[MAPS]
Ember:
– Removed old clips on stairs at Rock Pool B
– Replaced stairs at Rock Pool B with new metal stairs
– Fixed loads of minor bugs (thanks Joaokaka1998)
– Geyser west of ruins now pushes the player upwards with less force
– Added more spawn drops around Lighthouse area
– The extraction fans on Apartments can now be stood on
– Fixed visual bug in tunnels below Hospital
– Fixed non solid door at Hospital
Vineyard:
-Added new map location names (Barn, Broken Bridge, Castle, Chapel, Farm, Field, Fort, Mill, Ruins, Sewers, Temple, Villa, Vineyard, Winery)
-Added collision to balconies in Fort
-Adjusted stair clipping
-Added drone clips around Docks
-Fixed stuck spots
-Fixed miscellaneous bugs
-Special thanks to nx, fearless, iNilo, lacyyy, Sandwich, Joaokaka1998 and Diddle
[ MAPS ]
Crete
– Lowered window through site.
– Blocked one of the windows at top of mid.
– Raised planks on dropdown route.
– Fixed various bomb stuck spots and pixel boosts.
– New sun angle.
Iris
– Reduced window height on Heaven B-site.
– The glass window in the office is smaller.
– Moved chairs that obstructed player movement in Ice Cream (Thanks fl0m).
– Removed the Jerry Can on B-site that gave CTs an unfair advantage (Thanks HOFFI).
– Slight FPS increase across the map.
– Removed some clutter around the map.
– Increased readability on various spots around the map.
– Fixed floating props, clipping and nodraw textures (Thanks Joaokaka1998).
– Visual improvement to CT spawn.
– New radar image.
– Added callout place names.
Ember
– Further improvements to optimization.
– Added new geysers at Apartments and Lava Pit.
– Added new entrance to Lighthouse.
– Added ladd...
[MAPS]
Ember:
– Dramatically increased FPS by roughly 30-50% in most areas
– Changed spawn selection and loading screen image designs
– Revamped spawn selection location names
– Fixed radar alignment for spectators
– Elevator no longer kills you when stood underneath the doors
– Items can now appear behind the Lighthouse and at the underground geyser
– Added new rock path in Ruins (previously named Kasbah)
– Fixed stuck spot in Ruins
– Added new jump path to roofs at Industry (previously named Town)
– Fixed misaligned clips at Industry
– Lowered wall height to create a new route at Research (previously named Charlie)
– Improved movement on stairs at Rock Pool B (previously named East Tunnel)
– Remade collision mesh on all rock props to increase accuracy
– Added new “chumble” models to further dunglify the chunky flumpston areas
– Improved lighting at various parts of the map
– Optimized water materi...