Dauntless

Dauntless Dev Tracker




29 Sep

Comment

Originally posted by NickyNicklas

Are you bringing patrols back? Or something close to how patrols felt?

I'll admit that the reason to why i first started getting hooked on playing Dauntless all those years ago was the fact that we actually had to look for the behemoths and hunt them on the map itself, not knowing which one it'll be (Specifically in patrols).

When the hunting grounds were introduced i felt that the game definitely lost that charm and just became mindless and boring. Having the behemoths constantly respawn and show up on the mini-map ruined the feeling of actually hunting a dangerous monster.

I also felt like the game lost the CO-OP element a bit too. Yea you can hunt together on the hunting grounds, but it'll never top the excitement of being the first to find the behemoth and sending out that flare making people group up and defeat it was exciting.

I love grinding in games, but playing a game where that's the only you do will eventually make people lose interest (w...

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Appreciate your thoughts here! That said, we are very likely to make it clear to you where the behemoth is in this new take on pursuits. If we had a system more like Monster Hunter world's scoutflies and the like, then I think it might feel more meaningful to have to hunt the behemoth. As it was in the past though, it didn't much feel like a 'hunt' to find the behemoth, you weren't using clues or intuition, it was a bit more of a random scatter that involved a lot of empty running.

That said! We really want to bring back through this mode the feeling that Behemoths are dangerous and powerful. That a hunt takes time and means something for your effort. It should involve a suitable build up to facing the Behemoth, and to a longer behemoth encounter than the ones we see currently in the game that will give players to use their new combat options.

Comment

Originally posted by peetar

I never liked "tracking" the Behemoths. It just wasn't fun to load into a big map (that you had memorized from playing dozens of times before). And spending the first few minutes spreading out and running to one of the 4 or 5 pre-generated spawn points. It felt more like a chore, than a hunt. And then if you didn't kill the behemoth fast enough, you'd have to repeat the "hunt" all over again. Any plans to change how the start/interludes of pursuits work?

Yes - these new pursuits have some smaller objectives leading up to the "boss"

Comment

Originally posted by Due_Extent2124

will we get any new dodge animations?.
i mean... the war pike one was pretty cool.

not the highest priority atm. That said, there are some weapon kits that will have new ways to dodge.

Comment

Originally posted by Due_Extent2124

will we get any new dodge animations?.
i mean... the war pike one was pretty cool.

There aren't any new dodge animations planned for current weapon classes. But if we were to make a new weapon class, it would also very likely get new dodges. I'm being a bit vague here since we aren't ready to talk about this fully yet though.

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Originally posted by YoursTrulyHuntty

I have been scrolling down and reading the other comments and have came to ask my own.

With the possible return of pursuits, Should the hunting grounds stay along with the pursuits? It would diverse the community between Hunting grounds and Pursuit.

That's a really interesting point. Pursuits already take a toll on queue times so having both would require some thinking to make sure those are healthy. And that both modes have a clear purpose. Already as the team answers these questions we're jamming on some ways to take this feedback and improve our plans.

Comment

Originally posted by KorrupiKid

Please tell me about the map

and we are currently working on a world map that will finally show off the frontier of the Shattered Isles in a way you have never seen before!

This is by far the most interesting thing mentioned in teh blog post if you ask me. I have a lot of feelings and concerns for the map.

First of all how will the map work?

The shattered isles are ever changing and islands don't stay in one place. We know they move around which is why we've previously been told there it's difficult to make a map.

What will be on the map?

The blogpost mentions the word "frontier" leads me to believe it will only include Ramsgate and the various islands we hunt on. Ramsgate is said to be a frontier town fighting off the behemoths closest to the Maelstrom. It's hard to tell what the world is like now ever since the skyquake messed up a bunch of stuff, but I imagine the stu...

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Korrupi!

I'm also excited about the map. We have some thoughts about island movement but a large portion will stay in place. Clarity of gameplay is important there. narratively, islands move, but stay within their chains.

Skyquake PLUS we portaled away from Old Ramsgate not so long ago. We're in a bit of a different position than we were in olden times, but the part of the Shattered Isles that we've seen in Dauntless so far is part of the larger "Frontier" - the less-colonized lands. But there's a whole world out there I'd love to explore one day. The map can show us where those places are in relation to us but we won't be visiting them.

Comment

Originally posted by FrikityFrock

  1. Are there going to be dual-type Behemoths? Whether it be new variants of existing Behemoths or new species altogether?
  2. Will weapon elements have more substantial effects on multiple behemoth types? Like instead of blaze weapons only being effective against frost types, it is partially effective against, for instance, umbral and shock, but also partially resistant by radiant, terra, and neutral?
  3. There was mention that random island events where AI slayers could be fighting behemoths. Is it possible we could have enemy factions of slayers that side with the behemoths? Even potential PvP?

No plans at the moment for dual type behemoths, or expanding or altering our current elemental strengths and weaknesses!

Comment

Originally posted by EmberKoi

I'm pretty sure I speak for almost everyone when I ask, when is a new weapon coming??

Not part of what we're talking about for today's AMA, but we'll have an upcoming blog in the coming months focused on weapons which will likely also talk about new weapon classes.

