Dauntless

Dauntless Dev Tracker




23 Jul

Comment

Originally posted by Smilodonka

http://imgur.com/gallery/lD6jtyg

Link to pic on imgur

Hi there! This should have been resolved with the current patch...hmmm. Did this occur right after 1.7.1 was released yesterday?

Current work around for this is to level up your hunt pass and the button should reappear again.

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Originally posted by NooneLikesLavelle

Hey sorry this is late! The riftstalker kept going into its murder palace animation. Every time it came out of its portal (in the palace) it would sink back into the ground and make a new palace (and repeat it over and over until staggered)

Woah, infinite murder palace :O
I'll make a quick bug ticket for this and mention it to our behemoth experts.
Thanks for reporting!

Comment

Originally posted by Pixel1678

Username: Pixel1678

Bug type: Behemoth/collision

Expected behavior: Fighting Chronovore, when it comes out of its coiled state, standing on the tail would bounce you slightly off.

Actual behavior: Launched extremely high up into the air instead of a small bounce away.

Reproduction: Other times have happened to a much lesser degree, but the only constant I notice is being on a part, but happens at random.

System: Nintendo Switch

Geographic location: United States of America

Notes: Being launched so high up is definitely not intended, because with the height I gained I could've went on the walls of the Paradoxian. And, of course, I had a good laugh before being destroyed by the tail.

Nice catch, definitely don't want folks up there haha
I'll follow up with the devs and see if we can get this resolved in a future patch!

Comment

Originally posted by RaynePHX

Hi there, when did you complete blaze heroic escalation? Was it before the change over to Umbral (yesterday)? I'll try and repro this on my end.

Little update, ran through Umbral Heroic Escalation and was able to get 1 Heroic Merit. Question, did you beat Torgadoro and Thrax? (There was a bug where you could get rewards and merit by completing up to arena 4).

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Originally posted by jaccirocca

Username: Jaccirocca

System: Nintendo Switch

Issue: Defeated Previous Heroic Escalation (Torgadora) but Heroic Merits didn't add up. Can verify this since the Malkarion Heroic was defeated and I was at 1/5 on the slayer's path but I am still at 1/5 after defeating the new Escalation

Update: Tried the Umbral Heroic Esca - made it up to level 4 but not enough to meet Thrax, still no Heroic Merit. I should have 3/5 now.

Hi there, when did you complete blaze heroic escalation? Was it before the change over to Umbral (yesterday)? I'll try and repro this on my end.

Comment

Originally posted by motnafztirf

i asked that in a dev ama 3 months ago:

Q: 2.) Are there any plans to make the leaderboard available outside the game? (on your website for example). It would also be neat to have the results of past trials available.

A: /u/Tinouti and I have spoken about getting the leaderboards available on the website many times! tl;dr - there are user privacy things that make it complex, but we'd like to do so one day. As for showing past trial placements, it's absolutely on the radar!

https://www.reddit.com/r/dauntless/comments/mwasbw/dauntless_developer_ama/gvh1qdq/?context=3

There is indeed ways to solve the privacy issues, but while this is something that I've personally really wanted to do and pushed for ever since the launch of Trials, like all things, it often comes down to priorities.

The more posts like yours we get though, the more confident we get that this is something players actually want, and thus the more likely it is the be prioritized and implemented in the future.
So thank you for bringing it up again! 😊

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Originally posted by Tempo54321

Are there any other store events like that?

Not currently no. This is kind of new thing we're testing, so who knows, maybe there will be more in the future!

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Originally posted by Falminar

In-Game Name: Falminar
Type of Bug: escalation / visual / ui
Expected behavior: in escalations, both the chat when behemoths are killed and pre-round banner will accurately say the type of behemoth killed, including whether it's heroic
Actual behavior: in heroic umbral esca, for all behemoths except thrax (which is correctly heroic in both), the pre-round banner claims the behemoth is heroic while the chat says it's not after you kill it. note, i can't tell apart most heroic and nonheroic behemoths in gameplay so i don't know which one most of them actually were; except for tempestborne, which i can confirm wasn't heroic, since it had no shock pools. the previous two heroic escalations had a mix of heroic and non-heroic behemoths, so if all behemoths are actually non-heroic in umbral esca, there's likely also a bug in how they spawn
Screenshot/Clip: ...

