We have a fix for this bug scheduled for a future game update. You can track the progress of this and other issues on our Trello Board!
We have a fix for this bug scheduled for a future game update. You can track the progress of this and other issues on our Trello Board!
Nice to see adjustments are being made to the spawn system, but there reeaally should have been a few larger maps in the playlist. You can still spawn in line-of-sight of enemy players on just about any map regardless of size and player count, and it's difficult to tell how well it's working on meatgrinder maps. People still spawn in my LoS and vice versa in the experimental playlist, often. There's no way to tell if that's just because it's a meatgrinder map or if it's because the spawn system changes were ineffective.
This iteration of the Experimental Playlist is only the beginning. Once we've collected adequate data and feedback, we will be looking to expand to a more extensive set of maps very soon 😉
We've just released an update to the Experimental Playlist. With these changes, players should notice a significant shift in spawn logic.
Jump in and let us know what you think!
As a few of you may know, despite not making a post in \checks calendar** a really long time, we monitor this community for your feedback and reach out on a 1:1 basis for issue investigation. We’re here today to break our silence to ask for your feedback in a more official capac...
Read more External link →Coming back to update this thread with the below Trello card. This card will be updated when we are closer to the release of the major update.
December 3rd, 2 pm/PT Update: Players who previously met the unlock criteria for the Dark Aether Completionist camo will now have access to it on their next successful login.
Coming back to update this thread with the below Trello card. This card will be updated when we are closer to the release of the major update.
A few updates for you all this Saturday morning!
Performance Updates:
Playlist Updates:
Lastly, we’re extending the Beta for an additional 48 hours to make up for some lost time due to graphical bugs, code issues, and also - because we like to party. And ain’t no party like a cross-play party.
We will continue to monitor feedback as we update. Your reports play a critical role in improving Vanguard. Thank you and we hope you all have a great Beta weekend!
Playlist Update and Patch incoming!
Patch updates include:
Fixes in progress:
Update on Xbox’s visual issues?
We are aware of the issues players are experiencing and are currently testing and investigating solutions.
BETA UPDATES / FEEDBACK THREAD
Welcome! And to all our returning Early Access players: welcome back! Your feedback has been critical to making Vanguard better for everyone. Thank you.
The Call of Duty: Vanguard Crossplay Open Beta is live and runs until Monday, September 20th at 10 AM PT. In addition to the content we offered last weekend, we’re offering Champion Hill Solos, you’ll experience Eagle’s Nest for the first time, and we’re adding Search & Destroy. Now with Tactical Destruction! In response to the feedback collected last weekend, we have quite a lot to look at, but due to the short time between weekends, we haven’t been able to address everything just yet. Check below for a full rundown of changes between weekends, and more about changes planned for launch on Nov. 5th.
Introducing a new map: Eagle’s Nest
The Kehlsteinhaus – known in English as “Eagle’s Nest” – was a prominent Axis meeting house built 1,834 meters above se...
Read more External link →Thank you all for your feedback over the last 24 hours. We're taking notes! We're also here to let you know we just dropped a Playlist Update to raise player counts in Blitz matches.
Hi r/CODVanguard! We'd like to take a moment to thank everyone who jumped into Vanguard Beta on day one and shared their experience with our game. In response to player feedback about Combat Pacing and spawn issues, we have made some changes to the playlist today:
Removed:
Modified:
Added:
Fixed:
We are aware there is a sig...
Read more External link →A BIG thank you to everyone who played the Champion Hill Alpha! We will keep the game open for another 2 hours while we run some load tests. You are welcome to keep playing, but you may experience performance issues during that time.
We appreciate all of the feedback that came through this weekend as we continue to refine the experience heading into the Beta. If you haven’t done so yet, please take a moment to respond to our player feedback survey. 👉 bit.ly/2Wvr9BS
We hope to see you all in Beta!
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Hi r/CODVanguard! We hope everyone is enjoying Champion Hill so far. It’s awesome seeing the insane plays some of you have been sharing. Keep them coming.
Since yesterday, we have already received some great feedback that we plan to address in greater detail later this week, prior to Beta, including:
We have also been paying close attention to bugs and exploits players are encountering - so we're kicking off this Mega Thread for quick reference so we can start squashing them.
If you encounter a bug this weekend, snag a clip and drop it below. Please let us know your username, region, and specify if you’re ...
Read more External link →Hello r/CODVanguard! We hope you enjoy your time in Champion Hill this weekend. We’ve had a great time creating and play-testing Champion Hill, and we’re extremely excited for you all to get your hands on it. Please keep in mind that this is a small slice of what players will experience in the upcoming beta and launch, however, you will be able to experience many of the core systems of Vanguard MP for the first time.
We're kicking off this thread as a place for you to deliver feedback to our developers. We'll also be keeping our eyes peeled on this subreddit for some great plays!
We'd also like to mention that we'll be collecting feedback on other platforms as well, so if you're posting about Alpha elsewhere, please feel free to direct-message our main account, mention @SHGames on Twitter, or add #Vanguard to y...
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