Comment

Originally posted by peetar

I never liked "tracking" the Behemoths. It just wasn't fun to load into a big map (that you had memorized from playing dozens of times before). And spending the first few minutes spreading out and running to one of the 4 or 5 pre-generated spawn points. It felt more like a chore, than a hunt. And then if you didn't kill the behemoth fast enough, you'd have to repeat the "hunt" all over again. Any plans to change how the start/interludes of pursuits work?

While I'll leave it to others to go into more details, we are currently talking about at any given stage of a pursuit, putting compass information, or a beam of light, or flares, or some other marker to indicate where it takes place. Ensuring it's always clear where you need to go to accomplish the objective.

Comment

Originally posted by Saphir_blue

Hello, do you intend one these things below: - monsters gaining stackable buff atk for instance + can apply some debuff to slayers (minus atk/def) along with other malus (poison, fire.....) - revamp rewards for gauntlet: uneven distribution (used pots x efforts) + add a way to have some free platinums - raid mode

The first one is something that will happen, though it is generally tied to the current status debuffs. We will talk about it soon, but the revamped buff system also gives behemoths opportunities to give players debuffs that move their buffs in the opposite direction.

Comment

Originally posted by PrinceUldrenSov22

Will Pursuits also include Lore and secret Side Quests along with Hunting Grounds?

You might even learn about about the world through the new Map ;)

Comment

Originally posted by Icy-Bee-2157

So sadly I won’t have the opportunity to be present during the AMA so I am going to ask my questions now and hope they‘ll get answered:

First of all again the things you brought up in the block just sound incredible. I mean honestly one of my questions for this update blog was if we will get a world map like in open beta and boom there is the confirmation…this is just incredible and will bring more clearance and lore to the game and how this world is structured….just thank you so much…if it is any like the map we had back than it’ll be great…

So on to my questions:

1.Since this mode will be substitute Hunting Grounds I am assuming all those maps will be transferred over to this new mode am I correct?

  1. Are original Island Models like old ember Thorne cove, the prototyp for restless sands or boreal outpost returning? I mean I like the new models as well but since hunting grounds they just went out of the game and to have much variety in the new...

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I am very excited about the map. That's all I will say about it now ;)

Substituting hunting grounds was some early thinking - but feedback from the community so far is clear that we should at least take another look at that.

We're taking a look at all the islands and seeing what makes sense. I would expect all of the existing islands to remain and potentially some of the old that work for what we need.

Yes gliders.

Comment

Originally posted by Efimity

This is more of a suggestion then a question but, will we have a way to still go for random behemoths in hunting grounds and I was thinking wouldn’t it be cool if we can create a pool of behemoths ourselves while going for randomized pursuits so it can make it more fun for end game players just fight the behemoth they like with still a bit randomization.

We've talked about Patrols which could queue you up for any hunt but I'm hearing a lot of feedback this week about wanting to keep some of the randomization of hunting grounds. So we will certainly be considering that as we move forward.

Comment

Originally posted by Falminar

how will this system interact with the islands that are already established to exist - will each pursuit have a random island like they used to, have the same island for the same behemoth always, or?

will some of the existing islands established by the hunting grounds be cut, or are you expecting to be using all of them in this mode?

New encounters may include things like other wandering Behemoths and other adversarial creatures you can fight, Behemoths attacking NPCs or structures on the island, shrines, and more!

you just gonna randomly drop the word "shrines" with no elaboration?

All of the islands would have a home. Potentially excluding the ones that are duplicates.

And yes I am.

Comment

Originally posted by ninekpinek

Will you bring back desperado outfit in store or any other way for players to get it? Im also wondering if there are any plans to make a new omnicell or to add a new type of range wepon in game any time soon?

yes to desperado. Maybe to prime loot.
yes to the second sentence.

Comment

Originally posted by HoxtonNotHouston

Is the new gamemode a redesign to the old Hunts (from before Hunting grounds)?

We're taking a lot of inspiration from those old pursuits. They had some good benefits, but they wouldn't be exactly the same.

Comment

Originally posted by Kensekaru

- Are Arcstones coming back?
- Can we expect to see behemoths running away from arenas again?
- Will pursuits be able to contain multiple monsters in hunts? Kind of like a hybrid between old pursuits and the current hunting grounds.

No, but we are looking at parts/upgrade materials in general
likely not, it usually felt more like a chore in practice
yeah they potentially could. Perhaps a weaker behemoth, perhaps a puzzle or a locked treasure chest or a group of small creatures guarding a shrine of power etc

Comment

Originally posted by Gullible_Drive823

what is inside the black meteor in gauntlet?

Something special

Comment

Originally posted by chaddykev

Will patrols be reintroduced in anyway

Yes, patrols are a tool to help keep queues healthier.

Comment

Originally posted by BerriesPicking

Are hunting grounds being replaced completely? Or is it just another game mode? After coming back to the game after a few years I like that I can continuously hunt behemoths without having to go through load screens every time compared to the pursuits when the game first came out. Getting rams and weapon xp is so much more doable

Part of the goal for this AMA is to get feedback like this! So no concrete plans to replace completely!