A lil somethin somethin: You can find the details for this event on the announcement page here.
- Fixed a case where some commands, including jump, might be ignored under poor network conditions.
- Fixed a bug that could cause inconsistent jump heights.
- Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
- Fixed a case for Linux users where the game would hang when opening the pause menu.