My question is why are you capping damage at all? If a player wants to run glass cannon tbats their choice, you shouldn't force them out of that option.
Also, how will the omnicells be playing into the buff system?
Lastly, how will the CRITICAL buff separate stacks from crit chance and crit damage? Or will they be combined?
A few reasons for the damage cap. Firstly, there will still be cases that go outside the damage cap. For example, one of the talents on Ardent Cyclone increases the damage of Ardent Cyclone by 20%. This is in addition to your MIGHT stacks. Second, as Dauntless stands right now, there's no reason not to run Glass Cannon, it's not an option, it's the only build there is. While there are many factors that go into this, and we're addressing a lot of them, part of this is on us for getting out of control with how many sources of bonus damage that can all be put together we've added over the years. You'll certainly still be able to make Glass Cannon builds. The Hunger with Revenant Omnicell for example will be a definitively glass cannon build, dealing massive damage while riding the line of nearly dead.
Omnicells are not changing significantly in this, though places where they would add damage bonuses, or speed bonuses, or critical for example will just now be using the new buff...
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