Clash Royale

Clash Royale Dev Tracker




18 Feb

Comment

Originally posted by bmcater

The issue is 1. It takes way too long to max out a deck 2. The +1 level interactions are very problematic for many cards in the game. That +1 fireball that killed your musketeer or that +1 zap/snowball that killed your goblins can easily be the reason you lose a game

I'm just now starting to have multiple decks that aren't under leveled so I can finally use different decks without having to worry about it being underleveled. Adding level 15 will force me to stick with 1 deck to try and max out (which again takes so long), and then very slowly be able to max out other cards

  1. Another small thing, which obviously is a constant problem but is more prominent with adding level 15, is that once you finally max out a deck, one of the cards could get nerfed in a balance change which may end up making it weak, so your forced to either find an entirely new deck to use or your forced to switch up another card to upgrade which will even further delay the time it will ta...
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thanks for the comment. noted about the multiple decks and interactions


17 Feb

Our roadmap for the first two updates of 2023

What’s up everyone,

We recently shared our roadmap for the first two updates of 2023 and wanted to comment on the main topic of discussion - Card Level 15!

Some of you don't want new card levels - we hear you.

Some of you do want new card levels - and we hear you too!

WHY ADD CARD LEVEL 15?

When we released Card Level 14, we saw a...

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15 Feb


13 Feb


10 Feb


07 Feb


06 Feb

Comment

this will be active starting next season πŸ™ sorry about the confusion on this one.