Dauntless

Dauntless Dev Tracker




23 Apr

Comment

Originally posted by Drylen

Hello, I'm the leader of the xFRx guild containing 500+ members like Draxg0n said it earlier.

WE HAVE LOT OF QUESTION AND PLEASE DONT IGNORE IT.

Huge guilds will suffer from this update. In my case the guild channel was pretty active and very cool with 500 members.. it's really sad to lose this..

1) After a moment (maybe 2 weeks later) will you just delete guilds with 100+ membersΒ  ? :( Btw we did a huge work of recruitment. Do you plan some rewards for us ?

Reduce to 100 member will be a hard thing.

2) Will we have tools ingame for determinate which people is able to stay like last connection and if he's online or not ?

3) Will you do a system of alliances like Dofus to regroup multiples guilds and have an alliance channel (/a) & (/g) ?

4) Guilds will have more roles ? Like a role which can invite and kick ?

5) Can i'll change ingame the guild name and tag when I want ?

6) What about dont changes guilds and c...

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1) After a moment (maybe 2 weeks later) will you just delete guilds with 100+ members ? :( Btw we did a huge work of recruitment. Do you plan some rewards for us ?

I know that this feels bad right now, but in order to make more and more cool guild features, we need to have a cap. We are not deleting guilds. Once we have more guild features, we will be removing players from guilds that are above 100 by weighting who logged in last. This way, your most active players will remain in the guild. If you prefer to remove people manually, you can do that if you wish.

2) Will we have tools ingame for determinate which people is able to stay like last connection and if he's online or not ?

When we do update guild features in the future, we will remove people from guilds based on who logged in last. This way, you will keep the people who played most recently. If you prefer to do it manually I totally understand that, and can ge...

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Comment

Originally posted by Wort3x

Whaaat ????? wtf we allready 1k people in our guild so what will the 900 others do?
OK well this officially Made the game suck...

So now ur limiting us on things so yea.. great...

Why does no game company listen to there players? ooo Yea MONEY FFS GUYS!!

Hey, I am really sorry to hear you're upset. I know that it feels bad to get capped on a thing that was not capped previously. I do want to tell you that these changes are going in so that we can do things in the future (such as level up for expanding guild size). Things like that cannot get implemented unless we put in a cap.

Comment

Originally posted by Chiptendo

Omg.. I played as a founder, and it's been so long, this update showed up on my feed and I'm thinking it's time to hunt again xD

!!!!!!

Comment

Originally posted by Bananassassin-BnnA-

Assuming this initial change is laying the groundwork for future improvement of the guild system I'm super down for this. Question though, if I want to request a guild name change can I e-mail now or should I wait until the change takes place? I'm just dropping the "The" from the guild name. :P

Yes, it's absolutely laying groundwork for the future! Also, you can feel free to email now, however the change will not be able to be addressed until after our game comes back online tomorrow.

Comment

Originally posted by ArthurXIV

Just dropping by to say, thank you to the whole team for working hard on Dauntless!

<3

Comment

Originally posted by Traubster_

As a founder, I'm SUPER excited with the direction this game is headed. So excited to have some new ways to play.

<3 thank you so much for your support. Can't wait to see what you think of the patch!

Comment

Originally posted by LoyTakian

Yeah, I want this info. But we will need this type of information even after this, the 100 members limit will continue there so we will need this information to properly manage active members. If you implement it in the game itself will be perfect. (also better roles too)

Super good feedback, thank you!

Comment

Originally posted by Tomdahan

if people want more than 100 in a guild, I think having a guild level, and gaining guild slots per level could be a cool idea, gives the guild a goal to keep playing and leveling it up to be able to have more players in it!

Totally! I love that idea. The reason we need to put a cap in is so that we have the ability to do cool things like this in the future!

Comment

Originally posted by tctillotson

Very excited, I'm looking forward to that new hammer ability. I'm also interested to see what the next Hunt Pass is going to look like, the roadmap suggests it is heat/barbarian themed?

Yes!! The next Hunt Pass art is really cool, you're going to be so into it


22 Apr

Comment

Originally posted by App-Data

What is going to happen to exotics? Can you swap out specials on lets say the god hand as well?

You cannot swap specials on the exotics, but you can swap mods

Comment

Originally posted by LoyTakian

Hi, I'm a leader of a really huge guild (900+ members) and that's a sad thing to read but I can't do nothing about it and that's ok. But Since I need to remove 90% of my members, I would love to have more information to decide who to kick out. Any additional information like "This person is offline for 5 days" or something like that would turn the things easier.

Totally! For your own knowledge, when we do end up pruning them back to 100 it will be done so by last logged in date. If you would like this info ahead of time to do the culling yourself, just let me know and I will get you that info.

Comment

Originally posted by SpeedLimited

Legit started playing this weekend I can see myself buying the hunt pass when sever comes up.

NOICE. I am loving the Hunt Passes. Seeing people around Ramsgate rocking their HP rewards makes me so happy

Comment

Originally posted by SpacePrime

Yoooo, consider me PUMPED.

SAME

Comment

Originally posted by MrPyckle

This is looking super smooth! Has there been any more word of a console release? So excited!!

SOOOOOOOOOOOOOOOOON!! (Summer 2019)

Comment

Originally posted by MadViperr

Definitly gonna start playing again after the new update . keep up the good work !

YAY

Comment

Originally posted by narcoleptopus

O W O

I see where this is going, and I like. πŸ˜πŸ’–

Excellent job handling the issue of retrofitting. πŸ˜ŠπŸ‘Œ

Clear Skies and Happy Patching!

-A

<3

Comment

Originally posted by TreeRover

Sweet! Are there any plans for having in game bonuses for guilds? For example; you play/do dailies for your guild to get points and level it up, and at certain guild level milestones you'll have buffs like: get x% increase amount of $ from y, or earn x% increase to weapon/armorsmith exp, or something to do with the new mastery system. Either way, nice update to a otherwise niche system :)

Super cool ideas!! We are working on different ways to build up the social aspects of guilds, as well as connect them to in-game things like those that you mentioned. <3

Comment

Originally posted by TayDeuze

so basically current players get f**ked up and cheated out of stuff they bought again because you guys decided to transition to a new service and didnt negotiate well enough? sure, sounds fair. We only paid 10$ to create our guilds and build them up with the names we picked.

Hey! This decision came so that we can make more and more guild features in the future, and we need a cap so that guild social features can scale in the way we envision. You will keep your guild, and you will be receiving 1000 platinum as well :D


18 Apr

Comment

Originally posted by narcoleptopus

I believe the cap refers to the number of chests one may acquire each day. πŸ™‚

As for Cores – they do actually have a storage cap, but I wouldn't worry about it too much. Even if Cores were removed from the game, Devs would no doubt just "open" them for you, so you wouldn't lose anything.

The (not communicated) 100 Core cap is removed in this patch!