Conan Exiles

Conan Exiles Dev Tracker




27 Mar

Hey folks!

There's a new patch available for the PC version of Conan Exiles. This patch fixes several UI bugs and changes the crafting XP for the Blunted Javelins.

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Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
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Patch Notes
Exploit Fixes
  • Fixed an exploit regarding infinite stamina

Crafting Fixes
  • Crafting the Blunted Javelin would grant way too much XP - this has now been fixed

General Bugfixes
  • NPCs in the Player's render distance should no longer spawn each time the Character dies
  • Fixed an issue where it was not possible to close the inventory with a mouse button
  • The Staff of Epitremeus now has correct stats. Epemitru..ep..epitremus.. the Mitra staff

UI and T... Read more

15 Mar

Hey folks! Just a quick heads up that we rolled out a hotfix for PC. It's a crash fix related to the new building optimizations that we previously rolled out on Wednesday for servers only. The fix has now been integrated so it works in single-player too. There are no patch notes.

13 Mar

Hello PC Exiles,

We’re very happy to bring you the highly anticipated building optimization update today!

To celebrate, we are also starting our very first official Conan Exiles Building contest! Check out the details, and the fun prizes you can win, right here[forums.funcom.com].

This patch also includes a few general fixes while we still keep working on exploit fixes and all other aspects of the game.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. If you run into issues, remember to mention in your bug report that you do have mods installed.

... Read more

07 Mar

Conan Exiles is free on Steam from Thursday March 7th until Sunday March 11th!
With the recent balance update, performance optimizations, the new VOIP and the rest of the changes we’ve rolled out, we felt there couldn’t be a better time to get into Conan Exiles. If you like the game and decide to buy it, you can get it for 50% off!

https://youtu.be/-puWjrKm4-o

We’re expecting an influx of new playersduring the weekend. If you’re a regular player, give the newbies a warm welcome.Help them out. Show them the ropes.

And if you’re just now starting out on yo... Read more
Hey everyone!

The patch train keeps a-rolling and we have another update for the PC version of Conan Exiles. This will balance out the resources you get back from the Dismantling Bench, and the amount of Steelfire you need to make Dragonpowder. Finally, you’ll now be able to rotate trebuchets again!




  • Reduced the amount of materials returned from the Dismantling bench as it was a bit high
  • Dragonpowder now again requires 100 Steelfire to craft


  • Fixed an issue that allowed you to run th...
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05 Mar

We're rolling out even more patches for the PC version of Conan Exiles, to take care of some remaining lingering issues. You'll find the full list of patch notes below:

Current Known Issues
  • Trebuchets cannot be turned
  • The effects for extreme cold and hot statuses are not correctly listed in the tooltips. It is just a visual issue that will be fixed in an upcoming patch




  • Fixed a crash relating to moving resources used for crafting in crafting benches.



    ...
Read more

04 Mar

Greetings and salutations you beautiful creatures!

We have a new hotfix out for the PC version of Conan Exiles to take care of some lingering issues after the most recent patch.

Thank you again to everyone who helped us out with reporting these bugs and issues.

Performance and Stability
  • Fixed a server crash relating to RCON

Exploit Fixes
  • Fixed an issue where it was possible to walk underwater
  • Fixed a duplication exploit

Building and Placeables Fixes
  • Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials
  • Weapon racks should no longer self-destruct on server restart
  • Placeables should no longer lose stability upon server restart
  • Placeables should again show owner info

Purge Fixes
  • Purges have learned how to dress proper...
Read more

02 Mar

PC Exiles, hello!

The day is here and we’re not only bringing you a substantial number of fixes and quality of life updates, we’ve also added new types of Purges, a new world boss and have done several balancing passes on NPCs and crafting costs. Balancing is an ongoing process and we’re very interested to hear your feedback about these changes. There are many more balancing changes coming to make the game more challenging but also more smooth going from a newborn exiles to a full grown Survivor. As a lvl 60 veteran, you now also have a way to add additional feat points!

For our role-playing community, and everyone else who likes to use in-game chat, we added a completely new VOIP System including mouth animation. There are also a few small goodies for those players who like to create their own stories and like to have a few more non combat or building things to do in game.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters... Read more

01 Mar

Hey everybody!

We have a new patch on our Testlive branch with some new balancing passes on some weapons and fixes to some exploits and general bugs.

The event log should also stop naming players, and the Fragments of Power now have an extra use to make them even more appealing.

We have also added new facial animations when talking over VoiP. Check them out!

We would like to thank everyone in our community for your continued feedback and support, as many of these fixes stem directly from your input. Please help us by trying out these new changes and fixes and sharing your feedback with us.

Exploit Fixes
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled situations....
Read more

25 Feb

This is a Call to Arms! Exiles! For the next couple of days we’re running a special TestLive event!

Everyone joining us between 22nd of February 2019 9.00 PM CET and 27th of February 2019 10AM CET, who reaches level 40 and meets the special requirements below on one of our TestLive servers, will be entered into a raffle for a chance to be the lucky recipient of one of 500 Atlantean Swords.
Read more

22 Feb

We know you are very excited and anxious about the next PC patch, but unfortunately we’ve once again had to make the decision to move the release of the patch. We are still struggling with some unresolved issues that needs to be addressed before the patch goes live.

We’re mainly struggling with issues related to the building system. One issue would cause building pieces to disappear, which would result in lost crafting materials and time spent. A second issue would render buildings invisible alltogether.

