Dauntless

Dauntless Dev Tracker




02 Feb

Comment

Originally posted by not1ulookin4

This change will surely help all players. I am an endgame player but i cant really imagine getting there with current way of grinding the way up. So this will be a huge impact for new players.

Also i have a question; the platinum we can gain from purchased Hunt Passes, are you planning on giving less platinum from HP than its price? For example, HP for me costs 950 platinum, however i get the 950 back. When i first heard of that i was really happy that i have basically guaranteed next HP. Are you considering changing that since you talked about gaining more revenue to keep the content coming?

We changed Hunt Passes to give a full platinum refund for Elite players that complete it just in September. It's relatively new and something we're still watching. So while Realm of Ice on Thursday has 100% platinum return, it's definitely something that could change in the future - depending on how important a part of the overall Hunt Pass offer we find it to be.

Comment

Originally posted by Meirnon

This was to avoid the problem of one endgame activity that players would grind endlessly, and ensure that players are experiencing all Dauntless has to offer.

Sparks are only offered in usable amounts through events. This necessarily funnels players into a single activity - and not just all the varieties of that single activity, but even a single mode of play in that single activity ("do events").

The practical effect of Aethersparks is to force an island's player population to converge to an activity, and by effect, to lock player's progression to their participation in that activity. Events necessarily are both artificially social through this mechanism, and devalue significantly time spent in other activities.

It also encourages play-behavior antithetical to the intended play experience of Reforged through "verthopping". The system actively encourages playing in ways completely counter to the goals stated in the introduction o...

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So the way I understand it, Hunting Grounds is where you progress your gear, Esca is where you unlock unique gear, and Trials is where you can be competitive (and also earn unique rewards to show off).

Ideally, these three areas should be balanced and players should feel the need to do all three. We're not quite there yet, and we're working on a bunch of stuff going forward, but we can't wait to keep making progress.

Comment

Originally posted by KazuOkumura

My post has nothing to do with monetization. Now that you (hopefully) read this I wanted to bring in the problem of ''flashbangs'' effects.

they are cool design game wise, but horrible for people with Epilepsy. The Rezakiri Flashbang effect makes want my eyes to melt off because I have epilepsy. So hopefully you keep this in mind in future with Radiant esc and maybe a setting that people with epilepsy can toggle on.

Thank you for keeping making the game better and listening us.

Yes. There are some folks in the studios who are doing a great job of championing this and making sure we stay aware as we create new radiant Behemoths (wait is that a spoiler for new Radiant behemoth?). We'll want to go back to old mechanics like those Reza flashes too though, you're right

Comment

Originally posted by ItsPas04

Thanks for listening to and considering all of our thoughts, developers. There will be people unhappy with any change because we all have different opinions and trying to find the best solution, where most of the requests are fulfilled is always a stressful and uneasy labor. As I said before, thank you for working this hard and looking after this sometimes demanding community (me included). Stay safe and happy hunting!

<3

Comment

Originally posted by Oinegue696

Finally you seem, as a studio, to start seeing reason again. But something tells me this communication derive more from a loss of ingame playerbase than from the massive backlash you received in reddit, but either way it's reassuring that you guys don't want for Dauntless the same destiny Wildstar devs wanted for their game: squeeze the fanbase wallets until the game finally died.

I wonder if Garena is happy for how the new monetization (that I firmly believed THEY wanted it to become what it became recently) turned out to be, lmao.

I have one simple suggestion for the monetization in your game: improve your art design and focus on making good trasmogs, instead of blending gameplay with monetization. People will gladly pay for badass cosmetics while playing a game which updates to the gameplay are completely unlinked from monetization, hence resulting in a fun game.

Because let's be clear, only the chinese gamers (no racism intended) like pay to win games......

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Thanks for the input!

We can't reveal our player numbers, but I can say that there was no dip that caused this decision. We did this because we saw the feedback and asked ourselves if sparks were serving their intended purpose.

As for Garena, they've been great and decisions like these are solely our own.

Comment

Originally posted by AnimeOppaiiXD

I like this 👍 as both a free to play and pay to play depending on what is it, I like that there will be clear options to grind out what we want, as I find grinding things out give more satisfaction than buying it

<3

Comment

Originally posted by Radazuken

This kind of transparancy helps people a lot more than you might think - which is also better late than never .

Thanks!

For context, before we make decisions and communicate like this, we do our best to talk as a team, dig through the data, and read feedback. It can take a lot of time, and we thank you for your patience.

