Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




24 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Oct

Post
    Vitaliy on Steam - Thread - Direct
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Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

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  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed errone...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

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  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

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  • Mirage
    • Fixed disappearing geometry in apartments.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

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  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
[]
  • Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
  • Fixed 3rd person weapon angles to fully incorporate recoil
  • Fixed missing cascade shadows on some community maps
  • Fixed the Armory weapon preview having extra models
  • Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
  • Fixed some cases where shell casings could render as an error model
  • Various stability fixes

04 Oct

Post
    jo on Steam - Thread - Direct
[]
  • Adjusted first-person sniper scope effect
  • Fixed some dark spots in Inferno
  • Fixed a bug where breakable objects weren't behaving as expected
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Oct

Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!
Post
    jo on Steam - Thread - Direct
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  • The Armory is now available in the store (https://store.steampowered.com/sale/armory)
  • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
  • Purchase and activate an Armory Pass to start earning Armory Credits
  • Make progress toward credits whenever you earn XP with an active Armory Pass
  • Redeem credits for items in the Armory
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  • Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
  • Drag and drop Charms to precisely place them on the...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Sep

Post
    jo on Steam - Thread - Direct
[]
  • Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Sep

Post
    jo on Steam - Thread - Direct
[]
  • Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
  • Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.