Admittedly, our patching estimates also needs improvements.

Our current target is early next week and we hope we have more positive news then.

Once again we would like to thank you all for your support and patience, especially our TestLive players who helped us find these issues.

15 Feb

Part of our focus right now is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. We already have our Purge improvement/fixes on TestLive. February will see updates where we will gradually deploy more patches to our Test Servers and Live which deal with the following issues, additions and improvements:
  • More updates for the Purge
  • More performance updates
  • Improvements to AI behavior and controls
  • Progression balancing from starting experience to end game (parts of this is on TestLive already)
  • Improvements and additions to make exploration both more dangerous but also more rewarding (new special Elite type mini-bosses, New World Bosses etc)
  • Fixes to UI and Admin Panel
  • Avatar, Siege and Raiding balancing and improvements
  • More Exploit fixes
  • Building Quality of Life Improvements
  • Exploit Fixes
  • New VoiP System
  • M...
Read more

13 Feb

UPDATE: We decided to not patch today as we know many of you will be playing and we would like to be able to address potential issues as soon as possible without having to interrupt your prime play-time. The patch is now targeted for release on Monday at 3pm CET.

After a round of internal testing of the current Testlive build we encountered some additional critical issues. We do not feel comfortable patching Testlive to the live PC branch with these issues, so we have decided to move the release of the patch so we can address them accordingly.

We’ll be working hard to get the patch ready this week, but if need be we will move the release to early next week, to ensure the fixes work as intended.

https://forums.funcom.com/t/plans-and-patches-for-next-week-week-of-the-11th-of-feb... Read more

05 Feb

Hey everyone!

We're rolling out another patch for the PC to address some of the issues we've been having recently with unresponsiveness and de-synchronization on our official servers. We will continue to monitor this issue and patch as needed, so please continue to provide us with feedback.

Changelog
  • Changed how client and server executes player and NPC actions. This should fix issues with unresponsive servers

Trello Report Board
We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the f... Read more

30 Jan

It's high time we did something about the VOIP feature in Conan Exiles on PC and we're very happy to announce that the game will see some serious improvement to the in-game voice chat.

One of the most consistent pieces of feedback we've gotten from the Conan Exiles community is about the in-game voice chat. It's been in need of some improvements and updates to make it more reliable when communicating. This has been especially important for RPers, who use voice chat when roleplaying.

We're planning on rolling the new VOIP out to the Testlive branch as soon as possible, and we'd love for you guys to put it through its paces once we do. That goes double for the RPers out there! Thanks to your votes on the community Trello board[trello.com] we were able to make a strong case for the featur... Read more

23 Jan

Hey y'all! A new hotfix has been released for the PC version of Conan Exiles. This one contains several crash fixes, a fix for the unnecessary lag when you die, and a quick fix so you won't get stuck in controller-style movement mode.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


Patch Notes
Performance and Stability
  • Fixed an issue causing unnecessary lag on death - this should now be much smoother
  • Fixed several crashes

QoL Improvements
  • Fixed an issue that would cause players to become stuck in controller-style movement mode.

Addendum (25.01.2019) We've released a quick additional fix to this patch, but since it's just one change we're not making a new thread. The fix is as follows:

General Bug Fixes... Read more

18 Jan

Hello Exiles!

We hope 2019 and January have been treating you well so far.
Picking up on old traditions we wanted to let you know our rough plans going forward, to keep you in the loop as much as we can.

PATCHES FOR THE NEXT WEEKS
We have a an additional hotfix planned for early next week that will address a few crash issues as well as control input issues that led to problems with movement, camera and shield behavior. We're also further addressing issues with players flooding a server and impacting other player's performance and play experience.

This patch will go live for PC first and will be available for consoles a few days after, as soon as it is cleared by Microsoft and Sony CERT.

After this, we will finalize another TestLive update to address some of the issues reported and further work on our performance improvements. If you haven't already, please check out ... Read more

14 Jan

Edit: Quick fix just went out. Hey all, we just put out a quick fix. We fixed an issue introduced with latest patch that affected unarmed fist attacks, kicks, and some actions with shields. No server restart needed!

Hey folks, we’ve got a hot new hotfix coming at you for the PC version of Conan Exiles! With this update we’re adding in anti-flooding tools to the game’s engine as a counter measure against certain exploits that have been brought to our attention by the community.

Later on we will add a feature that will kick players that send too many commands to the server at the same time.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Patch Highlights
  • Added anti-flooding tools to the engine. This will prevent exploits (server flooding) from making the game not work correctly.

Pa... Read more

22 Dec

Hear ye, hear ye! We have another Testlive build ready to go, hot off the presses!

This is a pretty huge patch that comes with a multitude of fixes, but the most important things in this patch are the Purge fixes and the building optimizations. The Purge should now attack more reliably, and Purge NPCs should no longer be naked when attacking you. Buildings should also load in significantly faster than before, which should cause better performance for the server.

Additionally, we've done a major balancing overhaul to the game, increasing the amount of XP you get from crafting and from killing enemies as well as tweaking rewards. This balancing is an ongoing project but we are very interested to hear your feedback on the changes present on Testlive so far.

Finally, we have gone over the map with a fine tooth comb in an attempt to find, and block, areas where players have been able to access areas beneath the ground mesh.

If you want to test this build... Read more
We're moving it to 3pm CET, so it will be available for download on the Testlive client in about an hour's time. Patch notes will come up on our forums at release.