Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




11 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jun

Post
    bobb on Steam - Thread - Direct
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  • Fixed one-way visibility for players inside HE grenade explosions

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  • When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
  • Reduced some hitches caused by HUD elements appearing

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  • Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"

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  • Added left hand to Bowie Knife view model
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jun

Post
    jo on Steam - Thread - Direct
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  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 May

Post
    jo on Steam - Thread - Direct
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  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option

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  • Fixed player and bot names on the Team Select screen during bot takeover

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  • Fixed a bug where certain graphics configurations resulted in black weapon finishes

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  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 May

Post
    jo on Steam - Thread - Direct
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  • Fixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes

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  • Minor UI changes

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Vertigo:
  • Clipped the wings of runboosters to B site in Wingman
  • Blocked grenades through crane base at A site

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 May

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  • Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
  • Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
  • Reduced the price of the M4A4 from $3100 to $3000
  • Minor adjustments to first-person camera movement
  • Added explicit "switchhandsleft" and "switchhandsright" console commands
  • Deathmatch bonus weapons are now the same for all players regardless of loadout
Incendiary Grenade
  • Adjusted the explosion and flame visual treatment
  • Reduced duration
  • Reduced area covered by spreading flames
  • Reduced price from $600 to $500

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  • When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collectio...
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Today's update includes some love for the CT economy, with price cuts to the M4A4 and Incendiary grenade, and a bit less cash going to the T's when the bomb gets defused.



In addition to the price cut, the incendiary grenade has gotten a bit of a makeover with a new visual treatment for its explosion and flames, and reduced spread and duration.

And in other gameplay news, Vertigo's A-site has gotten some significant changes--it's now the site featured in Wingman matches, so check it out.



Calling all Kilowatt Collection fans! Now, when you open a Kilowatt case with a key, you'll be given the option to rent the whole collection for a week (excluding the rare special item) instead of keeping a single item. You can play with the weapons as much as you like during that week, but they can't be modified by stickers or nametags.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    jo on Steam - Thread - Direct
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  • Added support for AMD Anti-Lag 2.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 May

Post
    jo on Steam - Thread - Direct
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  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 May

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  • Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
  • Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
  • Fixed an issue where viewmodels would sometimes emit double shell eject effects.
  • Minor performance improvements
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 May

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  • Fixed a crash related to the scoreboard