Dauntless

Dauntless Dev Tracker




07 May

Comment

Originally posted by peanutbutterandjesus

It seems to be happening more often since last update. Twice today, once while approaching a shielded behemoth and once while fighting a shielded behemoth. Could be a coincidence though. Thanks for reading feedback, it's very much appreciated

ya of course! And thank you for providing which platform it really helps us narrow down where to look :)

Comment

Originally posted by Matt--Reddit

Ah, that's a welcome change for sure. Definitely appreciate that, but I typically receive 4-5 sparks per event, so I'm wondering how much 10-15% would affect that (adding 0.4-0.75 sparks). Either way, this is a step in the right direction for sure! I love to see the drop rate buffed and quite frankly still wish Escalations offered sparks or at least a chance at sparks.

Yeah the 10-15% is an estimate overall since we drop a single spark sometimes in certain waves. In some cases those went to 2 and in some cases it didn't change. Overall you should be receiving the 10-15% increase across many events.

Comment

Originally posted by Kahinh

/u/Proteus505, could you please clarify the "public events" ? Does that mean we need to queue in public islands to benefit from this 10 15% upgrade ?

Just the special island events in the Hunting Grounds. Works in public or private queues.

Comment

We missed one important note in this one:

Public event rewards in the Hunting Grounds have been increased by 10% - 15% for rams, merits and aethersparks in 1.6.2.

Difficult islands will receive more of an increase than easier islands.

Comment

Originally posted by Ender_90425

Chainblades still arent working properly, sometimes you slam into an invisible wall then teleport away.

Do you have more info around how common the issue is/how frequently you run into it? Any videos to show what you're seeing?

Comment

Originally posted by bhdp_23

chain blades Reaper's Dance wall jump is back again 3 out 10 Reaper's Dance tries. its making the cb a horrible weapon to play with, it was my favourite weapon. also, the Chain Pull often just shoots me way thru a beast instead of next to it.

I've let the team know it's back. Thank you for reporting! If you have any videos to share they would be greatly helpful and appreciated :)

Comment

Originally posted by zxyvri

I know its been many patches but I saw it just now. Before the migration to reforge I had unlocked 25% pickup chance on all materials and after the migrations I see that I have to unlock this node and currently its unlocked till 20% chance. Could this be addressed .

You'll need to reach out to customer support for more assistance on this :)

Comment

Originally posted by Threef

Volatile Axecore triggers Perfect Strike but doesn't trigger Drone stacks

Do you have a video? It would be very helpful for us to understand what you're seeing a bit better. Does this happen every time?

Comment

Originally posted by HalikeLeo

solo lead board locked, bug or something happened?

It's currently just a display bug. We're aware and working on it :) You should still be receiving your marks

Comment

Originally posted by crazypa5ta

  • In-Game Name: AlienlordXD
  • Type of Bug: UI
  • Expected behavior: Should be able to see player names in social menu i.e. Hunting Party, Slayer Links, Guild Members
  • Actual behavior: Player names are not showing up
  • Reproduction Rate/Steps: Occurs every time I log into the game
  • System Specs: Xbox One
  • Geographic location: UAE

screenshot: http://imgur.com/gallery/476BQhU

Is this only happening for you on the Guild Screen? Do you have examples of how this shows up with making a Party?

Comment

Originally posted by -Razzak

This works. But it's BS. This bug has existed for over a year, I shouldn't have to limit my frames to play this weapon.

Agreed, I'm bringing it up to the team. I appreciate your patience!

Comment

Originally posted by Brutalix420

Thanks for the tip. Haven't played the game in a while and wasn't aware of this. Going to try that later. :)

Let me know here if that fix works for you!

Comment

Originally posted by peanutbutterandjesus

The game keeps crashing randomly on hunts in hunting grounds. It's happened three times in the past three hours. I'm on a standard ps4. I'm in the northeast US but I wouldn't imagine that it's a server issue since it's the application itself that's crashing

Looking into it! Thank you for the report :)

Comment

Originally posted by Dekapustnik

  • Type of Bug: Enviroment/ Visual/Gameplay
  • Actual behavior: There is andditional amp selection crystal between stages 3 and 4 of the frost escalation. On the left side under the giant chains.
  • Expected behavior: I dont think it should be there.
  • Reproduction Rate/Steps: It's there every time. 10/10
  • Screenshot/Clip: https://imgur.com/a/dFZ8mIP

Maybe thats why the amps are so buggy in frost esca.

:O amazing thank you! Really appreciate the screenshot here too. I've let the team know

Comment

One change that was missed in our patch notes was increasing the drop rate of Aethersparks, Rams, and Mertis by 10-15% in public events in the Hunting Grounds. Later islands received a bigger increase than earlier islands. We'll continue to keep an eye on the Aetherspark drop rate until we find the right balance.

Comment

Originally posted by Cold_Tomorrow_7051

More a QOL suggestion than a bug, but everytime I want to go to the Faction: Future tree I'm forced to go through Faction: Past first since L1 doesn't work when in Slayers Path and everytime the popup "Do you want to activate this timeline and unlock its abilities? Only one timeline can be active at a time" comes up. So I have to press No everytime and it's not very nice, especially because I check the tree quite often to see how many fragments I have.

Can you make it so we can press L1 and go directly to the Faction:Future tree from the Slayers path? Or, in case more paths/factions/whatever will come in the future, let us select the tree we want without dealing with multiple popups.

This is good feedback! I've let the team know :D

Comment

Originally posted by w0zzel

while killing a lesser drask, happend after i killed a few of them...and when he lighting beamed away he ended up i think under the map or was just invis not sure he also cdnt move but i hear like he was trying to.

screenshot: https://gyazo.com/644ed3cfaed0c49149823b93af36ba25

Appreciate the report! Taking a look :)