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Thanks for the report!
I'll follow up with the team to see if we can get some consistency here.

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This bug is on my plate! Can't tell you when the fix will go out, but I know about it and am on it!

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Originally posted by Seany8393

Love how this meant be a one off thing that’s like the 3rd or 4th time in store now in past 2-3 months

It's available every full moon! :)

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Does anyone have more information on this one? When in the battle does it happen? Is Agarus stuck like that?

Any information can help in the investigation!

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Originally posted by Brawlio-

Yeah thats what happened to me too. And I could rewind and rewind and rewind. Every death was counting too. So maybe its not something to do with the amp. Using discipline maybe, idk. Either way if that happened my run was dead, I couldnt get picked up no matter what.

Strange, we resolved this issue, it happened when the player was on fire or had a status effect then went down.I'll bring this up with the team and we'll work on getting a fix.Thanks folks!

Comment

Originally posted by Aghamax

- For the problem of the cache of the rewards, I had this problem several times after a few hunts before disconnecting (sometimes it came back normal) but since the 1.17.1 update I did not have this bug again for the moment

- For the video it is "Undervald Defile" Normally, Level 13-16

- After using the ultimate at the right time you go directly under the map (the one in the video) And even if you fall in the void you respawn under the map, it must surely have a checkpoint

Awesome, thanks for the info!
I'll let the devs know and we'll try and get them resolved in a future patch.

Comment

Originally posted by Glynnc

here are the screenshots. It’s different than the limited visibility caused by the shadow dome, as all but the hud disappears. I’ve noticed this glitch on PS4, PS5, and switch. I assume it happens on pc also, but since you’re constantly moving the camera around of pc, it might not even be noticeable. Hope this helps, and thank you for the reply!

Awesome, I'll get a bug ticket in for it and follow up with the devs on it, thanks!

Comment

Originally posted by Glynnc

  • In-Game Name: GhostSpookies
  • Type of Bug: Behemoth
  • Expected behavior: shrowd makes the arena dark, and you have to find him in the dark
  • Actual behavior: shrowd randomly makes you go blind when fighting at certain angles, and you have to keep adjusting camera while fighting (not as easy on console)

Hey there, are you sure this isn't his move where he spawns a shadow dome, this is a view limiting attack.
If not, then chance you could grab me a screenshot?

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Originally posted by DragonRanger2185

Not really a bug per se, but I feel like you PXL need to update the little tips that appear on the loading screens. Some of the info is outdated, like the ones regarding the Danger meter.

For sure, I'll pass along the feedback!
Thanks for reporting.

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I just wanted to personally thank everyone that said they’re enjoying the new theme! I’ve been writing music for Dauntless since the beginning, and the tone of the game has changed a lot over the years. I just felt like the main theme could use a bit of updating to acknowledge the game’s evolution. Dauntless is much more epic, energy driven, and badass these days. The old theme was great, but ultimately needed some extra fire under its ass for our modern Slayers. Thanks for listening!

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Originally posted by Charetta

Now THIS is what I'm talking about! An epic music video with the epic music! This is where the new music shines! :D

But I'm sad that not all Escalation Keystones are included, like my wyvern boi Malkarion is nowhere to be seen. D:

Malkarion’s music is included on the Dauntless Vol 2 soundtrack, along with Torgadoro and many others!

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Originally posted by Charetta

A few questions: What part of the music are all the fan contributions? Is it just the "Oh, uh, ah!" (or however that's spelled) or is it also some of the chorus part? How many voices/people were chosen into this track, if I may ask?

I do love the lyrical chorus part, very epic, very much like Skyrim (which I haven't played but I do know its awesome music), but I have no idea what they're singing. Is there lyrics or just random vocals/gibberish?

Yes the crowd sourced vocals + Phoenix Labs devs are singing the chant, “Am Bo Roo Ah”. This roughly translates into “I Am Dauntless” in Sanskrit. In the end, we probably had over 100 voices singing that when you also count the professional choir. Everyone that submitted their voice to the chant was included in the final mix. I see that you also miss the old version. Did you know that it’s included on our Vol 1 soundtrack?you can listen to it whenever you like 🙂