Read moreAre you bringing patrols back? Or something close to how patrols felt?
I'll admit that the reason to why i first started getting hooked on playing Dauntless all those years ago was the fact that we actually had to look for the behemoths and hunt them on the map itself, not knowing which one it'll be (Specifically in patrols).
When the hunting grounds were introduced i felt that the game definitely lost that charm and just became mindless and boring. Having the behemoths constantly respawn and show up on the mini-map ruined the feeling of actually hunting a dangerous monster.
I also felt like the game lost the CO-OP element a bit too. Yea you can hunt together on the hunting grounds, but it'll never top the excitement of being the first to find the behemoth and sending out that flare making people group up and defeat it was exciting.
I love grinding in games, but playing a game where that's the only you do will eventually make people lose interest (w...
Appreciate your thoughts here! That said, we are very likely to make it clear to you where the behemoth is in this new take on pursuits. If we had a system more like Monster Hunter world's scoutflies and the like, then I think it might feel more meaningful to have to hunt the behemoth. As it was in the past though, it didn't much feel like a 'hunt' to find the behemoth, you weren't using clues or intuition, it was a bit more of a random scatter that involved a lot of empty running.
That said! We really want to bring back through this mode the feeling that Behemoths are dangerous and powerful. That a hunt takes time and means something for your effort. It should involve a suitable build up to facing the Behemoth, and to a longer behemoth encounter than the ones we see currently in the game that will give players to use their new combat options.