport options bringing in passengers from outside connections. Beyond passenger and cargo planes, passenger ships and trains coming in and o... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan

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Greetings city-builders! Are you ready for another Dev Diary? This one is loaded with goodies and stocked full of information about Cargo Airport Services!

When your airport reaches level 3 you unlock the Cargo Airport buildings and roads, which include the Cargo Airport Terminal, Cargo Aircraft Stand, Medium and Large Cargo Airport Roads, and the Airport Cargo Train Station. In keeping with our goals of modularity and creative freedom, you can add these to existing airports or create one specifically for cargo air traffic.

Cargo Aircraft Stands work slightly differently than the passenger stands in that they can be placed alongside any road and do not require a connection to a terminal to function. This means you can simply add a Cargo Aircraft Stand along a road and connect it to your existing runway using taxiways and you are able to ship cargo in and out of your airport!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jan

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Good afternoon passengers, and welcome aboard this Dev Diary headed for the creation of your very own City Airline. The team has prepared a handful of refreshing screenshots for you today, which can be found throughout this post.

At level 3 your airport has become significant enough to be the base of operations for an airline. With the Airline Headquarters Building, a Unique Building found in the Airport Area menu, you can found your very own airline, and customize the name, logo, and planes! All you need to do is place the building somewhere in your city - it can be in the Airport Area or anywhere you like.


Airline Headquarters are essential to founding your own airline

Once in your city, the Airline Headquarters Building unlocks the Airline tab in the Airport Area Info Panel - this tab can also be reached ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Jan

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Welcome back to the second Airport Dev Diary! Today we invite those of you looking to create large airports to the front of the line as we begin this Dev Diary concerning Airport Progression and Public Transport Links.

Next level airports A level 1 airport is comparable to the base game airport - it’s a basic connection to the outside world - but with a lot more flexibility in terms of layout. It consists of a terminal, at least one plane stand and a runway with connecting taxiways, and can accept small planes. Decorative buildings are available and needed for the airport to level up, unlocking larger planes, more buildings and additional connections to the city.


Airport Areas can be compact like the regular airport - but expanded when your city’s needs grow

To reach level 2 your airport needs to se... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jan

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Greetings city-builders! I hope you’re ready for another round of Dev Diaries as we prepare for the release of Cities: Skylines - Airports, the expansion that was announced on the 10th of December 2021! If you haven’t already, check out the trailer here or watch it below.



Cities: Skylines Airports is an expansion in which you design your own airport and grow it from a small local transit point to a massive international hub buzzing with life. It’s modular, using special concourse networks to connect each building, which allows for a lot of creative freedom and flexibility, meaning you can build an airport in many different shapes and sizes to fit your city!

Airports expansion lands in stores on the 25th of January and to ensure a smooth arrival we have prepared these Dev Diaries covering eac... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jan

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Vehicles of the World:

Content Creator Pack: Vehicles of the World features 21 modes of transportation inspired by vehicles across the globe. Created by bsquiklehausen, you can fill the streets and rails of your cities with iconic service vehicles including 2 ambulances, 2 police cars, 4 buses, 2 fire engines, 2 garbage trucks, 2 hearses, 4 metros, and 3 trains!

Purchase on Steam: ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

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See the top talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
MonsterKill, TRXVI$ JXCOB, MeisterMonis, algernon, nob50506000, RoomMic, REV0, SvenBerlin, PeterBar, VecchioChristo!

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.