Call of Duty Mobile

Call of Duty Mobile Dev Tracker




06 Oct


03 Oct

Originally posted by N00BZB3

Alchemy Stars it came with the global update

Edit: And dont lie saying its not coming to global, the mode was playable a day before the global update.

Heya, unfortunately we don't have any updates or news about that collab.

Originally posted by DesParado115

Bro is legit gaslighting the entire playerbase bruh of course you f**king know what camo they're talking about.

We actually weren't sure since that really could have been anything, but unfortunately we don't have any info to share about the Alchemy Stars collab.

Originally posted by That-1_Guy_

https://imgur.com/a/3sB0RkU shows that lethal first shots do not spawn an explosive round, regardless of whether they were a headshot or not.

https://imgur.com/a/fjYc985  shows that enemies with an attached explosive will drop the explosive on death, regardless of who killed them.

https://imgur.com/a/u5lr9UX  shows that explosives spawned by the second round do not follow enemies, but rather hover in place.

https://imgur.com/a/YkwpfbP shows that lethal second rounds do spawn an explosive that still hovers in place.

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Stellar. Thank you so much for all of that.

Originally posted by DE4THBL4DE

So the other versions always get the cool feature but global is shafted once again… release the zombie mode for all versions 😡

Heya, are you talking about the old long-term zombies mode or the new Hordepoint mode? If it is Hordepoint, that's coming for global and will be available to try in about two weeks. No news on the other zombies mode(s) though.

Originally posted by That-1_Guy_

Thanks for the update! It's been 302 days since the December update that broke the NA-45. Lethal first shots still do not spawn explosives, which greatly hinders NA-45's intended niche of area control. Any word on the status of this would be appreciated. There are several other bugs as well, such as explosives spawned from the second shot hovering in midair, rather than sticking to opponents. Is there any news on this, or a better way for me to reach out to the developers? Additionally, the Havoc operator skill destroys electronic equipment, and both Havoc and NA-45 are very underwhelming at the moment. Would Timi consider modifying Havoc to detonate NA-45 rounds?

As for BR, is there any chance of a balance pass for NA-45? In order to two tap enemies, you must have the legendary long shot mod and hit two headshots. Even against a stationary target, this can be difficult, as the second round is likely to hit the first, rather than the enemy's head. The explosive damage is in...

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Heya, thanks for the very detailed post about all of that. At the very least we can look into those NA-45 bugs, in case they aren't already known by the team. Do you happen to have any old posts or vids about it? We'll of course check into our end too to see what we can find to help show those bugs.

Originally posted by RizArtRoyale

What about other draws? Void Voyage draw & Deadly Gravity draw when will this arrive?

No solid dates on those, but in case it helps:
- Void Voyage Draw should be on the week of the 14th

What's the Deadly Gravity draw? We aren't seeing that one, but it might just be something we renamed if we shared about it before (assuming it isn't from some leak).

Originally posted by Ok-Public2616

Never as it seems. I checked about it and shows the Tournament section.

Which new camo are you both talking about?

https://preview.redd.it/9eb1nobrpesd1.png?width=720&format=png&auto=webp&s=ee0b77a6677b8c3d53fad1f74ffa308ca39a8e6b

Hello again everyone!

Season 9: Orbital Raiders is officially live (make sure you've updated your game) and with an array of new content available right now with more coming throughout the season. In the last community update we went over the specifics of new content releasing this season, while today we'll focus more on everything pa...

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01 Oct


27 Sep

Originally posted by AdamT9289

What's the adjustment to trap master? Since you guys ruined it a long time ago... have you made it better?

We'll have those specifics next week in the live now update. We'll have some balance adjustment posts coming out on our socials too.

Originally posted by AshyKneeKiller

What's the SKS adjustment? I thought it was purely a buff

We actually just checked that and moved it to the buff category, so you were right!

Originally posted by NhamNhamPotatoes

Should the bp50 nerf even be considered as a nerf?

Haha, you'll have to determine that next week when we specify exactly what's changed. Soon!

https://preview.redd.it/xq0p5a4uydrd1.png?width=720&format=png&auto=webp&s=be22eac718489c2dd6c93e782384c74e403b7a0e

Greetings Call of Duty: Mobile community! Just one more week until the newly announced Call of Duty: Mobile Season 9 - Orbital Raiders releases on October 2nd. We have new map updates, balance changes, fixes, Battle Pass, and of course new content coming your way, including the new Hordepoint Mode.

We’ll be going over much of that in this update and then we’ll be sharing patch notes, with balance updates, next week on launch day like usual. First off, what’s a new season without a new trailer to introduce it:

...

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26 Sep


25 Sep


20 Sep


18 Sep


17 Sep