A lil somethin somethin: You can find the details for this event on the announcement page here.
- Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
- Adjusted visibility of player silhouettes in smoke
- Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
- Various bug fixes and tweaks to inspect animations
- Fixed a bug where doors spun the wrong way on several maps
- Nuke:
- Fixed vis regressions
- Ancient:
- Fixed pixel gap looking into bombsite B from T Side
- Anubis:
- Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
- Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through the...
- Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn