Alll the setting pages dont appear to make any changes if you fiddle with them outside of resolution, etc.
You cant change FOV or regular presets.
These are known. We are working on a fix for them.
Alll the setting pages dont appear to make any changes if you fiddle with them outside of resolution, etc.
You cant change FOV or regular presets.
These are known. We are working on a fix for them.
"Cell slot changes: Certain pieces of gear now have different cell slots than expected. We are hunting down affected weapons and armour so that they can be rebalanced in a future patch."
Wait you mean this wasn't intended?
No, cell slots changing was unintentional :}
Hello Everyone,
Following our update to OB 0.7.1, we've discovered some unexpected changes to Slayer gear and cells. We are currently following user reports and looking into these issues.
Here you will find all of our updates relating to the 0.7.1 account data transfer. We will be updating the topics below as more information comes in, or they are resolved. Thanks for your patience.
Weapons mods are unlocked with that weapon's mastery level. There is UI coming that will display all the rewards, but that will be coming in the next patches.
All rewards are still earn-able <3
This sigil should not be missing. We will look into :}
We are looking into this. Sorry for the mix up!
Edit: Some of this was intentional, we are just gathering all the information before releasing a full response.
Edit 2: Issues Update Here
Hello Slayers and welcome to another Weekly Reflector Q&A. The purpose of these posts is to reflect on the past week; talk about the feedback that you’re sharing with us and give you an idea of how we’re using it to improve the game; and support bi-weekly Q&As! If a point of feedback that’s important to you isn’t mentioned in this post, it may be because it’s a more recent development – or that we just need a reminder in the comments below!
Our Path of the Slayer update is the biggest content update we have ever had! We felt that because of this, it would be a great opportunity to do our first ever “Dev Diaries” video. This means that we will not only an...
Read more External link →\ (•◡•) / It worked! The servers are back online!
Okay! It's Open! <3
crash
my servers
y
y u do dis
crash pls
my servers
pls
┬┴┬┴┤(・_├┬┴┬┴ How did you get out....
omfg crash pls
Is anyone else having trouble logging in?
External link →Well then why even have a cap ? Just sounds like your caping because you can... why not implement just add more stuff for the guild tabb like the leader able to make titles in the guild and even make guild hunts ? why not put ur time and effort in to this instead you are makeing things worse for your community , why not make polls and ask us on your login cilent ? there is so many other thinks u could have done instead..
But if it is not that you are aiming for then yea sure destroy the guilds i guess...
We decided to put in the cap ahead of the features going in so that guild leaders could choose who to keep in their guild if they wish. If we did not do this cap ahead of the features, we would have removed players from guilds with no warning, which we did not want to do.
More features, like the ones you mentioned, will be going into the game in the future. We needed everyone to be at a 100 cap so that we can have cool rewards like "do x challenge with your guild for more invite slots".
Hope that makes sense!
glad to read these words, GUILD CHANGES <3
<3
Honnestly, I think this is a bad idea. I explain:
-They are many guilds that are beyond 100 members, for example, in my french guild, we are 500+, and for the most famous guilds like Carry Me, it's 1000+. This change will just split the community in different groups and it isn't, in my opinion, really constructive.
-It's better to give guilds some bonuses (in a way like masteries, with objectives that all players can fill), and with this kind of idea, it's totally normal that number is strength. So one guild of 1000 members working on boosting this guild is way much more enjoyable than 10 groups of 100 members working on 10 different groups, creating useless rivalities between those groups who were in the same entity.For the good point, yes, making guilds free is fine.
Hey! For context, one of the things we would love to add is a way to complete challenges as a guild, with the reward being more slots for more people to join. This only works if every guild has a cap.
Is there going to be a way to search for guilds? or to apply for guilds?
I love that idea!!