Cities: Skylines

Cities: Skylines Dev Tracker




22 Aug

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Mar

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City Builders,
Global Build-Off is back and ready for take-off!
With two rounds of the competition, we invite you all to share with us your best work in Cities: Skylines to secure your place in the main competition where you will be pitted against some of our favourite content creators!

Submit your creation before March 23rd, 2021, 10pm CET for a chance to enter the Global Build Off-Airports Edition.

Read for more info👇
https://forum.paradoxplaza.com/forum/threads/global-build-off-airports-edition-pre-qualifiers.1514948/
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

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7 years ago Cities: Skylines was released and to celebrate we have a little something for you! Check out what's included below.

Cities: Skylines base game:
  • New Chirper Balloon Tours building
  • New Chirper Hot Air Balloon
  • New birthday-related Chirper hat
  • New birthday-related chirps

Airports expansion:
  • Fixed: Blimp & Helicopter stops "jitter" when attempting to place them
  • Fixed: Wrong trucks spawning from garbage facilities & prisons
  • Fixed: Medical Laboratory has vehicle selector
  • Fixed: Large Cargo Airport Road railway crossing sign facing the wrong way
  • Fixed: Large Cargo Airport Road missing 6th lane
  • Fixed: Airports achievements unlock with mods enabled
  • Fixed: Wrong asset names in multiple languages
  • Fixed: Overflowing text in multiple lang...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Feb

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An important message from the Cities: Skylines team,

We have an amazing modding community and greatly appreciate the dedication and helpful nature that’s been at the center of it for 7 years. Recently, there have been concerns in the community about reports of malware on the Steam workshop, which we want to address.

We recently banned a few mods from the Cities: Skylines Workshop and want to clear up some of the misinformation surrounding these mods. The mods in question, which have been banned, are “Network Extensions 3” and “Update from Github.”

No keyloggers, viruses, bitcoin mining software, or similar has been found in mods on the Steam Workshop.

“Network Extensions 3”, the mod alleged to contain malware, was banned due to discriminating against specific Steam users. First, it blocked a short list of Steam users from using the mod, but this was later changed to cause what appeared to be buggy gameplay. Blocking users or creating specific restric... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Feb

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Hey there everyone!

Thank you for the reports on the random Service Vehicle Selection tool causing an error. We're currently working on a fix and aim for a hotfix patch next week.

We appreciate your patience while we work on fixing this and thank you so much for your understanding!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Feb

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Hi all! Today we have a post-release patch for you with a number of fixes.

Patch 1.14.0-f8
  • Fixed MrMaison being translated to SrCasa in Portugese
  • Fixed: Simulation slows down/stuttering with more taxiways
  • Fixed: Planes take off vertically in some cases
  • Stopped a random number from being shown in edge cases in airport panel
  • Small visual tweak for DLC taxiways meeting base game taxiways
  • Fixed: Soil buying / disposing buttons can get stuck if pressing one while the other one is still working
  • Soil buying / disposing is now only possible if having adequate funds
  • Fixed: Some airport assets without attractiveness value are colored in the Attractiveness Info Views filter
  • Fixed: Biofuel bus is selectable without Biofuel bus depot
  • Fixed: Biofuel bus depot is able to spawn all types of buses
  • Fixed: ...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jan

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Ladies and gentlemen,

Welcome to Chirper Airlines, we have successfully taken off. You can now take off your seatbelt, adjust your seats and enjoy the latest Cities: Skylines Airports Expansion!

https://store.steampowered.com/app/1726380/Cities_Skylines__Airport... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jan

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Hey city builders!

As we prepare for the release of the Airports - the new expansion for Cities: Skylines, we will be updating the System Requirements to play Cities: Skylines here on Steam. 

This updated information does not imply any specific changes happening with this particular release; instead, we are making this update to reflect seven years of development on the game, and making sure that we are listing specifications that are relevant to today’s hardware market - as some of the original requirements are no longer available.

Overall, you will not experience any noticeable performance change if you are already playing Cities: Skylines - this is information that is relevant to new players.

We cannot wait to bring Airports, the Content Creator Packs, and the Radio Stations to you, and we look forward to seeing what you will build with all the new content!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello to all my fellow city-builders! True to tradition every new expansion comes with a free patch full of goodies for everyone, and this one is no exception. Following the theme of creative freedom and customization, we have a few new features for you, as well as an update to how planes behave. So let’s dive in!

Improvements to PlaneAI Airports presented a great opportunity to improve how planes behave. We have added more variation in how planes select a path, which leads to the use of multiple plane stands, not just for the new Airport Areas, but also the existing airports. And if you’ve ever encountered the bug causing airplanes to endlessly circle above your airport, you will be happy to know that it is fixed.

But it isn’t just the planes that have had their behavior updated, as the improvements also affect other public transport options bringing in passengers from outside connections. Beyond passenger and cargo planes, passenger ships and trains coming in and o... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan

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Greetings city-builders! Are you ready for another Dev Diary? This one is loaded with goodies and stocked full of information about Cargo Airport Services!

When your airport reaches level 3 you unlock the Cargo Airport buildings and roads, which include the Cargo Airport Terminal, Cargo Aircraft Stand, Medium and Large Cargo Airport Roads, and the Airport Cargo Train Station. In keeping with our goals of modularity and creative freedom, you can add these to existing airports or create one specifically for cargo air traffic.

Cargo Aircraft Stands work slightly differently than the passenger stands in that they can be placed alongside any road and do not require a connection to a terminal to function. This means you can simply add a Cargo Aircraft Stand along a road and connect it to your existing runway using taxiways and you are able to ship cargo in and out of your airport!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jan

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Good afternoon passengers, and welcome aboard this Dev Diary headed for the creation of your very own City Airline. The team has prepared a handful of refreshing screenshots for you today, which can be found throughout this post.

At level 3 your airport has become significant enough to be the base of operations for an airline. With the Airline Headquarters Building, a Unique Building found in the Airport Area menu, you can found your very own airline, and customize the name, logo, and planes! All you need to do is place the building somewhere in your city - it can be in the Airport Area or anywhere you like.


Airline Headquarters are essential to founding your own airline

Once in your city, the Airline Headquarters Building unlocks the Airline tab in the Airport Area Info Panel - this tab can also be reached ... Read more