Comment

Originally posted by kezda

This was a very thoughtful and respectful response to the aetherspark situation. Thank you for being transparent, I’m confident in your ability to achieve your monetization goals and will continue to spend money on platinum for things that add value to my experience.

You’ve made an excellent game, I’d love to see it continue to improve and become as big as I know it can.

Thank you so much for your support <3

Comment

Originally posted by Dauntless-stye

sounds nice a bit worried about aether hearts and powersurging as a thing if they could skip the reforge part and just buy the aether hearts

We're thinking about this right now and looking into what they would cost. I'll pass on your feedback!

Comment

Originally posted by NatzeBlack

Thank you for your effort, I am consciously buying platinum in Dauntless to support you, Dauntless can still get very big! that you get more Sparks was a must because it was an artificial content brake and this is not a fulfilling game. This decision was correct and I am looking forward to more updates like Exotics and revised weapons :) keep it up!

Thank you so much! Keep the feedback coming!

Comment

Originally posted by DemolizerTNT

" We’re also considering allowing players to use aethersparks to purchase aetherhearts without having to reforge " - Reforging cost 100 aethersparks to make 1 AeterHeart - in my opinion, to "craft" it, you would need to use around 150-200 (at least more, because it's faster way and u don't really lose anything)

PS: I'm happy that you try doing anything to make us (Slayers) enjoy game more - Keep It Up!!

Clear Skies !

Thanks for the feedback! The Aetherheart thing is still in concept, and we're considering prices now so it doesn't bork the Reforged process completely.

Comment

Originally posted by Vattyvape69

Wow, a company that actually listens to their player base and responds to feedback quickly and precisely, although the road has been a bit bumpy lately you have earned back my respect PHX Labs :)

Thanks for the being so kind :D

Comment

Originally posted by ScreamcatConoisseur

So, most of this I agree with, however that last one contradicts a previous set of platinum purchases.

For "Context and communication make the value of each offer immediately clear", I feel like this should have also applied to the previous (and possibly current) Rumor quests, the ones for those helmet transmogs. It was not made clear that you would not be able to skip the final step with platinum, nor was it made clear that the price for skipping each step would increase dramatically. There was no communication at all with any step, it was just tacked on, and players had to hope and pray that they would be able to finish the frankly ludicrous requests at the end of the chain, or their platinum was basically wasted.

Will you be doing platinum skip paths for quests again, and if so, will you be more transparent about pricing increases and unskippable steps, or will you just flat out remove platinum for skipping parts of quests?

You are totally right that the initial rumours weren't clear enough. Next up - rumours will all have the ability to preview every step or potential skip. You can view the previews at Ozz or in your quest log. You'll always be able to check what objectives and skips are part of the line and what rewards you'll collect for completing.

Comment

Originally posted by GhostlyTuna

Why not just remove aethersparks as they will be plentiful? What is there to be gained for having ANOTHER currency that isn't really a bottleneck?

Why not just remove aethersparks as they will be plentiful? What is there to be gained for having ANOTHER currency that isn't really a bottleneck?

The future of sparks may go beyond the reforging process, and we didn't want to remove them completely as a knee jerk response. We believe they still hold value as an earnable currency.

Comment

Originally posted by theallseeingpotato

I appreciate your continued work in improving this game. I was not the biggest fan of Reforged initially, but it is growing on me.

Super hyped for Frost Escalation though!!!

Thanks for the kind words :D

Comment

Originally posted by Paradox_Wolf

Thanks dad.

You're welcome, son.

Comment

Hey everyone, I know talking about monetization can be tough and a bit of a minefield, so we'll do our best to address your questions in the comments as best we can.

Thanks for reading!

Hello Slayers!

After combing through tons of feedback about aethersparks (thanks to everyone who shared their thoughts!) and talking through it within the studio, we've decided to make aethersparks an earned-only currency.

Starting in 1.5.3, aethersparks will no longer be listed for purchase in the in-game store. We’re also increasing their drop rate substantially and will continue to tune their output in order to ensure a natural progression loop. We’re also considering allowing players to use aethersparks to purchase aetherhearts without having to reforge, but this will take some additional development time and further thought. Let us know what you think!

Aethersparks were always intended to serve as a reward currency that encourages players to engage with the game through reforging. With Reforged, we wanted players to experience the breadth of Dauntless through a looping prestige system. This was to avoid the p...

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