Call of Duty: Vanguard

Call of Duty: Vanguard Dev Tracker




25 Apr

Comment

Originally posted by FreakyHokage

What about the zombie reticles? I'm still having issues where the dots are missing on all of the smaller reticles.

Zombie reticle.

This issue is on our radar! We've added a Card to our Trello Board for players to track its status.


21 Apr

Comment

Originally posted by Loaf-boi

Are there plans to fix the survivalist camos to track in zombies?

Yes! This issue is marked as Fix Scheduled on our Trello Board.

Comment

Snoop gets a little too high sometimes. We'll bring 'em down in a future game update.

Comment

It intercepts Frag Grenades, Sticky Bombs, and No. 69 Stun Grenades while they are still in the air, neutralizing them before they reach the area around the Trophy System.

You can find more information about the Trophy System on the Call of Duty Blog!


15 Apr


14 Apr

Comment

Originally posted by Shlambakey

Fix the s mine audio glitch already

You can track the status of this issue on our Trello Board. A fix will release in a future game update.


13 Apr


08 Apr

Comment

Hi there, we're currently tracking this issue. Please fully restart your Console/PC to clear any temporary files. If you are still experiencing this issue after a restart, let us know, and we'll reach out to you directly for more information.

Comment

Hi there, we're currently tracking this issue. Please fully restart your Console/PC to clear any temporary files. If you are still experiencing this issue after a restart, let us know, and we'll reach out to you directly for more information.

Comment

Hi there, we're currently tracking this issue. Please fully restart your Console/PC to clear any temporary files. If you are still experiencing this issue after a restart, let us know, and we'll reach out to you directly for more information.


04 Apr

Comment

Not like the devs will see this, but I wanted to voice my opinion anyway!


31 Mar

Comment

Originally posted by MiniCooperJCW

They posted a few days back that they had the Silencer fix ready and would roll it out with the next update. Guess they had it fixed. rolled out this update, and broke it again immediately! LOL

Just a note, Fix Scheduled does not necessarily mean that a fix will release in the next update. We try to release fixes as soon as possible, but some changes will need to wait for more extensive game updates instead of minor ones.


30 Mar

Comment

Originally posted by Demented-Alpaca

All. The. Damn. Time.

PS5, with a 600meg connection to the internet.

But let's be honest, packet burst are a minor issue compared to game crashes, server crashes, disconnects and all the other major issues y'all still have.

It's like you don't know what's broken and what isn't. Because once again you screwed up the Hardcore filter with this last update

Everytime you fire the game up you have to change it back. Which isn't a big deal since there appears to be maybe 3 servers for Hard Core ...

Everytime you fire the game up you have to change it back

We acknowledged this bug on our Trello Board and Twitter last week. A fix will release shortly.


29 Mar

Last week, we announced the first iteration of our reoccurring Experimental Playlist initiative.

Today, we’re excited to share that adjustments to spawn logic are now available on medium-large maps within the Experimental Playlist. If you gave the playlist a try over the weekend, try the changes on the updated map selection and let us know what you think.

In this iteration of the Experimental Playlist, players will experience a Moshpit of Core game modes on the following maps:

  • Bocage
  • Casablanca
  • Gavutu
  • Gondola
  • Hotel Royal
  • Tuscan

    Please share your feedback and rate your experience in our Experimental Playlist Survey!

External link →
Comment

A fix for this bug will release in a future game update.

You can track the status of known issues on our Trello Board!


28 Mar

Comment

March 28 Update

We've just released an update to the Experimental Playlist. With these changes, players should notice a significant shift in spawn logic.

Jump in and let us know what you think!