Dauntless

Dauntless Dev Tracker




27 Oct

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Chatting with deisngers about this, and this change wasn't meant to be a major rebalance at this time.

This is an effort to lay a good foundation and future proof builds. This will help us make compelling perks in previous underused categories without them feeling out of place.

It also gave us a chance to make sure certain categories weren't over used. Technique had a TON of meta perks in there for example.

Hope this clears things up!


26 Oct

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Originally posted by EndrManiac

That first paragraph is the entire issue for me. A nice storyline and INVOLVING gameplay is what could really make this game better. Theres no drive. Even the main questline is a progress marker more than anything.

In a perfect world, we could have both!

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Thanks a ton for the feedback. We're asking a lot of these same questions now. We want to inject narrative into the gameplay itself so the world feels more cohesive. We have a long way to go, but it's definitely on our minds.


25 Oct

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Thanks for the feedback! I've gone ahead and passed it on!

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Many have already given some great resources and help.

I'd also recommend joining our Discord to find parties and players who can help!

https://discord.gg/BWhFtwF

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This isn't working as intended and we're working on a fix.

Sorry about that!

For now, you can solo run it for the credit.

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The first time my name has been in a game's credits <3

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Hey gang, this is an error and will be addressed.

There are still bugs with the challenge system that we're ironing out, and the goal is to polish it up ASAP.

Sorry for the frustration around this feature.


24 Oct


23 Oct


22 Oct